First bit of quick feed back
Locking player colours is a bad plan. What is preventing the flag matching the owners colour when being carried away?
Search found 19 matches
- Fri Jul 05, 2019 6:28 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
- Mon Jun 17, 2019 8:52 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
Re: Capture the flag mode
Additional info
Drop a circle marker at the start location.
Reveal shroud around your own flag.
Use normal wall build. Block by block is tedious.
Drop a circle marker at the start location.
Reveal shroud around your own flag.
Use normal wall build. Block by block is tedious.
- Mon Jun 17, 2019 7:45 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
Re: Capture the flag mode
Had a quick try of tournament island. Great work so far. I agree with the superweapon restrictions. We used to chrono in, and drive out. would slowly creep the flag out but like you have it is fine. not being able to redeploy the mcv doesn't work in my mind. You should be able to dump the mcv, move ...
- Sun Jun 09, 2019 8:59 am
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
Re: Capture the flag mode
This was PlayStation. Not sure if it existed on PC. Basically the flag started attached to your mcv. When you deployed it. It dumped right there on ground. You can't interact with your own flag. You can only capture or move an enemy or friendly by accident with a vehicle. When a vehicle is carrying ...
- Sat Jun 08, 2019 10:43 pm
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
Re: Capture the flag mode
I'll check it out.
The ctf was native to ra.
You mcv spawned with a flag next to it.
The ctf was native to ra.
You mcv spawned with a flag next to it.
- Sat Jun 08, 2019 2:35 pm
- Forum: General Discussion
- Topic: Capture the flag mode
- Replies: 11
- Views: 27712
Capture the flag mode
The original game had capture the flag mode
Is that a planned thing for open ra?
Is that a planned thing for open ra?
- Fri May 31, 2019 8:15 pm
- Forum: General Discussion
- Topic: Radar jamming
- Replies: 6
- Views: 6633
Re: Radar jamming
Well that's end of the line for this one then!
Cheers for that
Cheers for that
- Thu May 30, 2019 4:06 am
- Forum: General Discussion
- Topic: Radar jamming
- Replies: 6
- Views: 6633
Re: Radar jamming
You could give Soviets propaganda officers that give buffs to infantry or disrupts infantry accuracy or something
A soviet medic
A soviet medic
- Thu May 30, 2019 2:33 am
- Forum: General Discussion
- Topic: Radar jamming
- Replies: 6
- Views: 6633
Re: Radar jamming
Good point.
What about the concept of blocking super targeting
What about the concept of blocking super targeting
- Wed May 29, 2019 10:05 am
- Forum: General Discussion
- Topic: Radar jamming
- Replies: 6
- Views: 6633
Radar jamming
This concept is simple. We have radar jammers. Distrupt misses etc. Has anyone had the though of making gap generators block radar as well? Further to this. Radar jamming technology could be treated as A bomb, chrono, and iron curtain targeting disruption. This could prevent enemy Chrono squashing a...
- Sun May 26, 2019 9:36 pm
- Forum: General Discussion
- Topic: Fuel as a resource and supply line
- Replies: 3
- Views: 3815
Re: Fuel as a resource and supply line
Oh cheers.
I take it our community isn't keen on a normalised roll out?
I take it our community isn't keen on a normalised roll out?
- Sun May 26, 2019 8:04 pm
- Forum: General Discussion
- Topic: Fuel as a resource and supply line
- Replies: 3
- Views: 3815
Fuel as a resource and supply line
Very simple idea. The idea of having to keep vehicles fueled. Aircraft can only hover around for a period before landing at repair pad or what ever to refuel. Tanks and such forth could go to repair pad or be brought fuel from a fuel truck that works like a medic or mechanic function. The only abili...
- Thu May 23, 2019 9:59 am
- Forum: General Discussion
- Topic: Super Weapon Anomoly
- Replies: 3
- Views: 3571
Re: Super Weapon Anomoly
That's it.
Cheers
So briefly it just hasn't been implemented. Not sure why yet though
Cheers
So briefly it just hasn't been implemented. Not sure why yet though
- Wed May 22, 2019 4:15 am
- Forum: General Discussion
- Topic: Super Weapon Anomoly
- Replies: 3
- Views: 3571
Super Weapon Anomoly
Back in original ra. If you used super weapons or such. There was a chance of spawning some wierd thing that floated around random zaping what ever it could find into Oblivion Is this implemented. If it has not, if there is already a thread I can't find can I be linked please. Else Who remebers this...
- Sun May 19, 2019 2:38 am
- Forum: General Discussion
- Topic: Formation functionality
- Replies: 6
- Views: 5131
Re: Formation functionality
That ticket was for formations. Explicitly said at the bottom.
Is there one open for slowest link speed grouping?
Is there one open for slowest link speed grouping?