Search found 138 matches

by ZxGanon
Mon Nov 19, 2018 6:55 pm
Forum: General Discussion
Topic: Shattered Paradise Tournament Imminent!
Replies: 12
Views: 719

Re: Shattered Paradise Tournament Imminent!

I won´t participate because of various reasons (I´m the gameplay designer and this game is farily new so this would be unfair).
by ZxGanon
Mon Oct 15, 2018 2:57 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Yay back too the rules. The Plane Delay still sucks hard. Better let the plane come from the sky like the Nod plane in the Renegade X Mod. Like 5 cells away it drops down. Will fix all issuse in a simple way. After that it needs rebalance. When it comes too Tech 2 Rushes only Arty and ftanks can do...
by ZxGanon
Sat Oct 13, 2018 2:02 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. We recently have a conversation with Orb regarding the airstrip. If my understanding of its behaviour is right, then it's just +12 seco...
by ZxGanon
Sat Oct 13, 2018 9:57 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Yeah Beans is right a stronger player will always take advantage of every little victory he can find. But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. There is no way that Nod vehicles ...
by ZxGanon
Sat Oct 13, 2018 9:44 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 13304

Re: A Special Announcement from EA

EA is on a very difficult task and I´m not gonna lie I wouldn´t wanna switch with them. If they remaster the game by changing graphics and content than the "old" coomunity part hat wants to have the nostalgic feeling will outrage about any slight change that has been made. On the other hand the "com...
by ZxGanon
Thu Oct 11, 2018 6:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

I guess two ZxGanons have to fight each other.
by ZxGanon
Thu Oct 11, 2018 6:06 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 13304

Re: A Special Announcement from EA

Red Alert 2 sounds like a good idea. I mean it had the best single player of all Command and Conquers and a revolutionary multiplayer (well for that time now it is heavily outdated and blend gameplay) so it would be the most lucrative step to choose this cnc. Yuris Revenge was a nice add but overall...
by ZxGanon
Wed Oct 10, 2018 7:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

lol yes its redesigning and Balancing TD. We dont need it. Because the game is nearly balanced. Its just some simple changes what AoA never wanted or fear. Hmm fear unit changes like giving stank heavy Armor and a bit less HP. Why no one said it is just a Modmap? Fun for yourself. If you consider b...
by ZxGanon
Tue Oct 09, 2018 2:03 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

There are good ammount of teamgames recorded, But on 1.3 and not with 1.4 so we gotta gather some till than.

I havent modded enough teamgame maps since the small TD community now downgraded completely to a teamgame only lobby.
by ZxGanon
Mon Oct 08, 2018 2:36 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps +...
by ZxGanon
Fri Oct 05, 2018 4:04 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Updated my mod to 1.4. Changes have been marked as green that refers to Patch 1.2 , red for Patch 1.3 and blue for Patch 1.4 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 With the removals of the BasePRovider cooldown you will no longer have a penalty upon placing a...
by ZxGanon
Fri Oct 05, 2018 3:42 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Well to also say something about "keeping" TD as it is: TD might be an underated game but why is that the case? Well there are multiple reasons why people choose RA over TD because of influencers and content creators like FiveAces or SoScared promoting RA over the past years (while they both love TD...
by ZxGanon
Thu Oct 04, 2018 7:54 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Yeah you are right that is my only custom buld time but it is necessary to kinda fight the early mega advantage GDI has by not having to wait 12 seconds for every vehicle you produce.

Also I just found a Bug in Patch 1.3 where the Temple of Nod costs too much energy.

I gotta fix all of that in 1.4.
by ZxGanon
Thu Oct 04, 2018 5:52 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Who told you that I created custom buildtimes? That was AoA to lock all defences and some units to begin with behind such exceptional buildtimes (that are horrible). I removed all custom buildtimes to finally end this nightmare.
by ZxGanon
Thu Oct 04, 2018 2:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 3715

Re: Redesigning and Balancing TD

Extra post: I thought about removing the speed buff on harvesters. Also changing the movement speed buff on the Rocket Soldier (so it is more than the old version but less than Rifleman). I wanna see: The usage of Flamethrower Infantry and Commandos, also maybe paired with Chinooks. I would also lik...