Search found 19 matches
- Thu May 04, 2017 11:51 am
- Forum: General Discussion
- Topic: Paras should keep their ranks
- Replies: 10
- Views: 8848
Paras should keep their ranks
Another suggestion. If paras die, the next paras will have the same ranks as the old ones. This will make paras slightly more useful over time all the way to late late game. Rate and discuss EDIT: Maybe you could give an option to instantly activate the paradrop for $5000 too. It's very expensive fo...
- Thu May 04, 2017 11:18 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
This thread is just turning into a cycle of "no i'm right, you're wrong." Instead of having a pissing contest over who's right and who's wrong, what to add and what not to add -- why don't you take some time to actually test Blackened's changes before trying to add or remove anything?????? Well thi...
- Thu May 04, 2017 9:19 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
- Thu May 04, 2017 8:55 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
-Submarines vs allied navy- Gotta disagree with most of those claims again. A sub will likely kill 2 PT boats too. The PT boat price of $500 is justified considering how awful they are. For comparison: - A sub will likely kill the harbour in 4 torpedo salves and about 12-16 seconds? - The PT boat c...
- Wed May 03, 2017 12:50 pm
- Forum: General Discussion
- Topic: Men are being trained as veterans
- Replies: 19
- Views: 21829
Thanks but that's not a very readable format and information is missing afaik.fernoe wrote: ↑The effects of infiltration are listed here https://github.com/OpenRA/OpenRA/wiki/T ... ateforcash
- Wed May 03, 2017 10:16 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
@generalmelon. You are either playing against really bad allied players or players too focused elsewhere. That is the only way a sub will kill something. Their torpedoes can be dodged just a cell away. Never mind that once they do attack Destroyers/gunboats will shoot them with their regular weapon...
- Wed May 03, 2017 9:31 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
If we're talking about naval balance in 1v1 games though, the bigger problem is that naval units can only defend naval routes, which makes them a very poor choice when it comes to money investment. A lot of map makers have tried various techniques to get naval to be more worthwhile: adding more sta...
- Wed May 03, 2017 8:21 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
- Wed May 03, 2017 8:07 am
- Forum: General Discussion
- Topic: How about a "Patrol"-key?
- Replies: 7
- Views: 5484
How about a "Patrol"-key?
Might be overpowered, might be good. Starcraft has this. Pressing P and then selecting a tile would make the unit attack-move between its current position and the clicked tile. Could be especially good for dogs or air units, as base defence.
- Wed May 03, 2017 8:02 am
- Forum: General Discussion
- Topic: Let's talk about RA's Navy
- Replies: 74
- Views: 63874
Re: Let's talk about RA's Navy
Currently It's not unreasonable to say that Soviets are lacking in this department. Ermm I laugh to myself everytime I pick soviets on a sea map and the enemies don't. Soviets are great at sea. Submarines can beat all allied boats, gunships, dessies, cruisers easily, and the missile submarine can e...
- Tue May 02, 2017 9:41 am
- Forum: General Discussion
- Topic: Men are being trained as veterans
- Replies: 19
- Views: 21829
Naval gets you a sonar pulse - a support power that allows to you ping water for subs. Radar dome regenerates the shroud for the opposing player. Missile silo isn't a thing, neither is conyard or service depot. Wow, I had never heard of the sonar pulse until now. Does spy > tech center reset sat or...
- Tue May 02, 2017 9:18 am
- Forum: General Discussion
- Topic: Men are being trained as veterans
- Replies: 19
- Views: 21829
What about harbours? What about con yards? What do they do to radars? Tech centers?IronScion wrote: ↑Yes works with war factories, as well as airstrip/helipad.
Nuke silos?
Repair pads? (Actually damages the vehicles? Jk...)
- Tue May 02, 2017 7:18 am
- Forum: General Discussion
- Topic: Men are being trained as veterans
- Replies: 19
- Views: 21829
- Mon May 01, 2017 4:08 pm
- Forum: General Discussion
- Topic: Visually differentiate Nod's airstrike from GDI's.
- Replies: 7
- Views: 6312
1. The game mechanics support it 2. What you said is factually correct and yet I'd say it's irrelevant. To dodge airstrikes you need to move your units at all times and the air strikes will still kill most of them. Some people play against more than 1 AI too. 3. The AI is all-knowing, players are no...
- Mon May 01, 2017 3:48 pm
- Forum: General Discussion
- Topic: Visually differentiate Nod's airstrike from GDI's.
- Replies: 7
- Views: 6312