Search found 486 matches

by netnazgul
Wed Jun 17, 2020 3:57 pm
Forum: Competitions and Events
Topic: United Conquer Cup - OpenRA Series by United Forum
Replies: 3
Views: 506

Re: United Conquer Cup - OpenRA Series by United Forum

Also you can download and watch the replays from United Forum that hosted the tournament.
https://www.united-forum.de/threads/uni ... es.120676/
by netnazgul
Wed Jun 17, 2020 3:54 pm
Forum: Competitions and Events
Topic: United Conquer Cup - OpenRA Series by United Forum
Replies: 3
Views: 506

Re: United Conquer Cup - OpenRA Series by United Forum

Apparently ZxGanon didn't highlight his stream, so his PoV is no longer available.

Kaution has uploaded some of the streamed matches to his youtube here: https://www.youtube.com/channel/UCcrKDh ... X6g/videos
by netnazgul
Wed Jun 10, 2020 8:50 am
Forum: Mapping and Modding
Topic: How I can restore the original nod MLRS
Replies: 3
Views: 346

Re: How I can restore the original nod MLRS

MLRS is (and IIRC always was) a GDI unit.
by netnazgul
Tue Jun 09, 2020 7:01 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 10
Views: 1901

Re: Renegade 2D (Tiberian Dawn game mode)

@cubesquare check OpenRA Discord where you can gather people to play the mod, there are occasional callouts for it.
by netnazgul
Mon May 18, 2020 7:53 am
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 1725

Re: [FR] FRenzy's naval Rules

Hey, FRenzy. Are you still keen to update this (wrt feedback above)? I'm thinking of running occasional one-day King of the Hill "tournaments", similar or even incorporated into what N/a did in Open League, with the main theme being modified ruleset maps. So was considering this naval thing to featu...
by netnazgul
Mon May 11, 2020 11:15 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 2283

Re: Open RA slow since latest update

Jormungandr wrote:
Sat May 09, 2020 2:34 am
The developers broke the "if it ain't broke, don't fix it" rule.
You mistake "if it ain't broke, don't fix it" with "you don't see that it broke until you do" here.
by netnazgul
Mon May 11, 2020 11:13 am
Forum: General Discussion
Topic: Walling & other cheaters
Replies: 3
Views: 1035

Re: Walling & other cheaters

One "feature" of walls is that they do not require base provider structure (as far as I remember) and can be build near any of your structures on the map even if those don't have a Construction Yard nearby.
by netnazgul
Thu May 07, 2020 8:52 am
Forum: General Discussion
Topic: Campaign Progrssions
Replies: 2
Views: 966

Re: Campaign Progrssions

I guess what you can follow to know about what and when is implemented is these links:
https://github.com/OpenRA/OpenRA/issues/4988
https://github.com/OpenRA/OpenRA/issues/4989
by netnazgul
Sun May 03, 2020 2:22 pm
Forum: Mapping and Modding
Topic: Engine questions
Replies: 4
Views: 1066

Re: Engine questions

Unique units are simple (see TD Commando and RA Tanya). Branching techtree can be implemented via YAML traits/conditions, so is also rather unsophisticated. Blizzard-like basebuilding - if I assume correctly that you mean buildings constructed on site by a worker unit, then yes, it is possible and i...
by netnazgul
Thu Apr 30, 2020 11:16 am
Forum: General Discussion
Topic: Hello and Dune Info Request
Replies: 2
Views: 1188

Re: Hello and Dune Info Request

Hey there.
FWIW Tailix Killa Mentor once completed the Harkonnen campaign, I think those videos should still be up. Check here: https://www.youtube.com/user/Tailix/videos

Somewhat outdated too, but still helpful in getting into other person's perspective on playing the game.
by netnazgul
Wed Apr 15, 2020 3:15 pm
Forum: General Discussion
Topic: RA Sea balance
Replies: 2
Views: 830

Re: RA Sea balance

Yes, naval balance a longstanding issue that is bypassed and ignored for the time being, cause there is no simple approach possible to it. The latest iteration of playing with naval stuff you can check here: https://forum.openra.net/viewtopic.php?f=83&t=21141 That also has some references to previou...
by netnazgul
Wed Apr 01, 2020 6:04 am
Forum: General Discussion
Topic: Inverted screen panning
Replies: 2
Views: 562

Re: Inverted screen panning

This is the default behaviour in updated UI settings. You need to switch "Joystick" mode to the one you are comfortable with.
by netnazgul
Tue Mar 24, 2020 2:48 pm
Forum: General Discussion
Topic: rules
Replies: 8
Views: 807

Re: rules

I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed? Is it possible to like get the "original" rules files with the original parameters? thx Current OpenR...
by netnazgul
Thu Mar 12, 2020 5:53 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3498

Re: advice on (un/)balancing proposed game mod

I feel like OP intentions were mainly "A mod to play with family and friends", not "Family-and-friends-oriented mod". So I guess the level of competitiveness should be about the same, but slower paced than current RA mod.