Search found 473 matches

by netnazgul
Tue Mar 24, 2020 2:48 pm
Forum: General Discussion
Topic: rules
Replies: 8
Views: 149

Re: rules

I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed? Is it possible to like get the "original" rules files with the original parameters? thx Current OpenR...
by netnazgul
Thu Mar 12, 2020 5:53 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 1391

Re: advice on (un/)balancing proposed game mod

I feel like OP intentions were mainly "A mod to play with family and friends", not "Family-and-friends-oriented mod". So I guess the level of competitiveness should be about the same, but slower paced than current RA mod.
by netnazgul
Tue Mar 03, 2020 10:55 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 1391

Re: advice on (un/)balancing proposed game mod

... sorry, quick new guy question. Is this the place only and specifically for people working on official mods which they plan to share as part of the OpenRA canon thing? If so I am sorry, I was not trying to contribute to the game as a whole or make something I wanted everyone to use. I was asking...
by netnazgul
Tue Mar 03, 2020 7:27 am
Forum: Mapping and Modding
Topic: How to change map size? Under Linux.
Replies: 9
Views: 809

Re: How to change map size? Under Linux.

Thank you. The command resize adds new space at bottom and right . It would be great, if to know how to make something like shift . I mean, to shift all picture (or part) of map. Or to add new space at top and left too. Maybe in future releases. For now the only possibility to do that is to copy/pa...
by netnazgul
Tue Mar 03, 2020 7:21 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 1391

Re: advice on (un/)balancing proposed game mod

Hello. A lot of things you mention doesn't take much engine knowledge to implement, requiring only YAML tweaks. Most of the stuff is even doable with a map modification over the OpenRA RA; doing changes directly in mod YAML files is easier, but with a mapmod it's much easier to involve other people ...
by netnazgul
Tue Feb 11, 2020 3:55 pm
Forum: Mapping and Modding
Topic: OpenRA - Skirmish Map Options - Where are they stored?
Replies: 5
Views: 544

Re: OpenRA - Skirmish Map Options - Where are they stored?

Most likely issue is that you've copied/used spaces instead of tabs in server-overrides.yaml (that's what got copied into my post as well). Change them to tabs. OpenRA YAML parser (actually it's not really YAML, only similar to it) is quite strict when it comes to formatting. Well, same goes for mod...
by netnazgul
Tue Feb 11, 2020 6:31 am
Forum: General Discussion
Topic: Release 20200202 "Render Test" builds
Replies: 12
Views: 3721

Re: Release 20200202 "Render Test" builds

Sleipnir wrote:
Mon Feb 10, 2020 11:48 pm
I don't understand your comment. That is what the new "UI Scale" and "Battlefield Camera" settings provide...?
Btw the OP says "up to the scale of 2" for UI scaling, but I only have 100% and 125% options in a combobox.
by netnazgul
Sun Feb 09, 2020 12:25 pm
Forum: Mapping and Modding
Topic: OpenRA - Skirmish Map Options - Where are they stored?
Replies: 5
Views: 544

Re: OpenRA - Skirmish Map Options - Where are they stored?

Some of the options can be pre-set the same way it is done for dedicated servers - it will apply to every server created from that game folder, including skirmishes. add something like ra|rules/server-overrides.yaml to your mod.yaml file (under Rules, you'll see where) then create a file server-over...
by netnazgul
Mon Dec 16, 2019 2:44 pm
Forum: General Discussion
Topic: Mouse cursor slowdown when running OBS at same time
Replies: 5
Views: 434

Re: Mouse cursor slowdown when running OBS at same time

Yeah, btw I also run OpenRA in windowed mode, because I have 2 screens and switching between them when in Fullscreen has some implications; as far as I remember OpenRA doesn't have borderless which would have been ideal for this.
by netnazgul
Fri Dec 13, 2019 4:38 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 8 - Post-Season Discussion
Replies: 9
Views: 825

Re: Red Alert Global League: Season 8 - Post-Season Discussion

We should try to figure a mappool together (even though it kinda failed due to ppl being inactive on the vote but when seeing the maps in action when RAGL starts saying the maps are crap). We should still try to go for votes. This is literally tried to being done each season, but noone cares to cas...
by netnazgul
Thu Dec 12, 2019 5:50 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 8 - Post-Season Discussion
Replies: 9
Views: 825

Red Alert Global League: Season 8 - Post-Season Discussion

As usual, a platform thread to review the course of the season and take notes for the future development of the League. Season 8 was in full continuity with Season 7, with only minor tweaks to the refined Rulebook (mostly - an attempt to constrain Playoffs, cause those weren't properly covered by th...
by netnazgul
Thu Dec 12, 2019 9:07 am
Forum: General Discussion
Topic: [Solved] - OpenRA 2019117 - Phase Transport group hug ???
Replies: 7
Views: 603

Re: OpenRA 2019117 - Phase Transport group hug ???

*since this release (previously there were a lot of arbitrary stealth detectors for each faction).
by netnazgul
Wed Dec 11, 2019 4:24 pm
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S08.Last
Replies: 3
Views: 1495

RAGL Frontline Reports :: S08.Last

Playoffs finally happened, and thus concluded the Season 8, leaving us to deal with analytics and spoils. The former will probably be left for the likes of FiveAces casts as there are 5 matches with 3+ games each, so let's deal with final standings and prizes. Retaining his S07 title and continuing ...
by netnazgul
Sun Dec 01, 2019 1:43 pm
Forum: General Discussion
Topic: How do you play LAN in 2019
Replies: 5
Views: 2130

Re: How do you play LAN in 2019

Just implicitly checked that it works when testing some things with 2 simultaneous clients.