Search found 13 matches

by Super_Newbie
Mon Jan 20, 2020 7:24 pm
Forum: General Discussion
Topic: Map Making Guide
Replies: 12
Views: 19581

Re: Map Making Guide

One thing to add in tips and tricks: you can squish together some river tiles in the desert tile set to get some more rocks/debris.
by Super_Newbie
Tue Oct 22, 2019 5:38 pm
Forum: General Discussion
Topic: Tournament Format Brainstorm
Replies: 10
Views: 17104

Re: Tournament Format Brainstorm

I AM the Team! 1v1 Tournament
"2v2" tourney, but one player pilots both members of the team, so it's basically, a 1v1, but the players have two OpenRAs open, playing as a team.
by Super_Newbie
Sat Oct 05, 2019 5:51 pm
Forum: General Discussion
Topic: Map Making Guide
Replies: 12
Views: 19581

Re: Map Making Guide

Here were my notes on Eskimo's map, Merciless. (from when I was making Seventh Woods) [2v2] Merciless: - x4 peripherals: single ore/gem mines w/ no gems/ore [2 are at the center of an intersection and ore mines] - x2 naturals: lots of ore w/ ~2 mines - x4 secondaries: moderate to low ore w/ 3 mines ...
by Super_Newbie
Fri Sep 27, 2019 7:12 pm
Forum: General Discussion
Topic: Tournament Format Brainstorm
Replies: 10
Views: 17104

Re: Tournament Format Brainstorm

Here are just some random ideas, mostly not big enough for a tournament imo: >>The only way of receiving additional funds, is to capture oils. Also, make them indestructable. >>Players start with super weapons. >>Infantry only tech-level, on small-ish maps. >>Just an ordinary 1v1 or 2v2, but opposin...
by Super_Newbie
Sun Sep 15, 2019 10:11 pm
Forum: General Discussion
Topic: Naval in an ideal world?
Replies: 15
Views: 11990

Re: Naval in an ideal world?

Make it so all infantry can swim!



(joking)
by Super_Newbie
Mon Jul 08, 2019 10:44 pm
Forum: Mapping and Modding
Topic: Map WIPs
Replies: 3
Views: 3786

Re: Map WIPs

Making a big FFA map (240x240) 16-players currently, but may or may not change that by +/-2 https://i.postimg.cc/tp2fh1zp/big-map.png I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it. The white are changes I'll most likely m...
by Super_Newbie
Fri Jul 05, 2019 11:40 pm
Forum: Mapping and Modding
Topic: Map WIPs
Replies: 3
Views: 3786

Re: Map WIPs

Thanks Netnazgul! That makes everything about x5 times easier! :D
by Super_Newbie
Fri Jul 05, 2019 1:36 am
Forum: Mapping and Modding
Topic: Map WIPs
Replies: 3
Views: 3786

Map WIPs

edit: map done
by Super_Newbie
Wed Jun 26, 2019 9:38 pm
Forum: Mapping and Modding
Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
Replies: 7
Views: 15028

Re: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory

It's been a while since I've played that one. If memory serves, I think the key was something like, rushing the eggs with infantry asap, before the monsters get too tough to fend off. :?
by Super_Newbie
Thu May 09, 2019 5:27 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 163392

Re: Urban Terrain Expansion

Can we maybe make a tileset/SHP/asset general thread?
by Super_Newbie
Thu Mar 28, 2019 12:26 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 7 - Scoreboards and Fixtures
Replies: 4
Views: 9674

Re: Red Alert Global League: Season 7 - Scoreboards and Fixtures

Good luck and have fun everyone! I look forward to watching FiveAces' streaming/casting of the matches!
by Super_Newbie
Tue Mar 26, 2019 5:27 pm
Forum: Mapping and Modding
Topic: Colored Trees + Colored Ground
Replies: 9
Views: 10012

Re: Colored Trees + Colored Ground

I like the orange one! It reminds me of ion storms in TS. Or even has a sunset/sunrise look to it!
by Super_Newbie
Wed Sep 12, 2018 2:32 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 20378

Re: Map Design Contest 2018 - The Outcome

Awesome! Congratulations everyone!

On the Jury Vote spreadsheet it doesn't say what the 5th through 8th columns are.