Search found 310 matches

by WhoCares
Tue Sep 01, 2020 9:54 am
Forum: Mapping and Modding
Topic: OpenRA - Startup settings (player / mapoptions) location
Replies: 16
Views: 426

Re: [HALTED] OpenRA - Startup settings (player / mapoptions) location

Map options in a yaml file inside the map will only be applied if they are locked If they are not locked they are overridden by the lobby (server). Server owners can set their server but i have no idea if a client can set his own lobby rules for skirmish in a config file. my advice, set all the opti...
by WhoCares
Sun Aug 30, 2020 6:54 pm
Forum: Competitions and Events
Topic: Future of RAGL
Replies: 9
Views: 804

Re: Future of RAGL

Same for the academy, it needs fresh blood and new motivation/perspective in order to keep the spirit alive. As for me, I'm tired to see .1 in an official position where players have to rely on him while he keeps being rude and inadequate to his role. Therefore, it is a hard pass for me on any compe...
by WhoCares
Sun Jul 19, 2020 7:13 am
Forum: General Discussion
Topic: OpenRa lying about missions being easy!
Replies: 5
Views: 561

Re: OpenRa lying about missions being easy!

Problem with openra missions, when the difficulty seems "too hard" you always end up to abuse AI or game mechanics to succeed. Top of the world is very easy once you did few attempts and understood how to pass the few problems. the following is a SPOILER of the mission You can ignore half of the map...
by WhoCares
Mon May 11, 2020 11:41 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 12
Views: 2471

Re: Renegade 2D (Tiberian Dawn game mode)

I might make one for ra once you have the mod
by WhoCares
Sun May 10, 2020 6:30 am
Forum: Mapping and Modding
Topic: Renegade 2D (Tiberian Dawn game mode)
Replies: 12
Views: 2471

Re: Renegade 2D (Tiberian Dawn game mode)

mod looks great to very promising. My 2 cents : -It needs a "difficulty" adaptation for different player settings. It is virtually impossible to win the game in 4v4 due to unit and buildings stats. We played a game yesterday which was discovering everything until realizing, no combo/action with only...
by WhoCares
Sun Apr 05, 2020 8:13 am
Forum: Mapping and Modding
Topic: Convert .oramap file to .png or .jpg
Replies: 1
Views: 723

Re: Convert .oramap file to .png or .jpg

the oramap is an archive, inside of it you'll find a "map.png" that is the map preview. To get a detailed jpg/png of the entire map you have no other choice then going either from a replay where you can pause the empty map or in the editor. Playing with zoom level you can screenshot whatever you wan...
by WhoCares
Tue Mar 17, 2020 8:07 am
Forum: Competitions and Events
Topic: FatKat Love of Ore FFA Tournament
Replies: 6
Views: 2478

Re: FatKat Love of Ore FFA Tournament

-No Shroud/Fog of War ok then -No stream sniping or ghosting of any kind. ??????? Does not compute in my head. Streamer: Not ZXGanon lol Annonymous $15 (on the condition ZXGanon does not stream it) also lol Tournament date: TBD can't sign up before this also i would suggest to ban bain's color or s...
by WhoCares
Tue Mar 03, 2020 9:14 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3886

Re: advice on (un/)balancing proposed game mod

"How" and "how fast" you get stuff is more important than -How you use stuff- . You can adapt and improve your usage of units to a certain point. production is always down to maths and kinda written in stone by your design. Someone understanding the production/economy mechanism will always have a b...
by WhoCares
Sat Feb 22, 2020 12:26 am
Forum: General Discussion
Topic: Meta Questions
Replies: 2
Views: 1125

Re: Meta Questions

by WhoCares
Tue Feb 04, 2020 10:07 am
Forum: General Discussion
Topic: Return to base/rearm/repair/retreat
Replies: 10
Views: 2575

Return to base/rearm/repair/retreat

The devs are investigating to "maybe" change/improve behaviours regarding features such as : -How and what should to repair function : https://github.com/OpenRA/OpenRA/pull/17477 -Retreat action button worth to implement and how : https://github.com/OpenRA/OpenRA/issues/6167 According to this it was...
by WhoCares
Wed Jan 01, 2020 8:45 am
Forum: Mapping and Modding
Topic: Action Ready map pack and MapModder script
Replies: 8
Views: 2892

Re: Action Ready map pack and MapModder script

Your welcome,


3 competitive 2v2 Maps added :

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Jankai[AR]
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Nevermore[AR]
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Seventh Woods[AR]

Happy new year