Search found 312 matches
- Tue Apr 27, 2021 5:39 am
- Forum: General Discussion
- Topic: New player server?
- Replies: 5
- Views: 9510
Re: New player server?
I don't really understand the request. for new players, there is 1)Skirmish vs ai to grasp the very basic of the game to a certain extent. 2)Lots of video cast on youtube of top players displaying how to effisciently play from min 0 to very late game. 3)An entire discord server with both contents an...
- Mon Nov 30, 2020 10:05 am
- Forum: Competitions and Events
- Topic: TDGL2 (Starts December 20th!)
- Replies: 16
- Views: 58580
Re: TDGL2 (Early Sign-ups!)
sign me in
WhoCares (WCS), Belgium UTC + 1
WhoCares (WCS), Belgium UTC + 1
- Tue Sep 01, 2020 9:54 am
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 34885
Re: [HALTED] OpenRA - Startup settings (player / mapoptions) location
Map options in a yaml file inside the map will only be applied if they are locked If they are not locked they are overridden by the lobby (server). Server owners can set their server but i have no idea if a client can set his own lobby rules for skirmish in a config file. my advice, set all the opti...
- Sun Aug 30, 2020 6:54 pm
- Forum: Competitions and Events
- Topic: Future of RAGL
- Replies: 13
- Views: 54426
Re: Future of RAGL
Same for the academy, it needs fresh blood and new motivation/perspective in order to keep the spirit alive. As for me, I'm tired to see .1 in an official position where players have to rely on him while he keeps being rude and inadequate to his role. Therefore, it is a hard pass for me on any compe...
- Sun Jul 19, 2020 7:13 am
- Forum: General Discussion
- Topic: OpenRa lying about missions being easy!
- Replies: 5
- Views: 10876
Re: OpenRa lying about missions being easy!
Problem with openra missions, when the difficulty seems "too hard" you always end up to abuse AI or game mechanics to succeed. Top of the world is very easy once you did few attempts and understood how to pass the few problems. the following is a SPOILER of the mission You can ignore half of the map...
- Mon May 11, 2020 11:41 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 27734
Re: Renegade 2D (Tiberian Dawn game mode)
I might make one for ra once you have the mod
- Sun May 10, 2020 6:30 am
- Forum: Mapping and Modding
- Topic: Renegade 2D (Tiberian Dawn game mode)
- Replies: 12
- Views: 27734
Re: Renegade 2D (Tiberian Dawn game mode)
mod looks great to very promising. My 2 cents : -It needs a "difficulty" adaptation for different player settings. It is virtually impossible to win the game in 4v4 due to unit and buildings stats. We played a game yesterday which was discovering everything until realizing, no combo/action with only...
- Thu Apr 23, 2020 12:19 am
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 30
- Views: 55503
- Mon Apr 06, 2020 10:16 pm
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 9 - Registrations
- Replies: 30
- Views: 104931
- Sun Apr 05, 2020 8:13 am
- Forum: Mapping and Modding
- Topic: Convert .oramap file to .png or .jpg
- Replies: 1
- Views: 6758
Re: Convert .oramap file to .png or .jpg
the oramap is an archive, inside of it you'll find a "map.png" that is the map preview. To get a detailed jpg/png of the entire map you have no other choice then going either from a replay where you can pause the empty map or in the editor. Playing with zoom level you can screenshot whatever you wan...
- Tue Mar 17, 2020 8:07 am
- Forum: Competitions and Events
- Topic: FatKat Love of Ore FFA Tournament
- Replies: 6
- Views: 27877
Re: FatKat Love of Ore FFA Tournament
-No Shroud/Fog of War ok then -No stream sniping or ghosting of any kind. ??????? Does not compute in my head. Streamer: Not ZXGanon lol Annonymous $15 (on the condition ZXGanon does not stream it) also lol Tournament date: TBD can't sign up before this also i would suggest to ban bain's color or s...
- Tue Mar 03, 2020 9:14 am
- Forum: Mapping and Modding
- Topic: advice on (un/)balancing proposed game mod
- Replies: 14
- Views: 27001
Re: advice on (un/)balancing proposed game mod
"How" and "how fast" you get stuff is more important than -How you use stuff- . You can adapt and improve your usage of units to a certain point. production is always down to maths and kinda written in stone by your design. Someone understanding the production/economy mechanism will always have a b...
- Sat Feb 22, 2020 12:26 am
- Forum: General Discussion
- Topic: Meta Questions
- Replies: 2
- Views: 7760
- Wed Feb 05, 2020 12:31 pm
- Forum: General Discussion
- Topic: Fourth Shattered Paradise Tournament Announced! Sign Up Here!
- Replies: 25
- Views: 60367
- Tue Feb 04, 2020 10:07 am
- Forum: General Discussion
- Topic: Return to base/rearm/repair/retreat
- Replies: 10
- Views: 32615
Return to base/rearm/repair/retreat
The devs are investigating to "maybe" change/improve behaviours regarding features such as : -How and what should to repair function : https://github.com/OpenRA/OpenRA/pull/17477 -Retreat action button worth to implement and how : https://github.com/OpenRA/OpenRA/issues/6167 According to this it was...