Search found 81 matches
- Fri Sep 11, 2020 2:33 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81635
Re: Dome Tech Revamp
Reads like an Allied players letter to santa.
- Fri Sep 04, 2020 2:05 pm
- Forum: General Discussion
- Topic: Updating RA Official Map Pool
- Replies: 25
- Views: 93629
Re: Updating RA Official Map Pool
If I were to pick the official map pool, it would contain: 1v1 maps - Arid - Badger Hills - Blitz - Borrowed Time - Discovery - Dual Cold Front - Eden Lake - Enclosure - Forgotten Plains - Marigold Town - Mountain Ridge Redux - Pitfight - River Crossing - Snakes and Ladders - Senora - Stanista - The...
- Tue Oct 09, 2018 2:48 am
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 101939
Re: Mechanics, engineers and scrapping and restoring husks
As we got kinda off topic, i'd like to wishlist something that will never happen. A checkbox for "experimental/fun units".Where we would have tested and reasonably balanced extra units in fairly large numbers, like 3 extra per faction. We've seen many players bring cool units into mod maps, and Sir...
- Mon Oct 08, 2018 7:56 am
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 101939
Re: Mechanics, engineers and scrapping and restoring husks
I don't get the whole staying true to the original argument, we have: unit veterancy pillbox veterancy spies that infiltrate buildings to gain unit veterancy (rather than just revealing what's currently being produced) fog of war husks mechanics hijackers flak trucks demo trucks artillery with 12 ce...
- Sun Sep 30, 2018 2:01 pm
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 101939
Re: Mechanics, engineers and scrapping and restoring husks
The discussion was around giving them standard stealth and a 100% chance of crush evasion, to counter the "invisible refblock issue" which is currently present with the phase transport.
- Thu Sep 27, 2018 2:12 pm
- Forum: General Discussion
- Topic: Mechanics, engineers and scrapping and restoring husks
- Replies: 43
- Views: 101939
Re: Mechanics, engineers and scrapping and restoring husks
The hijacker is basically a troll unit, it's a complete roll of the dice and I've never seen it used in competitive play, even if it were fixed, it's a lot less likely to be pulled off successfully than a husk capture, it's just the nature of moving targets that can be microed and are likely to be s...
- Tue Sep 25, 2018 12:09 am
- Forum: General Discussion
- Topic: Release-20180923 - Discussion
- Replies: 35
- Views: 40781
- Mon Sep 10, 2018 1:40 pm
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 69798
Re: Map Design Contest 2018 - Popular Vote
The numbers on my post were intended to correspond to number of points awarded, to clarify:
Dendrophobia - 1 point
Neighbours - 2 points
Beyond Destruction - 3 points
Dendrophobia - 1 point
Neighbours - 2 points
Beyond Destruction - 3 points
- Tue Sep 04, 2018 3:32 pm
- Forum: General Discussion
- Topic: Map Design Contest 2018 - Popular Vote
- Replies: 20
- Views: 69798
Re: Map Design Contest 2018 - Popular Vote
- Dendrophobia
- Neighbours
- Beyond Destruction
- Sat Sep 01, 2018 2:38 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 73209
Re: Using of software programmable macros in competitive games
That would be really good and reduce the 3rd party macro advantage somewhat. As i've not posted in this thread yet, i'm of the stance if it's not in the game then it's not really fair. If some players think that they are at a significant disadvantage not using macros, then that's enough reason to b...
- Wed Aug 29, 2018 3:58 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 878
- Views: 2320096
Re: Send me your replays and I'll cast them!
It’s not that I myself had not been criticised for doing nice an free things in my spare time before. And I wasn’t really harsh, was I? I didn’t know 5A is this short on time, my apologies... I will work around that just fine ;) Perhaps intended context got lost in thought-to-text translation, but ...
- Wed Aug 29, 2018 1:06 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 73209
Re: Using of software programmable macros in competitive games
[...] I hope that gives you some pratical info on what can be acheived. consider this as a preview of my thread ^^ (well, i don't have more function right now but i'll detaile and illustrate those ones better and of course incoming ones), i really want to share what i have done (without giving it o...
- Tue Aug 28, 2018 4:16 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 73209
- Tue Aug 28, 2018 2:25 pm
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 73209
Re: Using of software programmable macros in competitive games
You're using software external to the standard client to glean advantage... What's the difference? If I were to code it, I'd look for a repeated sequence of multiple inputs within a small period of time, so mashing one key wouldn't do it, it'd have to be a combination of inputs happening in a time-f...
- Tue Aug 28, 2018 9:38 am
- Forum: General Discussion
- Topic: Using of software programmable macros in competitive games
- Replies: 63
- Views: 73209
Re: Using of software programmable macros in competitive games
This may be slightly off topic but related to queing..... I really think there should be a "un-que all in tab" button for when you need to quickly change your build. Honestly macros don't bother me. It's like using a speed loader in a shotgun competition. As long as everyone can use it it's fair. I...