Search found 1017 matches

by SoScared
Tue Oct 24, 2017 1:18 am
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 15155

The discussion around basepushing has been one of the most difficult and confusing subjects in relation to the stance changes. First off, I hope there's common ground here on the direction RA has taken regards to this specific subject the past year. With the previous release RA took a some very smal...
by SoScared
Mon Oct 23, 2017 5:00 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 15155

The experience so far is the targeting change has severely mushed RA's play style towards generic defensive army blobs as there's less reward in moving out to go for map control. In turn, creative play beyond the early game is discouraged as the aggressor can expect to be deflected. Kochevnik's RA C...
by SoScared
Mon Oct 23, 2017 3:39 pm
Forum: General Discussion
Topic: ZxGanon Monday stream
Replies: 16
Views: 2837

Monday stream, with ZXGanon and guests! Some good match action on the menu tonight mixed in with some experimental playtesting.

Tune in tonight from 19:00 CEST @ https://go.twitch.tv/zxganon_
by SoScared
Sun Oct 22, 2017 9:49 am
Forum: General Discussion
Topic: MCV is so SLOW
Replies: 8
Views: 1788

As I recently mentioned on the map/mod thread the intention of making it easier to hunt down renegade MCVs was deliberate as to make cheap expansions more risky, which essentially was accomplished both in the playtest series and apparently reported in this thread. As an isolated feature it might slo...
by SoScared
Fri Oct 20, 2017 2:56 pm
Forum: Mapping and Modding
Topic: [RA] [Modded Maps] SoS Playtest v1.6
Replies: 29
Views: 9005

Just an afterword on the MCV speed reduction being included despite concerns being brought up in this thread. What I came to learn, that which was experienced by the above with the reduction of the MCV speed mentioned in this thread wasn't derived out of this particular playtest series but rather ou...
by SoScared
Mon Sep 11, 2017 3:51 pm
Forum: Competitions and Events
Topic: Open Red Alert League Europe
Replies: 19
Views: 11474

If I understand it correctly the higher ranked player always gives away 2 points per loss but only grabs 1 per win.
by SoScared
Mon Sep 11, 2017 3:40 pm
Forum: Competitions and Events
Topic: Open Red Alert League Europe
Replies: 19
Views: 11474

That ranking system sounds simple, yet genius! The players on top does not get to race from the flock unless the performance is consistently on the A-game.
by SoScared
Sun Sep 10, 2017 8:16 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Tables, Fixtures, All Divisions
Replies: 47
Views: 19948

Nicely done!
by SoScared
Fri Sep 01, 2017 4:01 pm
Forum: General Discussion
Topic: This is now your RAGL people.
Replies: 42
Views: 43152

I'm not sure if I'm baffled or amused by this situation. Stop guessing people's skill levels, let the league structure deal with that matter alone. If you follow this simple, basic principle you can carry the league through hell and fire. It's what allowed me to create the league out of nothing. Bre...
by SoScared
Sat Aug 26, 2017 6:29 pm
Forum: Competitions and Events
Topic: RAGL S04 Official map selection.
Replies: 29
Views: 7908

Btw the RAGL Season 3 Pitfight is also slightly edited beyond the original final revision. The corner forest paths are wider.
by SoScared
Wed Aug 23, 2017 4:39 pm
Forum: General Discussion
Topic: Relationship with the originals
Replies: 12
Views: 2034

Relationship with the originals

It's now about 20 years since the official mods' original games were released to the PC. With the current player activity in OpenRA I'm curious where people are coming.
by SoScared
Mon Aug 21, 2017 4:03 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 6704

@Smitty: I see your concerns but I don't share them. Not at all in fact. Please understand, as with every one of my past balance PRs, they're based on the experience with the map playtests - not opinions. The whole point of sampling vast amounts of mathces is to uncover potential pitfalls and to mak...
by SoScared
Sun Aug 20, 2017 10:49 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 6704

I can see that Milestones list is drying up fast. Made a quick PR to address the above asap.

https://github.com/OpenRA/OpenRA/pull/13877

If people want bring on higher values for the Artillery that's fine with me but this is as far as I'd feel comfortable with support.
by SoScared
Sun Aug 20, 2017 3:29 pm
Forum: General Discussion
Topic: RA Balance changes in the works (Discussion)
Replies: 26
Views: 6704

my comment from Discord chat: "+20% damage rate vs WF/Con.Yard feels a bit like an overreach on vs wood 45. I understand your reasoning with regards to defending basepushing but imo it'd be worse boosting max.range artillery sieges as that topic finally dropped below boiling point with the last two ...
by SoScared
Sun Aug 20, 2017 9:16 am
Forum: General Discussion
Topic: Aircraft in For of war vs Infantry
Replies: 17
Views: 3376

@netnazvul: No that's only with RevealOnFire. RevealOnDeath only relates to the unit that's killed.