Search found 4 matches
- Wed Aug 21, 2019 11:18 am
- Forum: Mapping and Modding
- Topic: Part 2 of my "First time modding OpenRA." topic.
- Replies: 2
- Views: 2873
Re: Part 2 of my "First time modding OpenRA." topic.
MoveIntoShroud: false didn't work and I don't see anything about preventing a unit to go to shroud in the OpenRA TS Carryall. EDIT: I made a mistake. I was actually giving "MoveIntoShroud: false" to a cloned Carryall (used to bring a new harvester to your newly built refinery). Thanks for helping me...
- Wed Aug 21, 2019 5:46 am
- Forum: Mapping and Modding
- Topic: Part 2 of my "First time modding OpenRA." topic.
- Replies: 2
- Views: 2873
Part 2 of my "First time modding OpenRA." topic.
(Please, read the previous topic before helping me.) I'm trying to fix 1 minor bug and 1 major problem in the Carryall I modified. The minor bug is that the Carryall won't show its healthbar when I select it and move my cursor away from it (Will show its healthbar when I hover my cursor over it). I'...
- Tue Aug 20, 2019 8:58 pm
- Forum: Mapping and Modding
- Topic: First time modding OpenRA.
- Replies: 2
- Views: 2659
Re: First time modding OpenRA.
It worked! Thank you for helping me!
- Tue Aug 20, 2019 7:18 pm
- Forum: Mapping and Modding
- Topic: First time modding OpenRA.
- Replies: 2
- Views: 2659
First time modding OpenRA.
Hello everyone, I'm new here and this is my first time installing and modding OpenRA. I'm trying to make the Carryall from Dune 2000 a controllable unit and act like the Carryall from Tiberian Sun, but I keep getting crashes because "Actor <Insert vehicle name here.> has multiple traits of type `Ope...