Search found 32 matches

by Lassar
Thu Jun 10, 2021 5:32 am
Forum: Mapping and Modding
Topic: Can't use actor.create to make biolab
Replies: 2
Views: 250

Re: Can't use actor.create to make biolab

Thank you, that was the problem.
by Lassar
Thu Jun 10, 2021 4:08 am
Forum: Mapping and Modding
Topic: Create a one time airstrike?
Replies: 1
Views: 280

Create a one time airstrike?

How do I create a one time air strike by creating a airfield.

That has the strength of a demolition truck.
by Lassar
Wed Jun 09, 2021 10:55 pm
Forum: Mapping and Modding
Topic: Tanya's Cloaked Tale
Replies: 2
Views: 262

Re: Tanya's Cloaked Tale

Update the map.

Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies with
real tough guy level.

Fixed the difficulty levels.

Real Tough Guy is pretty hard.

Link to Tanya's Cloaked Tale.
by Lassar
Tue Jun 08, 2021 11:02 am
Forum: General Discussion
Topic: Infiltration mission bug
Replies: 1
Views: 614

Re: Infiltration mission bug

Just tried it and the mission did the same thing.

Definitely a bug, probably a problem with the lua script.
by Lassar
Tue Jun 08, 2021 3:50 am
Forum: Mapping and Modding
Topic: Can't use actor.create to make biolab
Replies: 2
Views: 250

Can't use actor.create to make biolab

local BioLab = Actor.Create( "bio " , true, { Owner = greece, Location = BioLab.Location }) Tried to create a biolab and got this error. ---> System.NotImplementedException: No rules definition for unit bio Could not really find anything in C:\Program Files\OpenRA\mods\ra\rules. The best I could fi...
by Lassar
Mon Jun 07, 2021 2:00 pm
Forum: Mapping and Modding
Topic: Use lua script to change prerequisites trait?
Replies: 3
Views: 309

Re: Use lua script to change prerequisites trait?

Would you give me a example on how to do this?
by Lassar
Sun Jun 06, 2021 7:39 pm
Forum: Mapping and Modding
Topic: Use lua script to change prerequisites trait?
Replies: 3
Views: 309

Use lua script to change prerequisites trait?

I am wanting to use a luna script to change the prerequisites trait of a ship yard. A example of this would be to change prerequisites trait based on difficulty level. A example in rules is: SYRD: Buildable: Prerequisites: anypower So if difficulty level is hard, the lua script would do the equivale...
by Lassar
Thu Jun 03, 2021 11:48 pm
Forum: Mapping and Modding
Topic: Tanya's Cloaked Tale
Replies: 2
Views: 262

Tanya's Cloaked Tale

Just improved Tanya's Terrible Adventure

Now it's Tanya's Cloaked Tale
With plenty of zombies, ants and cloaked enemies.

It has a "Real Tough Guy" difficulty level.

There very few new campaign levels to try.
by Lassar
Mon May 31, 2021 6:21 am
Forum: Mapping and Modding
Topic: Having trouble with cloak
Replies: 1
Views: 198

Having trouble with cloak

I get a exception log that says: Palette `cloak` does not exist What am I doing wrong? SHOK: Buildable: Prerequisites: ~disabled Cloak: InitialDelay: 125 CloakDelay: 250 CloakSound: UncloakSound: DetectCloaked: Range: 6 TTNK: Buildable: Prerequisites: ~disabled Cloak: InitialDelay: 125 CloakDelay: 2...
by Lassar
Thu May 27, 2021 7:20 am
Forum: Mapping and Modding
Topic: Tanya's Terrible Adventure with plenty of zombies & ants
Replies: 0
Views: 240

Tanya's Terrible Adventure with plenty of zombies & ants

There is a new improved "Tanya's Terrible Adventure" with plenty of
zombies & ants
by Lassar
Fri Apr 09, 2021 3:46 pm
Forum: Mapping and Modding
Topic: Update Version of Liability Elimination Adventure
Replies: 0
Views: 408

Update Version of Liability Elimination Adventure

Have update the verson of Liability Elimination Adventure.

The enemy has plenty of mammoth tanks & telsa tanks.

Not very easy to win. Have fun.
by Lassar
Wed Mar 24, 2021 3:18 pm
Forum: Mapping and Modding
Topic: Tanya will not use c4 to blow up vehicles
Replies: 1
Views: 438

Tanya will not use c4 to blow up vehicles

I am doing a mod with both Tanya and Volkov. In rules.yaml I have the following line. ^Vehicle: -Demolishable: With this line Volkov will fire on enemy vehicles, but Tanya will not use c4 to blow up vehicles. How do I get Volkov to fire on enemy vehicles, and Tanya to use c4 to blow up vehicles?
by Lassar
Mon Mar 22, 2021 12:46 pm
Forum: General Discussion
Topic: Script error in situation-critical: playtest-20210131
Replies: 1
Views: 379

Script error in situation-critical: playtest-20210131

Playing around with situation-critical in playtest-20210131. Don't know if this script error is serious enough to be considered. Modified map.yaml so I could see the whole map. Got the scientist into the bio-research center. Used the missile subs to destroy missile silos, and the bio-research center...
by Lassar
Sat Mar 20, 2021 6:42 pm
Forum: Mapping and Modding
Topic: Turn off single-player mission fog of war?
Replies: 0
Views: 445

Turn off single-player mission fog of war?

How do I turn off shroud and fog of war for a single-player mission mod?