Search found 5 matches
- Fri Feb 10, 2017 2:51 am
- Forum: Mapping and Modding
- Topic: Custom AI Opponents (Both Lua and YAML)
- Replies: 4
- Views: 3570
Well from the looks of it those old AIs only need their super power orders traits updates but otherwise work fine. The things hate custom maps more than usual though. O_o In any event here's my short list of AIs people can pick and choose from. :) Instructions in the top of the file on how to get th...
- Thu Feb 09, 2017 11:45 pm
- Forum: Mapping and Modding
- Topic: Custom AI Opponents (Both Lua and YAML)
- Replies: 4
- Views: 3570
- Mon Feb 06, 2017 5:57 pm
- Forum: Mapping and Modding
- Topic: Custom AI Opponents (Both Lua and YAML)
- Replies: 4
- Views: 3570
Custom AI Opponents (Both Lua and YAML)
I'm just asking around to see if anyone has some custom AI opponents they'd like to share. Any custom Lua or YAMl AIs are fair game here. In the case of Lua AIs they have to be easily portable to other maps or the game overall, outside that any AI for a given mod of the game is good. :) I'll post up...
- Sun Jan 29, 2017 3:54 am
- Forum: General Discussion
- Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
- Replies: 157
- Views: 129283
hmm managed to get the AI to correctly use any deployable unit by listing it with the MCVs so the scouts work correctly if named there with them. As for getting the AI using the new faction to spawn the architects while I've named them like you would any other unit the AI seems to refuse to spawn th...
- Sat Jan 28, 2017 7:03 pm
- Forum: General Discussion
- Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
- Replies: 157
- Views: 129283
Overhaul bug report and ideas
Needless to say there's a lot of bugs your mod dredged up from lord knows where but also a few ideas for helping you out as well. :) :) Aside from it feeling like someone went a tad overboard with the splitting the factions up the way you did things seem mostly fine. The main thing I've noticed thou...