Search found 18 matches

by Deathpoint
Wed May 29, 2019 12:38 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 152184

Re: Balance thread for release 20190314

Thnx
by Deathpoint
Thu May 23, 2019 1:13 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 868
Views: 1534782

Re: Send me your replays and I'll cast them!

was a real nice match :)
enjoyed the view - thanks for that
by Deathpoint
Thu May 23, 2019 1:12 pm
Forum: General Discussion
Topic: HYPE the redesign of OpenRA's statistics tab.
Replies: 34
Views: 33522

Re: HYPE the redesign of OpenRA's statistics tab.

looks cool... MAybe you can add a few improvements (from my side improvement, maybe there are reasons why my idea is dumb): 1. Configuration in settings how much transparency should be given 2. depending on resolution maybe no scrolling for big teams ---> 2.a or maybe a configuration with some kind ...
by Deathpoint
Sat May 18, 2019 3:31 pm
Forum: General Discussion
Topic: BEST THREAD EVUR (aka Red Alert Balance Suggestion)
Replies: 19
Views: 19164

Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)

sounds like you create a new game :D
by Deathpoint
Sat Mar 02, 2019 4:58 pm
Forum: General Discussion
Topic: RAGL Season 7
Replies: 3
Views: 3150

Re: RAGL Season 7

Are there any differences in the maps you uploaded for RAGL7?
by Deathpoint
Wed Feb 13, 2019 1:36 pm
Forum: General Discussion
Topic: White Screen on starting
Replies: 10
Views: 6611

Re: White Screen on starting

to be honest... never occured....

Maybe some kind of remote help?

You could try to create a "Support" folder within your openRA installation. This would lead maybe into a new config which is created as "blank".

Or just try to deinstall and reinstall the latest version...
by Deathpoint
Mon Feb 11, 2019 2:07 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 27717

Re: Playtest-20190106 - Discussion

can maybe someone change the name of topic? :)

I firstly come to a game on friday X-(
by Deathpoint
Sat Feb 09, 2019 4:45 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20190203

unfortunately I didn't find any other bug :(
On the other hand: didn't find any bugs :D
by Deathpoint
Sat Feb 09, 2019 11:05 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20190203

okay, I will try another few games :)
by Deathpoint
Sat Feb 09, 2019 10:06 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20190203

Hi there, got a bug and fatal crash... Where do I have to report it? Here? OpenRA engine version pkgtest-20190203 Red Alert mod version pkgtest-20190203 on map d5beb4743e8ce398a2cadf991de24d4d8a22336b (Mad Science by PizzaAtomica). Date: 2019-02-09 10:01:31Z Operating System: Windows (Microsoft Wind...
by Deathpoint
Thu Feb 07, 2019 7:50 am
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20190203

Sorry, at the moment I don't have time to test it :(
So hopefully you are not "worried" or something negative else if no one replys here?

What do you mean with "Fixed queued orders not working for aircraft/helicopters"? You mean the Build-stuff with Ctrl+Click?
by Deathpoint
Wed Jan 30, 2019 5:34 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20180127

What I detected in several games now is that the Artillery and V2 of the bots are shooting at non-more existing buildings... they are attacking that as long as they get attacked back (means attack to V2/Artillery)

Not sure whether this is a feature or a bug :D
by Deathpoint
Wed Jan 30, 2019 4:06 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 17834

Re: Unofficial pre-playtest 20180127

I completly like it :)
played a game, I like the behavior of V2 - looks like before... it's funny

Clicks are completly ok

Hijackers are still little buggy with movement when capturing

thnx 4 that :)
by Deathpoint
Tue Jan 29, 2019 3:10 pm
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 27717

Re: Playtest-20190106 - Discussion

Hi there, "Whether or not you agree with the old definitions is a different question, which I hope we can address in the release after next with #16126." oh, it was not a kind of "agreeing" or "disagreeing"... I just recognized this change :) In general it's okay how it is... I am not sure about the...
by Deathpoint
Mon Jan 28, 2019 10:31 am
Forum: General Discussion
Topic: Playtest-20190106 / 20190209 / 20190302 - Discussion
Replies: 24
Views: 27717

Re: Playtest-20190106 - Discussion

Question: The behavior of AI changed a lot examples: Rush-AI now builds atombombs naval doesn't build groundunits... Just building naval and aircrafts (and harvesters) and a lot of defense... The first change makes sense, the second one... I am not sure (completly) What are your experiences? Is it p...