Search found 5 matches

by StormWing0
Fri Feb 10, 2017 2:51 am
Forum: Mapping and Modding
Topic: Custom AI Opponents (Both Lua and YAML)
Replies: 4
Views: 3502

Well from the looks of it those old AIs only need their super power orders traits updates but otherwise work fine. The things hate custom maps more than usual though. O_o In any event here's my short list of AIs people can pick and choose from. :) Instructions in the top of the file on how to get th...
by StormWing0
Thu Feb 09, 2017 11:45 pm
Forum: Mapping and Modding
Topic: Custom AI Opponents (Both Lua and YAML)
Replies: 4
Views: 3502

hmm looks interesting, might see if I can update them unless the maker does that, meantime I'll post up my AIs in a few minutes. :)
by StormWing0
Mon Feb 06, 2017 5:57 pm
Forum: Mapping and Modding
Topic: Custom AI Opponents (Both Lua and YAML)
Replies: 4
Views: 3502

Custom AI Opponents (Both Lua and YAML)

I'm just asking around to see if anyone has some custom AI opponents they'd like to share. Any custom Lua or YAMl AIs are fair game here. In the case of Lua AIs they have to be easily portable to other maps or the game overall, outside that any AI for a given mod of the game is good. :) I'll post up...
by StormWing0
Sun Jan 29, 2017 3:54 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 112689

hmm managed to get the AI to correctly use any deployable unit by listing it with the MCVs so the scouts work correctly if named there with them. As for getting the AI using the new faction to spawn the architects while I've named them like you would any other unit the AI seems to refuse to spawn th...
by StormWing0
Sat Jan 28, 2017 7:03 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 112689

Overhaul bug report and ideas

Needless to say there's a lot of bugs your mod dredged up from lord knows where but also a few ideas for helping you out as well. :) :) Aside from it feeling like someone went a tad overboard with the splitting the factions up the way you did things seem mostly fine. The main thing I've noticed thou...