I looked at my YAML, and here's the changes I made (I forgot to remove unedited lines, and forgot which lines exactly I didn't touch):
----------
^GainsExperience:
GainsExperience:
Conditions:
180: rank-veteran
420: rank-veteran
740: rank-veteran
1420: rank-veteran
GrantCondition@RANK-ELITE ...
Search found 77 matches
- Tue May 15, 2018 6:03 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 245179
- Tue May 15, 2018 5:22 am
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 245179
I shouldn't even be helping you with this, but as far as changing veterancy rates, I've already done it, tested it, and those values will work. Makes the game more exciting and dynamic.
As for improving the use of "useless/underused" units, again, been there, done that, it works with the changes I ...
As for improving the use of "useless/underused" units, again, been there, done that, it works with the changes I ...
- Mon May 14, 2018 11:24 pm
- Forum: Mapping and Modding
- Topic: Balance Testing - Success, or failure? No signs of failure
- Replies: 10
- Views: 23419
- Sun May 13, 2018 11:04 pm
- Forum: Mapping and Modding
- Topic: Balance Testing - Success, or failure? No signs of failure
- Replies: 10
- Views: 23419
edit: I guarantee somehow people will try and burn me at the stake for posting this. Those people clearly can't handle opposition.
edit2: To everyone who has been nice to me and supportive, thank you. Although, I doubt any of you look at these forums. It's a shame, that the will of the few has to ...
edit2: To everyone who has been nice to me and supportive, thank you. Although, I doubt any of you look at these forums. It's a shame, that the will of the few has to ...
- Fri May 11, 2018 7:33 pm
- Forum: General Discussion
- Topic: Let's talk about AA Guns
- Replies: 16
- Views: 82409
- Thu May 10, 2018 4:04 am
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
- Thu May 10, 2018 3:39 am
- Forum: General Discussion
- Topic: Let's talk about AA Guns
- Replies: 16
- Views: 82409
- Thu May 10, 2018 3:14 am
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
- Wed May 09, 2018 8:35 pm
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
- Wed May 09, 2018 8:02 pm
- Forum: General Discussion
- Topic: Let's talk about AA Guns
- Replies: 16
- Views: 82409
Let's talk about AA Guns
Let's get this out of the way first: yes, I know about Allies not having mobile AA, about air units being great snipers, ect ect yadda yadda all that stuff.
Now, onto the topic at hand.
AA Guns. Overpowered? Some say no. Most say yes. Is it just a bunch of noobs saying yes, or is it really over ...
Now, onto the topic at hand.
AA Guns. Overpowered? Some say no. Most say yes. Is it just a bunch of noobs saying yes, or is it really over ...
- Wed May 09, 2018 1:33 pm
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
- Wed May 09, 2018 10:23 am
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
- Wed May 09, 2018 4:47 am
- Forum: General Discussion
- Topic: Risk-esque Never Ending OpenRA War
- Replies: 10
- Views: 58606
Risk-esque Never Ending OpenRA War
I'll keep this short.
Please vote "I'm in!" for the poll if you wish to participate, then drop a comment so I know who to add to the WDT list.
Also, check Murto's comment below this, that's the idea we're going with.
I'm thinking of a tournament, or league, that will be playing on a giant world ...
Please vote "I'm in!" for the poll if you wish to participate, then drop a comment so I know who to add to the WDT list.
Also, check Murto's comment below this, that's the idea we're going with.
I'm thinking of a tournament, or league, that will be playing on a giant world ...
- Sun May 06, 2018 8:54 am
- Forum: General Discussion
- Topic: What is the point of the Technician?
- Replies: 8
- Views: 25034
Also, why are all the civilians either one color, or another? Only 2 colors.
As for why add technicians, well, you'd expect them to be inside doing technician things. They can also be used as cannon fodder. And, simply just to add something silly to the game, because it's red alert. It's supposed ...
As for why add technicians, well, you'd expect them to be inside doing technician things. They can also be used as cannon fodder. And, simply just to add something silly to the game, because it's red alert. It's supposed ...
- Sun May 06, 2018 12:39 am
- Forum: Mapping and Modding
- Topic: Allies Overhaul Mod
- Replies: 14
- Views: 29752
" Arty received a 33% damage boost vs none (30 -> 40), so now they do decent damage to infantry. They simply weren't performing well before.
"
You know if you just asked me I could've saved you a lot of trouble. Again, "been there done that". If you want more balanced artillery, just copy my cg420 ...
"
You know if you just asked me I could've saved you a lot of trouble. Again, "been there done that". If you want more balanced artillery, just copy my cg420 ...