Search found 18 matches
- Thu Jul 09, 2020 9:10 am
- Forum: General Discussion
- Topic: Delete old OpenRA Version MX-Linux
- Replies: 1
- Views: 2168
Re: Delete old OpenRA Version MX-Linux
Found it. It was an old flatpak beta Stuff. That is not fun to waste time just for so simple things....
- Thu Jul 09, 2020 5:49 am
- Forum: General Discussion
- Topic: Delete old OpenRA Version MX-Linux
- Replies: 1
- Views: 2168
Delete old OpenRA Version MX-Linux
I try to delete the old version 20200426. It is still on my system but can delete it. It is not posted in my terminal as installed software but i have the starter icons and it runs still native. How to delete it finaly?
- Sun Oct 14, 2018 6:42 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
Yay back too the rules. The Plane Delay still sucks hard. Better let the plane come from the sky like the Nod plane in the Renegade X Mod. Like 5 cells away it drops down. Will fix all issuse in a simple way. After that it needs rebalance. When it comes too Tech 2 Rushes only Arty and ftanks can do ...
- Wed Oct 10, 2018 5:15 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
lol yes its redesigning and Balancing TD. We dont need it. Because the game is nearly balanced. Its just some simple changes what AoA never wanted or fear. Hmm fear unit changes like giving stank heavy Armor and a bit less HP.
Why no one said it is just a Modmap? Fun for yourself.
Why no one said it is just a Modmap? Fun for yourself.
- Tue Oct 09, 2018 6:21 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
Yes but not with a guy who is calling you 2 years an idiot or faggot in many ways. And starting to try the 3rd game to make it bad. I am not alone with my thinks. But most from the others are long time gone. Because they have not longer fun with playing OpenRA.
- Tue Oct 09, 2018 5:23 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
Dont see any chance for good gameplay when you cant comment correct. You wasted CD and SP. Now you are starting to invect TD with your bad super spam balance. OpenRA is an Open Source Game with still old CnC Players. They are playing CnCNet or OpenRA. And you are not working on the right point. The ...
- Sat Oct 06, 2018 9:42 pm
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
OpenRA is made for reworking the old Westwoodgames. That means making the same with an open source engine. You are making EA CnC Balancing. What works only when you have modern tech upgrades and some different factions more. Thois is just oldschool original RTS. Means different unit play. Real micro...
- Thu Oct 04, 2018 7:22 am
- Forum: General Discussion
- Topic: Redesigning and Balancing TD
- Replies: 74
- Views: 196677
Re: Redesigning and Balancing TD
Rifle and Rocketman have now same movespeed. Means no care abpout your units. Just A-move it. Less micro for low tech units. 4 Apaches Raping evreything. They are not made to burn buildings down or damaging that much heavy armor. They are pure inf and light armor killers. Obelisk Spam will come like...
- Thu Jul 19, 2018 6:01 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 950163
Re: TD balance thread
So again the point with Nod. Nod is completly behind agains GDI. The Faction for fast attacks have later units as GDI. 10s first C17 Delay is stupid. evrey unit from Nod is countered by Rifles. Means easy for GDI. Pure mtank and Rifle spam is dealing all. To have Chems and stanks you need much time ...
- Tue Jul 17, 2018 2:23 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 950163
Re: TD balance thread
So i had after over one half year a 1v1. Agains a guy who didnt now how much Tech 1 spam you can have. The simple point is. I had faster Large Tech 1 army and no point to make tech 2 units. They dont make that much damage. And he had some Counter units. But they are coming to late. Units killing fas...
- Fri Jul 06, 2018 10:21 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 950163
Re: TD balance thread
Oh wait also its all deleted. I dont safe Replays. You know how much space that cost and the files by reading it. Just try it yourself in midtime games. Start MLRS spam with AGTs. What is hard to try it.
- Fri Jul 06, 2018 10:19 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 950163
Re: TD balance thread
modded map is the replay basicly not working. Was in the last times the same.
- Fri Jul 06, 2018 10:03 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 950163
Re: TD balance thread
What is the thing with 1v1s. Team game is 1v1 on different fronts. That first. And yes. Its fucking dumb we can spam on a bit more eco maps MLRS and AGTs. Support a bit with inf. and you cant engage it longer. That hugh sread damage from MLRS is raping armys. And i dont upload replays longer. This E...
- Fri Jul 06, 2018 11:09 am
- Forum: Mapping and Modding
- Topic: Map Design Contest 2018 - Rulebook
- Replies: 38
- Views: 52993
Re: Map Design Contest 2018
Hah new. We dont have enough games to show all days new maps or so. Its my mod for fixing issues i have to upload it and play it. Makes not sense for me that rule. Ai is not helpfull for tests. I have someone who is testing sometimes.The work is still running. OpenRA is not much Fun when it comes to...
- Fri Jul 06, 2018 9:29 am
- Forum: Mapping and Modding
- Topic: Map Design Contest 2018 - Rulebook
- Replies: 38
- Views: 52993
Re: Map Design Contest 2018
How can i use my modmap to show other my great skillz. XD
Made a modmap, but its still not finished. Some issues will not work like that have to work. Its try hard sometimes to use the OpenRA Script Lines. But i wanna upload it. Unfinished or finished is anyway for modmaps.
Made a modmap, but its still not finished. Some issues will not work like that have to work. Its try hard sometimes to use the OpenRA Script Lines. But i wanna upload it. Unfinished or finished is anyway for modmaps.