Search found 491 matches

by netnazgul
Sat Nov 21, 2020 2:49 pm
Forum: Mapping and Modding
Topic: More Expensive Units for Dune (dk2)
Replies: 2
Views: 476

Re: More Expensive Units for Dune (dk2)

Even better solution would be to make such pricewars.yaml file, add it into a map (oramap is a zip archive), add "Rules: pricewars.yaml" line at the end of map.yaml file. You'll be able to use this map on a release version of the game, and it will be valid for further releases as well, as long as th...
by netnazgul
Sat Sep 05, 2020 3:41 pm
Forum: General Discussion
Topic: Updating RA Official Map Pool
Replies: 25
Views: 2163

Re: Updating RA Official Map Pool

As the latest person to update the official map pool, I guess I should note, that there are two important points that should be considered and that will likely invalidate a lot of (seemingly good) intentions above: 1. You can't increase the map count to infinity, because it is made a part of distrib...
by netnazgul
Mon Aug 03, 2020 8:12 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Post Season Discussion
Replies: 19
Views: 2537

Re: Red Alert Global League: Season 9 - Post Season Discussion

Just dropping a 5c on top of what was already said above. Sadly, the league scheduling format idea I've pitched in previous post-season discussion thread was overlooked this season. Maybe worth having a second look for the next one. Also, I still think if the league is to be self-running, Rulebook s...
by netnazgul
Sun Jul 19, 2020 7:58 am
Forum: General Discussion
Topic: Can host a game: Mac OS
Replies: 3
Views: 444

Re: Can host a game: Mac OS

Your ISP may (and usually does) implement NAT with dynamic IPs, which doesn't allow explicit outside connections like OpenRA sets up, because there is one or several relays on the route between your local system and outside world that can't be punched through. You'd need either an explicit static IP...
by netnazgul
Sun Jul 12, 2020 10:41 am
Forum: General Discussion
Topic: RA Sea balance
Replies: 4
Views: 1418

Re: RA Sea balance

@Hodor [I'd answer to PM via PM, but you have that disabled in your account so I can't send you messages :P] wonder why i cant find a big balance threat for RA. Is nobody else unhappy with that? I'd say mostly balance talks happen in Official Discord now and then fall into Github PR directly. So if ...
by netnazgul
Wed Jun 17, 2020 3:57 pm
Forum: Competitions and Events
Topic: United Conquer Cup - OpenRA Series by United Forum
Replies: 3
Views: 972

Re: United Conquer Cup - OpenRA Series by United Forum

Also you can download and watch the replays from United Forum that hosted the tournament.
https://www.united-forum.de/threads/uni ... es.120676/
by netnazgul
Wed Jun 17, 2020 3:54 pm
Forum: Competitions and Events
Topic: United Conquer Cup - OpenRA Series by United Forum
Replies: 3
Views: 972

Re: United Conquer Cup - OpenRA Series by United Forum

Apparently ZxGanon didn't highlight his stream, so his PoV is no longer available.

Kaution has uploaded some of the streamed matches to his youtube here: https://www.youtube.com/channel/UCcrKDh ... X6g/videos
by netnazgul
Wed Jun 10, 2020 8:50 am
Forum: Mapping and Modding
Topic: How I can restore the original nod MLRS
Replies: 3
Views: 730

Re: How I can restore the original nod MLRS

MLRS is (and IIRC always was) a GDI unit.
by netnazgul
Tue Jun 09, 2020 7:01 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 12
Views: 3004

Re: Renegade 2D (Tiberian Dawn game mode)

@cubesquare check OpenRA Discord where you can gather people to play the mod, there are occasional callouts for it.
by netnazgul
Mon May 18, 2020 7:53 am
Forum: Mapping and Modding
Topic: [FR] FRenzy's naval Rules
Replies: 5
Views: 2247

Re: [FR] FRenzy's naval Rules

Hey, FRenzy. Are you still keen to update this (wrt feedback above)? I'm thinking of running occasional one-day King of the Hill "tournaments", similar or even incorporated into what N/a did in Open League, with the main theme being modified ruleset maps. So was considering this naval thing to featu...
by netnazgul
Mon May 11, 2020 11:15 am
Forum: General Discussion
Topic: Open RA slow since latest update
Replies: 17
Views: 3411

Re: Open RA slow since latest update

Jormungandr wrote:
Sat May 09, 2020 2:34 am
The developers broke the "if it ain't broke, don't fix it" rule.
You mistake "if it ain't broke, don't fix it" with "you don't see that it broke until you do" here.
by netnazgul
Mon May 11, 2020 11:13 am
Forum: General Discussion
Topic: Walling & other cheaters
Replies: 3
Views: 1376

Re: Walling & other cheaters

One "feature" of walls is that they do not require base provider structure (as far as I remember) and can be build near any of your structures on the map even if those don't have a Construction Yard nearby.
by netnazgul
Thu May 07, 2020 8:52 am
Forum: General Discussion
Topic: Campaign Progrssions
Replies: 2
Views: 1218

Re: Campaign Progrssions

I guess what you can follow to know about what and when is implemented is these links:
https://github.com/OpenRA/OpenRA/issues/4988
https://github.com/OpenRA/OpenRA/issues/4989
by netnazgul
Sun May 03, 2020 2:22 pm
Forum: Mapping and Modding
Topic: Engine questions
Replies: 4
Views: 1424

Re: Engine questions

Unique units are simple (see TD Commando and RA Tanya). Branching techtree can be implemented via YAML traits/conditions, so is also rather unsophisticated. Blizzard-like basebuilding - if I assume correctly that you mean buildings constructed on site by a worker unit, then yes, it is possible and i...