Search found 384 matches

by netnazgul
Wed Jan 16, 2019 3:27 pm
Forum: General Discussion
Topic: feature request: non-visual batch-operated balancing-test.
Replies: 3
Views: 127

Re: feature request: non-visual batch-operated balancing-test.

Yeah, I once asked about something like this when diving through infinite layers of YAML trait inheritance. Though I suspect such a GUI won't be a trivial one to make, but doable, just takes quite a huge amount of time.
by netnazgul
Mon Jan 14, 2019 5:35 pm
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 18
Views: 9755

Re: Starcraft - Brood War mod

exactly. So checking for license won't help, cause it only covers PLAYING the game, not modifying/altering its contents.
by netnazgul
Mon Jan 14, 2019 8:09 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 7
Views: 478

Re: Red Alert Global League: Season 6 - Post-Season Discussion

I think a map pool should endeavor to have a list of categories filled ...and I agree with this notion. The latest map pool was in a way an attempt to follow with this point. One potential problem I see with map pick for the next season is that there was more or less a single active mapmaker (N/a) ...
by netnazgul
Sun Jan 13, 2019 7:17 pm
Forum: General Discussion
Topic: feature request: non-visual batch-operated balancing-test.
Replies: 3
Views: 127

Re: feature request: non-visual batch-operated balancing-test.

the game is not balanced. with every team having the same AI setting, the Allies usually win, the Soviets usually lose. this also might be (and definitely is) the problem with poor AI and how it uses units, not with the game balance. Such testing doesn't really give you any useful info on balancing...
by netnazgul
Sun Jan 13, 2019 7:13 pm
Forum: Mapping and Modding
Topic: Starcraft - Brood War mod
Replies: 18
Views: 9755

Re: Starcraft - Brood War mod

why would you need a StarCraft: Remastered, if SC:BW original is free and is actually more fitting here?
by netnazgul
Sun Jan 13, 2019 10:37 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 32
Views: 1440

Re: End of 2018 RA balance changes

What about other balance test maps that we could play on playtest? Regarding Artillery.
by netnazgul
Fri Jan 11, 2019 11:42 am
Forum: General Discussion
Topic: Playtest-20190106 - Discussion
Replies: 17
Views: 633

Re: Playtest-20190106 - Discussion

Changes to actors frozen under fog ...have actually no relation to what you describe as there were changes to frozen actors (buildings), whereas moving units disappearing into FoW are still to be fixed. Though that might take some tweaks around still as it's a long-standing can of bugs. Also Thief ...
by netnazgul
Wed Jan 09, 2019 7:15 am
Forum: General Discussion
Topic: Playtest-20190106 - Discussion
Replies: 17
Views: 633

Re: Playtest-20190106 - Discussion

Soldiers are now hidden inside FoW (Fog of War) This is not a bug rather a bug fix, units shouldn't be able to know what is under fow I had some similar issue I think - I ordered Yak to attack some rocket soldiers explicitly, those soldiers briefly got into FoW, and then Yak completely ignored anyt...
by netnazgul
Wed Jan 09, 2019 7:13 am
Forum: General Discussion
Topic: Playtest-20190106 - Discussion
Replies: 17
Views: 633

Re: Playtest-20190106 - Discussion

I'm still testing but I was curious, when might the NE \\ SE ocean bridge tiles be added? thought I saw them on discord a long time ago but after checking still don't see them in the map editor. At present ocean bridges can only go NW // SE limiting map making somewhat (if you care about symmetry)....
by netnazgul
Wed Jan 09, 2019 6:44 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 32
Views: 1440

Re: End of 2018 RA balance changes

Cap time reduction isn't desirable as it is already feasible to sneak engineers into a Barf base (RAGL Champion). What if we reduce the cap time [to 5 sec], but also introduce a "building is being captured" sound warning? Btw, as the discussion goes, I'd suggest slightly increasing dog's health as ...
by netnazgul
Tue Jan 08, 2019 8:13 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 32
Views: 1440

Re: End of 2018 RA balance changes

@Smitty hijackers' speed should be reduced now (at the moment they are same speed as Medium Tanks on the road), say to 75-80 at least down from 85, and maybe its cost increased to $600 from $500. One other interesting solution may be to introduce the same cap delay as engineer, for 1 second instead ...
by netnazgul
Tue Jan 08, 2019 11:18 am
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 209

Re: Tiberian Dawn UI revamp

I thought that GDI style color is brown/yellow. Green is completely fine too though.

As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).
by netnazgul
Tue Jan 08, 2019 11:08 am
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 656

Re: 1v1 map compilation (cross mods)

Yes, maps can't be stored in a folder structure. It was changed for the replays though (check here: https://github.com/OpenRA/OpenRA/pull/13818), so maybe it can be requested for maps as well. I can imagine all sorts of problems with map parser when identical maps are placed in different folders.
by netnazgul
Tue Jan 08, 2019 11:02 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 7
Views: 478

Re: Red Alert Global League: Season 6 - Post-Season Discussion

Map banning system over-complicates the communication between players all too much to my taste at least (we can take TDGL system as an example). And then it becomes almost a requirement to modify matches to bo3 instead of 2 games, which will lead to all sorts of other problems: a) either counting ma...
by netnazgul
Thu Jan 03, 2019 5:35 pm
Forum: General Discussion
Topic: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Replies: 24
Views: 719

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)

What's the access shape of it now? I suppose some parts are still not passable, but now it's not really obvious anymore.