Search found 242 matches

by eskimo
Mon Sep 10, 2018 6:13 pm
Forum: General Discussion
Topic: Map Design Contest 2018 - Popular Vote
Replies: 20
Views: 622

Re: Map Design Contest 2018 - Popular Vote

Balls, had it in my head voting was finished tonight. But that was last night. Tried to post something earlier today, but guess it didn't go through as my connection was horendous at work site i'm on, made sure to clipboard it just incase though. For pure map editors sake, yet i know it won't be cou...
by eskimo
Thu Sep 06, 2018 11:35 am
Forum: General Discussion
Topic: Beginners questions
Replies: 4
Views: 238

Re: Beginners questions

Welcome to ORA! Be sure to join our populated and active discord, as well as Whocares tactics corner discord :) There are many mods available to you which i recommend if you just want to chill with friends. Our discords list all the mods available to you. Regarding RA tactics, You can destroy your t...
by eskimo
Sat Sep 01, 2018 7:25 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 24
Views: 2510

Re: Mod: C&C: Combined Arms

Inq wrote:
Sat Sep 01, 2018 4:54 am
The amount of times I’ve watched the AI scared to commit Kirov’s against like one rocket trooper & large portions of the oppositions base are undefended...
You'd be surprised the amount of 1vs1 players who do that also when not scouting :D
by eskimo
Fri Aug 31, 2018 6:45 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 62
Views: 1296

Re: Using of software programmable macros in competitive games

That would be really good and reduce the 3rd party macro advantage somewhat. As i've not posted in this thread yet, i'm of the stance if it's not in the game then it's not really fair. If some players think that they are at a significant disadvantage not using macros, then that's enough reason to ba...
by eskimo
Fri Aug 31, 2018 11:26 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 24
Views: 2510

Re: Mod: C&C: Combined Arms

Did you ever play " Heck with brutal AI" mod map on RA2?

I think that would be a great addition to ORA. It wasn't an intelligent AI, but rushed rediculous amount of units and cheated eco completely.

But yeah, intelligent AI is probably far too much dev time to be worth it.
by eskimo
Thu Aug 30, 2018 7:08 pm
Forum: General Discussion
Topic: Openra academy
Replies: 3
Views: 225

Re: Openra academy

I joined also. I always opted for playthroughs with discord chat. Having novices beat the AI within T1.5 and advising on eco scaling as they play. Then have them watch through replays together pinning down key mistakes from a few games. It worked quite well. I did a little picture document that show...
by eskimo
Tue Aug 28, 2018 8:43 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 24
Views: 2510

Re: Mod: C&C: Combined Arms

Pchote iirc reckoned that there were many offline players. Regardless i think team based games dwarf competitive 1vs1. It's just the 1vs1 players tend to opt to bug finding and testing/balance more
by eskimo
Sun Aug 19, 2018 2:46 pm
Forum: General Discussion
Topic: Hijacking husks
Replies: 6
Views: 252

Re: Hijacking husks

I think the idea floated about before in another topic discussing them. I like this idea more because the hijacker is fun. Also saves rebalance of the engi and removal of a unit.
by eskimo
Fri Aug 17, 2018 3:03 pm
Forum: General Discussion
Topic: Custom Badgers for tournaments
Replies: 6
Views: 200

Re: Custom Badgers for tournaments

1000 map uploads badge xD
by eskimo
Thu Aug 16, 2018 2:19 pm
Forum: General Discussion
Topic: What to do about racism in OpenRA - Red Alert?
Replies: 34
Views: 1368

Re: What to do about racism in OpenRA - Red Alert?

Ooooo, those propositions sound quite promising for team games
by eskimo
Sat Aug 11, 2018 8:26 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 26
Views: 1318

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

You don't need it to play.

But, if you want to, here's how:
RA Auth (Large).jpg
RA Auth (Large).jpg (99.34 KiB) Viewed 284 times
by eskimo
Sat Aug 11, 2018 8:11 pm
Forum: General Discussion
Topic: Openra Red Alert missing maps?
Replies: 3
Views: 152

Re: Openra Red Alert missing maps?

I saw a github discussion that some ant missions are near complete :)
by eskimo
Sat Aug 11, 2018 9:34 am
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Entries
Replies: 9
Views: 1216

Re: Map Design Contest 2018 - The Entries

That "shared responsibility" map looks really quite interesting. Think that has a lot of potential with the retreat-able expansions and huge flanks.
by eskimo
Fri Aug 10, 2018 11:07 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - Rulebook
Replies: 37
Views: 3076

Re: Map Design Contest 2018 - Rulebook

I'll clean this up tomorrow. But as per rules, maps are being released now with screenshots. Though need to do some tweaks still. All Red Alert maps. Fury Sands - 2 players https://resource.openra.net/maps/28332/ A small/medium map with inspired derrick placement and deisgn based losely from Krylo's...
by eskimo
Sat Aug 04, 2018 11:36 pm
Forum: General Discussion
Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
Replies: 26
Views: 1318

Re: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS

I've not played any team games for a while now, as i did go through a phase of playing 3/4vs3/4 with naval used a lot. Though some of the guys i do see playing them are regular players, like lemon for example, so it's a shame he's/they're not on here posting regarding that.