Search found 5 matches

by beetle
Sun Mar 12, 2017 5:47 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1292877

My recent experience is infantry + turrets and minimum of vehicles easily shuts down bikes in the early game and later gdi is ahead because of the better eco start and MLRS available. 3 exceptions to this _may_ be: 1) bike spam on open maps, 2) later barracks timing because of additional plant requi...
by beetle
Fri Mar 10, 2017 10:58 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1292877

I have to say I don't really get what power change is going to achieve.
I like having ref + wr + barracks on one plant as an opener.
by beetle
Fri Mar 10, 2017 1:48 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1292877

AoA so except for ref, the power changes have been reverted? Looking at latest notes I can't see them here.
by beetle
Wed Mar 01, 2017 10:32 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1292877

Thank you. Sorry for sounding the way I sounded.
Yeah I can see the solution now. Other than that I was surprised to see successful defenses against bikes just today, I will need more practice games.
by beetle
Wed Mar 01, 2017 3:54 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 1292877

Hello all. Sorry if I sound harsh but I have objections to some of the balance changes, as pretty much ex GDI player. Add detection to temple of Nod. artillery minimum range increase from 2c896 to 3c0. mammoth tank HP increase from 800 to 870. ion time increase from 3:00 to 4:30. nuke timer from 5 t...