Search found 6 matches
- Mon Jul 03, 2017 10:19 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 240732
heres my maps
i dunno how to png or whatever you're doing for images. i dont forum \ reddit stuff much. just openra map link to my maps in question. all my maps are even mirrored equilateral etc. it was annoying as fuck making them before that copy n paste option was implemented in latest update! 2v2 maps Bomberm...
- Mon Nov 21, 2016 6:02 am
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 5492
If I'm not missing something here, you can also change the Bound values in the map.yaml (line 13) so that you'll have a field outside the playable area where you can place your creep power plants. E.g. MapFormat: 11 RequiresMod: ra Title: Name your map here Author: Your name here Tileset: SNOW MapS...
- Sun Nov 20, 2016 5:15 pm
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 5492
So there isn't a way to just set "creep" to have infinite power? Or maybe you could duplicate a power station and set it to very high power and very high shielding, and that may do the job if you don't mind one power station somewhere on the map? That looks to be the only method. But I think you co...
- Sat Nov 19, 2016 5:57 am
- Forum: General Discussion
- Topic: (A bug) - GDI APC uses only one barrel to make fire
- Replies: 2
- Views: 2753
Re: (A bug) - GDI APC uses only one barrel to make fire
In Tiberian Dawn we have APC with two barrels. But that APC uses only the left one to shoot (the splash appears only from the left after each shot). So could the developers fix it to shoot from both barrels at once or at least one by one... if i remember it was something about the original was two\...
- Fri Nov 18, 2016 10:09 pm
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 88092
(promotion idea) Minelayer vehicles can't get promoted, maybe they should though? Like if they lay 15 mines (doesn't have to trigger, would still take some dedication from the player to place that maby) they get twice the mine detection aura and also detect mines even not in line of sight (seen thr...
- Fri Nov 18, 2016 10:03 pm
- Forum: General Discussion
- Topic: map making question about creep turrets and power
- Replies: 8
- Views: 5492
map making question about creep turrets and power
Anyone know how to place creep turrets (obelisks, anti air, missile towers etc) that require power, without having to use power plants? i was told i would need to find out how to do that fancy coding a custom map.yaml. or make a section of the map unavailable \ unviewable \ un everything to players ...