That was the post I was looking for, thanks man!
Search found 11 matches
- Tue Nov 26, 2019 1:31 pm
- Forum: General Discussion
- Topic: Increase size of in-game build menu?
- Replies: 5
- Views: 16410
Re: Increase size of in-game build menu?
- Mon Nov 25, 2019 3:48 pm
- Forum: General Discussion
- Topic: Increase size of in-game build menu?
- Replies: 5
- Views: 16410
- Sun Nov 24, 2019 5:21 pm
- Forum: Mapping and Modding
- Topic: Required Software For Running Tiberian Sun Dev Build?
- Replies: 2
- Views: 2962
Re: Required Software For Running Tiberian Sun Dev Build?
Perfect, just what I was after.Sleipnir wrote: ↑Sat Nov 23, 2019 8:52 pmhttps://github.com/OpenRA/OpenRA/blob/b ... md#windows should cover everything you need.
Thanks!
- Sat Nov 23, 2019 8:40 pm
- Forum: Mapping and Modding
- Topic: Required Software For Running Tiberian Sun Dev Build?
- Replies: 2
- Views: 2962
Required Software For Running Tiberian Sun Dev Build?
Hi all, As I'm on a new PC I don't have my old installed version of .net, core, SDK etc installed. I'm running into .net errors etc when running the "make all" command, this is after downloading the latest source code in order to get the DEV work in progress version of Tiberian Sun working. Could so...
- Fri Nov 22, 2019 4:08 pm
- Forum: General Discussion
- Topic: Increase size of in-game build menu?
- Replies: 5
- Views: 16410
Increase size of in-game build menu?
Hi all, Just re-installed OpenRA after getting a new PC, before I read a post on how to increase the size of the in-game build menu (top right) by altering a setting file? I have looked but can't for the life of me find that old post. Can someone advise on how to increase that menu size in the setti...
- Mon Apr 01, 2019 3:57 pm
- Forum: General Discussion
- Topic: Couple of questions
- Replies: 7
- Views: 5454
Re: Couple of questions
Thanks dude, I got it to work eventually but I had to add the code like this to the bottom of map.yaml: Rules: World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: MusicPlaylist: BackgroundMusic: aoi DisableWorldSounds: true There is some audio still with civ unites but not too bad. I would have ...
- Mon Apr 01, 2019 12:50 pm
- Forum: General Discussion
- Topic: Retro Redalert
- Replies: 1
- Views: 2031
Re: Retro Redalert
Recently broke out my C&C collection when I heard about OpenRA. These are just the CD boxes, still got the glorious cardboard boxes of them all in the loft which I will try and break out sometime .
- Fri Mar 29, 2019 8:27 pm
- Forum: General Discussion
- Topic: Couple of questions
- Replies: 7
- Views: 5454
Re: Couple of questions
I managed to create a test shell map for Tiberian Dawn and it works great, however I still have in-game sound fx. Is there a file I need to change somewhere to disable the in-game sounds so I just have the music on the main menu like red alert?
- Fri Mar 29, 2019 12:21 am
- Forum: General Discussion
- Topic: Couple of questions
- Replies: 7
- Views: 5454
Re: Couple of questions
That’s really cool I will defiantly take a lot. Getting endless hours of fun out of the OpenRA package
- Thu Mar 28, 2019 3:06 pm
- Forum: General Discussion
- Topic: Couple of questions
- Replies: 7
- Views: 5454
Re: Couple of questions
Thanks for the information dude, much appreciated!
- Thu Mar 28, 2019 12:09 am
- Forum: General Discussion
- Topic: Couple of questions
- Replies: 7
- Views: 5454
Couple of questions
Hi all, Recently got into OpenRA as I was a big fan of the original C&C games. My group and I have had a lot of fun with coop and modding the game. Couple of questions: Is there a reason C&C Tiberian Dawn has no background game on the main menu? Are these background games for the main menu easy to c...