Search found 155 matches

by ZxGanon
Sat Jul 13, 2019 10:32 am
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 111147

Re: TD balance thread

Those are actually really good changes.
Changed Nod Cargo plane speed.
Any change to this mechanic will make Nod viable in 1v1 again so that is great news.
Tech Structures no longer have sabotage capturing. (One engineer to take tech structures from enemies)
Unexpected change but very good.
by ZxGanon
Thu May 30, 2019 9:27 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

Counteract a Chronosphere buff in the meaning of not buffing this useless Superweapon? I´m sorry but that weapon is nothing but super...well a super disappointment. A buff for the CS would also finally stop any discussion aout nerfing the IC since a well established CS will finally make both faction...
by ZxGanon
Tue May 07, 2019 3:13 pm
Forum: General Discussion
Topic: What is the worst problem of Allies and why
Replies: 15
Views: 1150

Re: What is the worst problem of Allies and why

Allies are weaker in super early game (first 3 minutes) because of the Soviet Dog overperforming on maps where tech structures are placed next to each other or the middle is the dominant position to win a game. In my opinion Allies are stronger than Soviets because of those cheap raiding squads of M...
by ZxGanon
Fri Apr 12, 2019 7:23 pm
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 17
Views: 1087

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Also I won´t participate in this tournament like the last one so you guys are safe. :D

Please report in our Discord server to an Admin/Moderator that you have joined the tournament because it is quite difficult to get an overview if you guys have different names.
by ZxGanon
Sat Apr 06, 2019 5:51 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

@LawANDorder
It wasn´t pointed at you but at FiveAces and the others calling Punsho rude even though he used no offensive language or any kind of aggressive wording whatsoever.
by ZxGanon
Fri Apr 05, 2019 4:49 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

I´m sorry to interrupt this discussion about Mammoths with something "Trivial" but since when are people called out for having "bad attitude" when they have seemingly done their research and the other guy didnt but got offended and stated he was offended so everyone else pitties the offended guy? Fa...
by ZxGanon
Thu Apr 04, 2019 2:36 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

In my proposed balance changes I get rid of their cloak detection and change Tusk Missile range from 8c0 to 7c512. It’s mainly done because most AA missiles have this range and because it is a nerf to them. Though an insignificant one. I totally agree with you thought process and yes Mammoths are t...
by ZxGanon
Sat Mar 23, 2019 11:22 am
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

I like most of punshos experimental changes they could be set into the next playtest. But some I dont like or would even push a bit further: Streamlining stealth: Detection removed from radar domes That makes no sense it is an intel structure it makes sense to detect stealth. Faction changes: Advanc...
by ZxGanon
Thu Mar 21, 2019 6:18 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 95
Views: 6156

Re: Balance thread for release 20190314

We already got a small collection of nice ideas here but Id also like to partake. FiveAces and I (with his streaming community) were discussing possible new changes that would be benefitial for RA1. As Orb said the rework of the Subfactions (mainly Allies) seems to be necessary atm. Most faction spe...
by ZxGanon
Mon Feb 18, 2019 3:07 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 7 - Map Pool
Replies: 6
Views: 1062

Re: Red Alert Global League: Season 7 - Map Pool

Shards, Fury Sands II and Badger Hills
by ZxGanon
Sun Feb 10, 2019 6:10 pm
Forum: General Discussion
Topic: ZxGanon´s Streaming Area
Replies: 0
Views: 330

ZxGanon´s Streaming Area

I´m streaming Playtest II today!

https://www.twitch.tv/zxganon_
by ZxGanon
Tue Jan 29, 2019 6:40 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 2192

Re: Unofficial pre-playtest 20180127

Turreted units now automatically acquire and fire on targets while moving
Awesome!
by ZxGanon
Tue Jan 08, 2019 9:35 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3987

Re: End of 2018 RA balance changes

Engineer: He doesnt really needs that many chages to be viable but rather his surroundings. I would reduce the capture time of engineers to at least 5 seconds. Increasing the MoneyUponCapture value of oilderricks from 100$ to 250$ (maybe more that might cause highly unstable games). Thief: Reducing ...