Search found 10 matches

by Wilmatron
Sun Jun 09, 2019 3:53 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 8560

Re: Issues creating attack waves when named actor's are destroyed

Thanks for that - I'm slowly getting there. The problem now is that when the newly created actor is given a command to build, it throws an error reporting the actor is dead. Timeline as follows: 1. AttackWave1 is triggered 5 seconds into game time. NODHand2 (the actor name of the enemy barracks) cre...
by Wilmatron
Sun Jun 09, 2019 11:18 am
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 8560

Re: Issues creating attack waves when named actor's are destroyed

Hi - I'm afraid this does not appear to have any effect. I'm not entirely sure the new actor ( when re-created ) is identified as the original actor name, even though I am specifying it as a local variable. Is there a way you can parse the name of the actor on creation when declaring the owner and l...
by Wilmatron
Thu Jun 06, 2019 1:40 pm
Forum: Mapping and Modding
Topic: Issues creating attack waves when named actor's are destroyed
Replies: 6
Views: 8560

Issues creating attack waves when named actor's are destroyed

Hi All, I've run into a slight snag. I have 2 enemy infantry facilities and 2 enemy vehicle facilities, with scripted events at various intervals that spawn attack waves, where the attacking forces are built from a pre-defined facility. All of these facilities are available on map start and so have ...
by Wilmatron
Wed Jun 05, 2019 3:22 pm
Forum: Mapping and Modding
Topic: LUA Script File - Help Requested
Replies: 2
Views: 2528

Re: LUA Script File - Help Requested

Many thanks for clearing that up! I can't believe it was that simple - but of course, now that you point it out, it makes sense why it was crashing before.

Thanks again.
by Wilmatron
Tue Jun 04, 2019 3:19 pm
Forum: Mapping and Modding
Topic: Help with traits and how to activate them
Replies: 2
Views: 2755

Re: Help with traits and how to activate them

Hi Graion,

I'm trying to work out how to trigger NOD (the AI enemy) to fire a nuke at the player if the temple is attacked. The API mentions 'ActivateNukePower' and that it requires the trait 'NukePower'. Would you happen to know the line of code i'd need to instigate the attack?

Cheers,
by Wilmatron
Tue Jun 04, 2019 3:16 pm
Forum: Mapping and Modding
Topic: LUA Script File - Help Requested
Replies: 2
Views: 2528

LUA Script File - Help Requested

Hi All, I could really use a hand with this one! It's been baffling me for a while now! Please find attached zip file, which is my attempt at scripting the very last NOD mission for CNC Tiberian Dawn (this is a work in progress as I am learning LUA language on the job!). I appear to be getting the f...
by Wilmatron
Fri May 31, 2019 8:08 pm
Forum: General Discussion
Topic: Tiberian Dawn - Single Player Missions - Request Progress Update
Replies: 2
Views: 2461

Re: Tiberian Dawn - Single Player Missions - Request Progress Update

Thanks for the link. I'm keeping an eye on progress and hope to be able to contribute, time permitting. Cheers.
by Wilmatron
Fri May 31, 2019 8:06 pm
Forum: Mapping and Modding
Topic: Help with traits and how to activate them
Replies: 2
Views: 2755

Help with traits and how to activate them

Hi All, I thought I'd ask this question as the Traits Wiki page is down at the moment (to which I've commented via an open issue on GitHub)... I'm looking to have NOD launch a nuke via their Temple (Tiberian Dawn) and the documentation mentions activating the actor's "NukePower" and that it requires...
by Wilmatron
Sat May 25, 2019 10:20 am
Forum: General Discussion
Topic: Tiberian Dawn - Single Player Missions - Request Progress Update
Replies: 2
Views: 2461

Tiberian Dawn - Single Player Missions - Request Progress Update

Hey guys, Loving what you have done so far, especially with all the enhanced game-play additions to make CNC relevant in the modern age. I notice you've recently updated to provide further RA single player missions, which is awesome by the way. Might I ask how you are getting on with finishing the G...