Search found 297 matches

by eskimo
Sun Apr 21, 2019 7:57 am
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 15
Views: 427

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Sorry, i can't make this anymore. Hopefully catch the stream later on though.
by eskimo
Sat Apr 13, 2019 8:49 pm
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 15
Views: 427

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

Yeah, that would be awesome. I can lose my way into early retirement to help myself also :D
by eskimo
Sat Apr 13, 2019 9:44 am
Forum: General Discussion
Topic: Second Shattered Paradise Tournament Imminent! Enlist here!
Replies: 15
Views: 427

Re: Second Shattered Paradise Tournament Imminent! Enlist here!

I would like to play, but could likely drop out early due to this being on a weekday
by eskimo
Sat Apr 06, 2019 1:42 pm
Forum: Mapping and Modding
Topic: Creating Team Melee Mod (Team Shares a Base)
Replies: 11
Views: 430

Re: Creating Team Melee Mod (Team Shares a Base)

Really fun idea. Love to see this kind of thing integrated into the base game. But even if not will be really fun to play i'd imagen.
by eskimo
Sat Mar 23, 2019 2:06 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2436

Re: Balance thread for release 20190314

I'm mostly curious about Punsho's more than anything else mentioned here, as find there to be significant changes to make the game more dynamic. Some tweaks and imbalances potentially already noticeable, but very interested in trying out as they appear minor right now. The mini map available all gam...
by eskimo
Thu Mar 21, 2019 8:58 pm
Forum: General Discussion
Topic: Balance thread for release 20190314
Replies: 77
Views: 2436

Re: Balance thread for release 20190314

Shock Troopers : I think Shockies being anti heavy would be a nice test. Uncrushable becomes very sensitive balance wise though. The Phase is already pretty derpy thanks to previous buffs to anti stealth. MAD: I'm against any change that involves removing the self-destruct, That, but also: MADs bei...
by eskimo
Mon Feb 04, 2019 7:16 pm
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 496

Re: Suggestion for AI.

Red Alert Unplugged has brutal AI that the majority of people will struggle with, and 2x AI will beat even more. I think 3x was the most anyone could beat on *normal* maps. The mod is quite different to ORA's RA, but i like it more due to it's game additions.
by eskimo
Sat Feb 02, 2019 9:12 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 3132

Re: End of 2018 RA balance changes

I think people forget under current conditions MGGs can act as a distraction, bait, or bluff. They do help with engagements, but given that theyre T3 and big engagements happen at earlier in the game they become more of a static turtle tool.
by eskimo
Thu Jan 31, 2019 10:31 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 372

Re: Experimental Balance Patch nnb1901

By tip toe i mean that it's a touchy subject because soviet are already strong, and we just made them stronger, plus no one really wants to draw attention to it. Given what you say the intention is about arties, this still means allies are going to be using their main tool the artillery to do everyt...
by eskimo
Thu Jan 31, 2019 8:23 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 372

Re: Experimental Balance Patch nnb1901

For thought: GPS can shift queue artillery still(!?) and the reduction in splash and rng accuracy, i'm unsure if this encourages or discourages static play the longer a game goes on. Bit either way, the arty changes are a sidestep i believe. Has the removal of global GPS timer and/or shorter timer e...
by eskimo
Tue Jan 29, 2019 8:10 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

No it isn't better than before, it's the same as before. This is purely personal preference. If there is a reoccuring sound that is deemed annoying, then another reoccuring sound will be deemed annoying from another party. Whether person A likes a 'tock' and person B like a B-B-B is their own prefer...
by eskimo
Tue Jan 29, 2019 6:46 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

Had a few goes with an AI on that build, thanks for the installer, saves messing about. Noticed a targeting issue with the engineer on top right oil of A Nuclear Winter. Engineers can't target Construction Yards through Fog of War, unless you have a unit there who is in view of it at the time of the...
by eskimo
Mon Jan 28, 2019 10:33 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

Just to be sure, you are talking about the new behaviour in this pre-playtest, and not the buggy behaviour in playtest-20190106? The refinement mentioned was restoring direct feedback, like the cash ticks. Ah, yeah, some confusion going on here maybe? I'm talking about current released playtest. Un...
by eskimo
Mon Jan 28, 2019 7:33 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

It's not direct feedback in sync. My APM isn't high, but not having reliable sound feedback (like the cash tick), is quite a concern.
by eskimo
Mon Jan 28, 2019 7:17 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1600

Re: Unofficial pre-playtest 20180127

I feel the sound changes are less refined, regarding "building". Having no feedback on when youve clicked or pressed a hot key renders the sound confirmation near useless from a tactical perspective (if you like). Out of all the controversial changes ORA has seen, this one is the only one i'm fully ...