Search found 10 matches

by Jormungandr
Thu Jan 07, 2021 8:26 pm
Forum: Mapping and Modding
Topic: OpenRA Map Mutations
Replies: 7
Views: 985

Re: OpenRA Map Mutations

Okay, so my current thoughts are: Longbows have a secondary chaingun, which uses the TD Apache sounds, to specifically target infantry. The rub is that this may render Blackhawks obsolete/unused. Solutions: A) Longbows replace Blackhawks. However, this makes them severely overpowered versus Soviet p...
by Jormungandr
Sun Jan 03, 2021 2:10 pm
Forum: Mapping and Modding
Topic: Just for eye pleasing
Replies: 9
Views: 1274

Re: Just for eye pleasing

Did you recreate these in a 3D program like Blender or 3DS/Maya and create a sprite sheet, or did you create them from scratch in Photoshop? I resized the image and edit it by hand using realworldpaint Looks like an AI upscale. Is there actually a free program that I can download? AI upsacle will m...
by Jormungandr
Sat Jan 02, 2021 3:09 pm
Forum: Mapping and Modding
Topic: OpenRA Map Mutations
Replies: 7
Views: 985

Re: OpenRA Map Mutations

Punsho wrote:
Sat Jan 02, 2021 2:00 pm
Unit's can have multiple ammo pools afaik
That's good, but what would be simpler better for gameplay? A player keeping an eye on two ammo types on a unit, or keeping an eye on one and reloading when needed/choosing to reload when needed, like how players use Yaks and MiGs now?
by Jormungandr
Sat Jan 02, 2021 12:24 pm
Forum: Mapping and Modding
Topic: Just for eye pleasing
Replies: 9
Views: 1274

Re: Just for eye pleasing

Did you recreate these in a 3D program like Blender or 3DS/Maya and create a sprite sheet, or did you create them from scratch in Photoshop?
by Jormungandr
Sat Jan 02, 2021 12:22 pm
Forum: Mapping and Modding
Topic: OpenRA Map Mutations
Replies: 7
Views: 985

Re: OpenRA Map Mutations

Apaches that shoot rockets and bullets Chinook for both soviet and allies Mig that shoots air aswell Yak that can fire torpedoes on ships Liking these ideas. Longbow missiles can target air and ground, and a secondary weapon is the Blackhawk's chainguns? May need to increase the ammo pool by a thir...
by Jormungandr
Wed Dec 30, 2020 8:54 am
Forum: Mapping and Modding
Topic: OpenRA Map Mutations
Replies: 7
Views: 985

Re: OpenRA Map Mutations

My first idea is one of the above examples, specifically the Super Spy (we'll call them 00 Agents) concept first. Basically, every Soviet and Allied faction gain the ability to build the 00 Agent upon constructing a Radar Dome. It's modded after the British Spy, naturally -- in addition to its usual...
by Jormungandr
Wed Dec 30, 2020 8:50 am
Forum: Mapping and Modding
Topic: OpenRA Map Mutations
Replies: 7
Views: 985

OpenRA Map Mutations

This came to me a few days ago, but after discussion with a few OpenRA players mid-game and in-lobby, I decided to make this more of a community project than just me doing it alone without input and then randomly releasing them. So, what are mutators? Mutators are simple rule-set changes to the defa...
by Jormungandr
Sat May 09, 2020 2:34 pm
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 4050

Re: Open RA slow since latest update

I'm sorry, but IMHO this patch was a major mistake and all it's doing is screwing people over from playing the current game, for the promise of a future game or two that may take another year to be released. It's broken. If the state of the game is slowly going to be turning away people from playing...
by Jormungandr
Sat May 09, 2020 2:34 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 4050

Re: Open RA slow since latest update

A lot of people in-game, who played perfectly fine before this patch, are reporting performance issues. I alone have had three crashes in the last hour, just playing regular online games. Christ, even the mouse-cursor drags and delays now! The developers broke the "if it ain't broke, don't fix it" r...
by Jormungandr
Sun Nov 04, 2018 6:29 pm
Forum: Mapping and Modding
Topic: Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?
Replies: 1
Views: 1356

Red Alert: Retaliation and Tiberian Dawn (Console) Sprites?

I'm looking to create a mod map or three using my own custom ruleset based on the default gameplay, but as I was browsing YouTube I came across videos of the console ports... and immediately noticed that a lot of (but not all of) the sprites, such as the Nod turret in its damaged state and the vehic...