Search found 199 matches

by Materianer
Wed Mar 27, 2024 10:02 pm
Forum: General Discussion
Topic: ChronoMads
Replies: 2
Views: 238

Re: ChronoMads

I agree that it is a very strong taktik and sometimes too strong, but Madtanks are not so easy to handle if you use them normal. In my oninion it primarily depends on the map and the team you play against if you rule with the chronomads. there is some tactics that can be terrible, but all got counte...
by Materianer
Tue Mar 26, 2024 1:49 am
Forum: Mapping and Modding
Topic: Add Ants attacks on a map
Replies: 5
Views: 232

Re: Add Ants attacks on a map

Yes i´m pretty sure :lol: i dont think that Luaerrors are listed there and you can use like 99% of old Luacode because luachanges are really rare. If you have a Luacrash it doesnt crash like normal, instead you will have a Message ingame and find an Errormessage in the Lua.log The error on my map is...
by Materianer
Sun Mar 24, 2024 10:09 pm
Forum: Mapping and Modding
Topic: Add Ants attacks on a map
Replies: 5
Views: 232

Re: Add Ants attacks on a map

I think a good way to learn this lua stuff is to read and test other maps with lua code. You could for example try to just copy the lua file from the first map i posted. https://resource.openra.net/maps/56896 It should will work if you add 4 Waypoints to your map then and change the names of the way...
by Materianer
Thu Mar 21, 2024 1:22 am
Forum: Mapping and Modding
Topic: Add Ants attacks on a map
Replies: 5
Views: 232

Re: Add Ants attacks on a map

I started because of the same thing with mapcoding :lol: Here is an example how you can make such an ant walk around and attack. https://resource.openra.net/maps/56896 In this map i added a whole Antrace with the Anthill as a destroyable building, antqueen etc. but the code might be a bit outdated. ...
by Materianer
Wed Jan 08, 2020 1:05 am
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 35902

Re: Naval Revamp - A Red Alert map mod

Have to try this map :D
Punsho wrote:
Tue Jan 07, 2020 6:44 pm
This mod is still missing some art assets, f.e. a jet skis for these poor fellas
You can find a JETSKY: and some other naval stuff in this collection.
https://resource.openra.net/maps/17486/

Inserts naval units are also much awesomeness, the deployable sub and so ;)
by Materianer
Wed Jan 08, 2020 12:10 am
Forum: Mapping and Modding
Topic: Map: Island Hopping Reloaded II - What causes its incompatibility?
Replies: 5
Views: 10541

Re: Map: Island Hopping Reloaded II - What causes its incompatibility?

Waow.. Thanks Materianer, for your extended and very detailed explanation. QUESTIONS: 1 - Where is that OpenRa debug.log located? I've found one in (on Windows 7 64 bits) over here: C:\Users\Ronald\Documents\OpenRA\LOGS\debug.log 2 - This debuglog (the one I mentioned above) showed this lines: 604 ...
by Materianer
Tue Jan 07, 2020 12:22 am
Forum: Mapping and Modding
Topic: Map: Island Hopping Reloaded II - What causes its incompatibility?
Replies: 5
Views: 10541

Re: Map: Island Hopping Reloaded II - What causes its incompatibility?

The first thing what you can do when you have a map is incompatible is taking a look into the debug.log At best you start openra load that map and close the game then to make the log shorter. These messages are often in this file and have nothig to do with your error. MapCache.LoadAsyncInternal ende...
by Materianer
Fri Dec 13, 2019 10:55 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 13892

Re: Need Help to shorten and Improve LUA Script

i had time to do some research, i now understand how and why the # works I dont fully understand how it works but thats okay for me the important thing is that it works ;) the game seems to lag with asa little as 4 bots, prorably because it checks every 5 seconds all available bots and runs this sc...
by Materianer
Sat Dec 07, 2019 1:08 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 261612

Re: A Special Announcement from EA

-- will reveal itself by amount of cells 44 to [ Y = -44 ] (starting from cell [ X = 11 ] and ending in cell [ X = 77 ] and reveal to [ Y = -44 ]) the total size of a map is something like 244 x 244 You should be able to just place buildings outside of the map but i think the unitprocution will be ...
by Materianer
Tue Dec 03, 2019 3:53 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 13892

Re: Need Help to shorten and Improve LUA Script

another Rroblem i encounter when i try to shorten my Script is: when i try to shorten fact = p2.GetActorsByType("fact") pyle = p2.GetActorsByType("pyle") hand = p2.GetActorsByType("hand") afld = p2.GetActorsByType("afld") weap = p2.GetActorsByType("weap") hpad = p2.GetActorsByType("hpad") to buildi...
by Materianer
Fri Jul 26, 2019 10:34 am
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 9470

Re: possible traits of sequences yaml files

Thats the reason why the dinos leave a husk dino.dead in my map.

https://resource.openra.net/maps/31622/
by Materianer
Sun Jul 21, 2019 11:29 am
Forum: Mapping and Modding
Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
Replies: 7
Views: 15087

Re: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory

Materianer you are an evil person haha.. Thx hehe Have you got any tips for us? If you watched my video above you probably saw how much we struggled lol. Yes defend your base with evrey single unit, dont attack the eggs if you just think its a good time now for that. The counterattack from monsters...
by Materianer
Mon Jul 08, 2019 10:09 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 21810

Re: Capture the flag mode

First bit of quick feed back Locking player colours is a bad plan. What is preventing the flag matching the owners colour when being carried away? The problem is that i had troubles to make this map work and had to go a rather hacky way. The flag is in fact no more existent when its taken from a un...
by Materianer
Sat Jul 06, 2019 7:56 pm
Forum: Mapping and Modding
Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
Replies: 7
Views: 15087

Re: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory

I've just updated the map for the latest release if your interested in:

https://resource.openra.net/maps/31977/
by Materianer
Tue Jul 02, 2019 11:47 pm
Forum: Mapping and Modding
Topic: TD Navy Mod-Maps
Replies: 7
Views: 17677

Re: TD Navy Mod-Maps

Printer wrote:
Tue Jul 02, 2019 9:52 pm
Edit: I read the post clearer, so a landing craft captures it. Interesting.
Thats true, in older versions you had to load the transporter with an engie if i remember correctly.