Search found 505 matches
- Thu Feb 14, 2019 7:36 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 7 - Map Pool
- Replies: 6
- Views: 10525
Red Alert Global League: Season 7 - Map Pool
https://i.imgur.com/55tKpBZ.png Registrations Rulebook Map pool Scoreboards and Fixtures Map Pool Map pool consists of 10-12 maps specifically uploaded to the Resource Center and marked as “Category: RAGL” and explicit naming and thumbnail watermarks. Usage of any other versions of these maps for t...
- Sat Feb 09, 2019 10:39 am
- Forum: General Discussion
- Topic: RAGL Season 7
- Replies: 3
- Views: 3436
RAGL Season 7
Hey, guys! In case not everyone reads the "Competitions and Events" subforum, there is a reminder for you that Season 7 of Red Alert Global League commences soon! Be sure to check on everything and don't miss on signing up if you are in a mood to compete https://forum.openra.net/viewtopic.php?f=85&t...
- Mon Feb 04, 2019 12:43 pm
- Forum: General Discussion
- Topic: Suggestion for AI.
- Replies: 4
- Views: 4676
Re: Suggestion for AI.
Yes, that's what I mostly meant by "core stuff". There are a lot of possibilities to program the AI, and more become available with each release, but there is no active "frontend" developer to actually use it and improve AI in official mods; if current devs also try to cover this, they would be too ...
- Mon Feb 04, 2019 10:45 am
- Forum: General Discussion
- Topic: Suggestion for AI.
- Replies: 4
- Views: 4676
Re: Suggestion for AI.
The problem is not that developers don't know what AI does or does not that will make it better otherwise. The problem is noone is really working on AI at all, apart from some core stuff and minor refurbishments. So the realistic way of something to be done about it is someone (i.e. you) taking over...
- Sat Feb 02, 2019 7:48 am
- Forum: General Discussion
- Topic: Experimental Balance Patch nnb1901
- Replies: 4
- Views: 4465
Re: Experimental Balance Patch nnb1901
Map pack updated (second revision: MIG, E6, QTNK fixes)
- Fri Feb 01, 2019 7:20 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 23582
Re: Unofficial pre-playtest 20180127
Btw just noticed that the year in topic is wrong
- Thu Jan 31, 2019 8:52 pm
- Forum: General Discussion
- Topic: Experimental Balance Patch nnb1901
- Replies: 4
- Views: 4465
Re: Experimental Balance Patch nnb1901
Yes, I think with GPS frozen actor disappears when building is destroyed; I think we need to draw glyphs over ALL buildings, both scouted and unscouted, so that for destroyed frozen actor just the glyph is removed, but the actor itself stays. Artillery changes are introduced to make it more viable v...
- Thu Jan 31, 2019 7:01 pm
- Forum: General Discussion
- Topic: Experimental Balance Patch nnb1901
- Replies: 4
- Views: 4465
Experimental Balance Patch nnb1901
So, I got ahead and combined Orb's latest balance tweaks and some other ideas grown from the resent playtest session and here is the result: v1901: - MT: Cost 850->950, +Health - LT: Cost 700->750, Vision 5c->6c - Hind: Cost 1350->1500, Vision 10c->11c - Arty: +Accuracy, -AOE, -Projectile Speed, -Da...
- Thu Jan 31, 2019 4:16 pm
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 71581
Re: End of 2018 RA balance changes
Well, even better idea for MGGs to consider (as pointed out by one of Discord members) is to get a piece of code from SoScared and make MGGs ability a toggle.
- Thu Jan 31, 2019 1:40 pm
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 71581
Re: End of 2018 RA balance changes
It's not heresy rather than another attempt to fix MGG (usual GG as well btw) behaviour in place to account for Fog of War, because it is a bit silly to have Explored Map option and Fog of war in the game, but Gap generators still exhibiting shroud instead, making it obvious for opponents that there...
- Thu Jan 31, 2019 6:51 am
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 71581
Re: End of 2018 RA balance changes
Another pack of suggestions for allies: - Mobile Gap Generator generating fog instead of shroud, thus not explicitly revealing itself on the map when explored map is enabled; maybe considering adding yet another cell of enemy units vision reduction, at least for far-seeing units; - a slight buff to ...
- Wed Jan 30, 2019 9:52 pm
- Forum: General Discussion
- Topic: End of 2018 RA balance changes
- Replies: 41
- Views: 71581
Re: End of 2018 RA balance changes
Ok, some feedback regarding the new game state as well as the overall stuff: - Mammonth tanks are much more potent now, to the point that they might be quite hard to stop by Allies even; we thought that reducing their rockets weapon range at least by 1 cell is to be done - consider buffing Migs by d...
- Wed Jan 30, 2019 9:17 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 882
- Views: 2447251
Re: Send me your replays and I'll cast them!
Ok, here is one game from the new pre-playtest. Mammonth Tank is the new meta, and you'll see a lot of them this game :) Orb vs ZxGanon on Snakes & Ladders https://www.dropbox.com/s/1rj6lr1n85c5ydp/OpenRA-2019-01-30T200834Z.zip?dl=0 You'll need this build installed to run it: https://github.com/pcho...
- Tue Jan 29, 2019 7:57 pm
- Forum: General Discussion
- Topic: Unofficial pre-playtest 20190203
- Replies: 24
- Views: 23582
Re: Unofficial pre-playtest 20180127
I'm planning to give it a go tomorrow, Wednesday 18:00UTC+0 on stream here: http://www.twitch.tv/netnazgul Will also launch two servers to completent the playtesting. Everyone is invited to accompany me at testing this build. @eskimo wrt sounds: it IS better than before (I have some other issues tho...
- Sun Jan 27, 2019 6:42 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 7 - Rulebook
- Replies: 1
- Views: 7673
Re: Red Alert Global League: Season 7 - Rulebook
New stuff TL;DR:
- Recruits might be back if there are tons of new signups
- If Minions 1st is tied on points, all tiebreakers are skipped in favour of Best-of-3 rematch
- Rounds are not listed, so replay naming is a bit different (easier)
- Player is able to ban up to 1 map from his opponent's pick
- Recruits might be back if there are tons of new signups
- If Minions 1st is tied on points, all tiebreakers are skipped in favour of Best-of-3 rematch
- Rounds are not listed, so replay naming is a bit different (easier)
- Player is able to ban up to 1 map from his opponent's pick