Search found 14 matches
- Sun Jul 26, 2020 12:06 pm
- Forum: Mapping and Modding
- Topic: What is the resolution of the icon in OpenRA?
- Replies: 2
- Views: 2335
Re: What is the resolution of the icon in OpenRA?
https://www.ppmsite.com/shpbuilderinfo/ with this tool you get an cameo (icon) editor that puts the text of an icon in the proper way and scales images accordingly and applies palette. Just in case you don't want to do all the stuff by yourself, otherwise you can also use it to export an icon and in...
- Thu Jul 23, 2020 9:29 am
- Forum: Mapping and Modding
- Topic: How to add new unit?
- Replies: 3
- Views: 2699
Re: How to add new unit?
You don't need to learn lua for that. Everything you want to do is already there, you just need to copy paste the pieces together. Look up the mcvs, they have transform which goes from mobile unit to building. You can remove the trait of a building which allows it to sell. Just start simple, test un...
- Sun Jun 28, 2020 11:02 am
- Forum: Mapping and Modding
- Topic: Is it possible to make a transport aircraft which paradrops the transported troops?
- Replies: 6
- Views: 6377
Re: Is it possible to make a transport aircraft which paradrops the transported troops?
Well, thanks for using UOE Code, I guess. I hope you did mention the shp author somewhere, like the license suggests? Edit: I looked at it, and the mentions are insufficient. The license instructs you to put an explicit "XY.shp made by SirCake" in your credits AND to mention "made by SirCake" in yo...
- Thu Jun 25, 2020 10:20 pm
- Forum: Mapping and Modding
- Topic: Is it possible to make a transport aircraft which paradrops the transported troops?
- Replies: 6
- Views: 6377
- Wed Jun 24, 2020 10:47 pm
- Forum: Mapping and Modding
- Topic: Mod Game Server and Pipleline
- Replies: 2
- Views: 3346
Re: Mod Game Server and Pipleline
Hi, we have a fork of Combined Arms mod integrated with docker and CI it via github actions. Just set it up a couple of days ago: https://github.com/patrickwieth/CAmod As server I have this and it easily hosts several instances of the game (whenever we were tracking down lag spikes it never was the ...
- Wed Jun 24, 2020 10:42 pm
- Forum: Mapping and Modding
- Topic: Missiles
- Replies: 7
- Views: 4740
Re: Missiles
At launch of a missile it is calculated how much turning is necessary to let the missile face the target. If a lot is necessary the missile is launched slower so that it can do the turning faster. If the the facing is fine at launch, it is launched at higher speed. This calculcated speed is then cla...
- Wed Jun 17, 2020 2:52 pm
- Forum: Mapping and Modding
- Topic: Missiles
- Replies: 7
- Views: 4740
Re: Missiles
MinimumLaunchSpeed -0c1 1D World Distance Minimum launch speed in WDist / tick. Defaults to Speed if -1. MaximumLaunchSpeed -0c1 1D World Distance Maximum launch speed in WDist / tick. Defaults to Speed if -1. Speed 0c384 1D World Distance Maximum projectile speed in WDist / tick Acceleration 0c5 1D...
- Sat Jun 13, 2020 10:02 am
- Forum: Mapping and Modding
- Topic: How I can restore the original nod MLRS
- Replies: 3
- Views: 3532
Re: How I can restore the original nod MLRS
Some things in multiplayer were different than in singleplayer in C&C1. MLRS was available for both factions is one of these things. https://cnc.fandom.com/wiki/Multiple_Launch_Rocket_System_(Tiberian_Dawn) However the unit could attack ground and air. In the Tiberian Dawn mod of openRA go here: /mo...
- Sat Apr 25, 2020 5:54 am
- Forum: Mapping and Modding
- Topic: Are there anyone want to try this function?
- Replies: 7
- Views: 8633
Re: Are there anyone want to try this function?
Something similar that comes to my mind and might be useful as well:
Mine laying box-dragging - you drag a rectangle, mine layers come lay mines, go to repair, come back and lay more mines
the thing is, mine laying is so click intense nobody uses it ^^
Mine laying box-dragging - you drag a rectangle, mine layers come lay mines, go to repair, come back and lay more mines
the thing is, mine laying is so click intense nobody uses it ^^
- Wed Mar 25, 2020 5:11 pm
- Forum: Mapping and Modding
- Topic: OpenHV
- Replies: 50
- Views: 121138
Re: OpenHV
Interesting, the HV graphics look a lot like Rusted Warfare, so might have been used in a game already.
What is the aim of your mod?
What is the aim of your mod?
- Tue Mar 24, 2020 3:52 pm
- Forum: Mapping and Modding
- Topic: OpenRA Yuri's Revenge (OpenYR)
- Replies: 11
- Views: 16769
Re: [Mod][WIP]Yuri's Revenge mod for OpenRA
As Yuri: Place Slave Miner -> Crash Failed to initialize hardware cursors. Falling back to software cursors. Error was: Failed to create hardware cursor `harvest` - Failed to create cursor: CreateIconIndirect(): Falscher Parameter. File not found: castl04.shp File not found: cdsanf01.shp File not fo...
- Tue Mar 24, 2020 6:46 am
- Forum: Mapping and Modding
- Topic: Are there anyone want to try this function?
- Replies: 7
- Views: 8633
- Sun Mar 15, 2020 12:37 pm
- Forum: Mapping and Modding
- Topic: OpenRA Yuri's Revenge (OpenYR)
- Replies: 11
- Views: 16769
Re: [Mod][WIP]Yuri's Revenge mod for OpenRA
Great work! Really appreciate it. Bugs I saw: - Spy plane gets stuck on the corner of the map, not always, maybe when spawning from the corner? - Pressing E to place a building instead of clicking in the menu, leads to reset of build process and loss of funds, does not happen for all buildings but "...
- Thu Mar 12, 2020 3:49 pm
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 23455
Re: advice on (un/)balancing proposed game mod
Ok, so I am not a competitive person, I don't care who is better than who or how often I win or if making my mod would give me an edge over other players. Think of it as me saying " I want to mod RA so it has pokemon and fluffy unicorns in" - most people won't want to know anything about that, whic...