I like playing Red Alert mission and campaign games.
Here is a link to Tanays-Tale-No-Resistance.orarep
Tanya goes wild!
Watch her in action.
It's ends up with no resistance, in destroying the enemy base.
Search found 33 matches
- Mon Aug 23, 2021 7:37 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 877
- Views: 2284939
- Thu Jun 10, 2021 5:32 am
- Forum: Mapping and Modding
- Topic: Can't use actor.create to make biolab
- Replies: 2
- Views: 3744
Re: Can't use actor.create to make biolab
Thank you, that was the problem.
- Thu Jun 10, 2021 4:08 am
- Forum: Mapping and Modding
- Topic: Create a one time airstrike?
- Replies: 1
- Views: 2974
Create a one time airstrike?
How do I create a one time air strike by creating a airfield.
That has the strength of a demolition truck.
That has the strength of a demolition truck.
- Wed Jun 09, 2021 10:55 pm
- Forum: Mapping and Modding
- Topic: Tanya's Cloaked Tale
- Replies: 2
- Views: 3122
Re: Tanya's Cloaked Tale
Update the map.
Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies with
real tough guy level.
Fixed the difficulty levels.
Real Tough Guy is pretty hard.
Link to Tanya's Cloaked Tale.
Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies with
real tough guy level.
Fixed the difficulty levels.
Real Tough Guy is pretty hard.
Link to Tanya's Cloaked Tale.
- Tue Jun 08, 2021 11:02 am
- Forum: General Discussion
- Topic: Infiltration mission bug
- Replies: 1
- Views: 3571
Re: Infiltration mission bug
Just tried it and the mission did the same thing.
Definitely a bug, probably a problem with the lua script.
Definitely a bug, probably a problem with the lua script.
- Tue Jun 08, 2021 3:50 am
- Forum: Mapping and Modding
- Topic: Can't use actor.create to make biolab
- Replies: 2
- Views: 3744
Can't use actor.create to make biolab
local BioLab = Actor.Create( "bio " , true, { Owner = greece, Location = BioLab.Location }) Tried to create a biolab and got this error. ---> System.NotImplementedException: No rules definition for unit bio Could not really find anything in C:\Program Files\OpenRA\mods\ra\rules. The best I could fi...
- Mon Jun 07, 2021 2:00 pm
- Forum: Mapping and Modding
- Topic: Use lua script to change prerequisites trait?
- Replies: 3
- Views: 3660
Re: Use lua script to change prerequisites trait?
Would you give me a example on how to do this?
- Sun Jun 06, 2021 7:39 pm
- Forum: Mapping and Modding
- Topic: Use lua script to change prerequisites trait?
- Replies: 3
- Views: 3660
Use lua script to change prerequisites trait?
I am wanting to use a luna script to change the prerequisites trait of a ship yard. A example of this would be to change prerequisites trait based on difficulty level. A example in rules is: SYRD: Buildable: Prerequisites: anypower So if difficulty level is hard, the lua script would do the equivale...
- Thu Jun 03, 2021 11:48 pm
- Forum: Mapping and Modding
- Topic: Tanya's Cloaked Tale
- Replies: 2
- Views: 3122
Tanya's Cloaked Tale
Just improved Tanya's Terrible Adventure
Now it's Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies.
It has a "Real Tough Guy" difficulty level.
There very few new campaign levels to try.
Now it's Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies.
It has a "Real Tough Guy" difficulty level.
There very few new campaign levels to try.
- Mon May 31, 2021 6:21 am
- Forum: Mapping and Modding
- Topic: Having trouble with cloak
- Replies: 1
- Views: 2572
Having trouble with cloak
I get a exception log that says: Palette `cloak` does not exist What am I doing wrong? SHOK: Buildable: Prerequisites: ~disabled Cloak: InitialDelay: 125 CloakDelay: 250 CloakSound: UncloakSound: DetectCloaked: Range: 6 TTNK: Buildable: Prerequisites: ~disabled Cloak: InitialDelay: 125 CloakDelay: 2...
- Thu May 27, 2021 7:20 am
- Forum: Mapping and Modding
- Topic: Tanya's Terrible Adventure with plenty of zombies & ants
- Replies: 0
- Views: 18745
Tanya's Terrible Adventure with plenty of zombies & ants
There is a new improved "Tanya's Terrible Adventure" with plenty of
zombies & ants
zombies & ants
- Fri Apr 09, 2021 3:46 pm
- Forum: Mapping and Modding
- Topic: Update Version of Liability Elimination Adventure
- Replies: 0
- Views: 16097
Update Version of Liability Elimination Adventure
Have update the verson of Liability Elimination Adventure.
The enemy has plenty of mammoth tanks & telsa tanks.
Not very easy to win. Have fun.
The enemy has plenty of mammoth tanks & telsa tanks.
Not very easy to win. Have fun.
- Wed Mar 24, 2021 3:18 pm
- Forum: Mapping and Modding
- Topic: Tanya will not use c4 to blow up vehicles
- Replies: 1
- Views: 2181
Tanya will not use c4 to blow up vehicles
I am doing a mod with both Tanya and Volkov. In rules.yaml I have the following line. ^Vehicle: -Demolishable: With this line Volkov will fire on enemy vehicles, but Tanya will not use c4 to blow up vehicles. How do I get Volkov to fire on enemy vehicles, and Tanya to use c4 to blow up vehicles?
- Mon Mar 22, 2021 12:46 pm
- Forum: General Discussion
- Topic: Script error in situation-critical: playtest-20210131
- Replies: 1
- Views: 1840
Script error in situation-critical: playtest-20210131
Playing around with situation-critical in playtest-20210131. Don't know if this script error is serious enough to be considered. Modified map.yaml so I could see the whole map. Got the scientist into the bio-research center. Used the missile subs to destroy missile silos, and the bio-research center...
- Sat Mar 20, 2021 6:42 pm
- Forum: Mapping and Modding
- Topic: Turn off single-player mission fog of war?
- Replies: 3
- Views: 6194
Turn off single-player mission fog of war?
How do I turn off shroud and fog of war for a single-player mission mod?