I agree that the different damage per angle can be seen as a problem, but at the same time I feel that it's part of the airstrike's style. Airstrikes are messy in anyway and rely on angles. If you want specific, use the superweapon.
But I do like to think of alternatives, so here goes:
An option ...
Search found 18 matches
- Sat Aug 13, 2016 11:23 am
- Forum: General Discussion
- Topic: [RA] Faster parabombs ?
- Replies: 16
- Views: 20155
- Sat Aug 13, 2016 11:00 am
- Forum: General Discussion
- Topic: [RA Balance] Radar Dome + Allied Radar Jammer
- Replies: 19
- Views: 27778
- Sat Aug 13, 2016 10:45 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57244
- Sat Aug 06, 2016 10:15 am
- Forum: General Discussion
- Topic: [RA] Faster parabombs ?
- Replies: 16
- Views: 20155
- Sat Aug 06, 2016 10:02 am
- Forum: General Discussion
- Topic: [RA Balance] Radar Dome + Allied Radar Jammer
- Replies: 19
- Views: 27778
This is a really strong suggestion tbh. (see quote) Make the radar work more realistically AND useful. So when a radar is built, it pops-up the mini-map. The radar shows unit-movement on the minimap. Multiple radars in multiple bases to extend the range. Plus Stealth units (not subs) show up on the ...
- Sat Aug 06, 2016 9:52 am
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 8147
Thank you Graion.
Based on your advice I've been playing around with PlayerColorPalette but with no luck at all. I either get an error that CalitzMulti0.pal is missing or all my buildings are drawn on the Calitz palette (the TD Temperat palette.)
I also looked at the post you referred to and been ...
Based on your advice I've been playing around with PlayerColorPalette but with no luck at all. I either get an error that CalitzMulti0.pal is missing or all my buildings are drawn on the Calitz palette (the TD Temperat palette.)
I also looked at the post you referred to and been ...
- Sat Aug 06, 2016 9:39 am
- Forum: General Discussion
- Topic: Tesla Boat
- Replies: 14
- Views: 30253
- Sun Jul 24, 2016 8:35 pm
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 8147
- Sat Jul 23, 2016 9:39 am
- Forum: General Discussion
- Topic: Never too early to start playtesting.
- Replies: 25
- Views: 31472
ah yeah I know that option. But I meant for a more location specific way to select infantry. So incase I want my blob of E1, E2, E3 to move forward fast, while tanks stay.
Also the shift-click is screenwide, which sometimes can be a problem, where my ore-field guards should not join the horde into ...
Also the shift-click is screenwide, which sometimes can be a problem, where my ore-field guards should not join the horde into ...
- Sat Jul 23, 2016 8:29 am
- Forum: General Discussion
- Topic: Some of my maps :)
- Replies: 80
- Views: 107203
Love these large maps! All got great design and playability. I actually voted for Hypothermia because of it's complexity and yes, it's nice the way Naval is implemented. Btw, the cliff work, where sea and landcliffs are placed pretty realistic is nicely done.
If my internet connection would allow ...
If my internet connection would allow ...
- Sat Jul 23, 2016 8:09 am
- Forum: General Discussion
- Topic: Never too early to start playtesting.
- Replies: 25
- Views: 31472
Nice job SoScared. Never to early to make some changes 8) .
Just some thoughts I had last night:
1). I agree that Russia needs an AA for their naval fleet, but it's a bit cheesy for the missile sub to shoot it's missiles at airplanes too... Would be nice to put an AA gun on the regular sub? Like ...
Just some thoughts I had last night:
1). I agree that Russia needs an AA for their naval fleet, but it's a bit cheesy for the missile sub to shoot it's missiles at airplanes too... Would be nice to put an AA gun on the regular sub? Like ...
- Sat Jul 23, 2016 6:42 am
- Forum: General Discussion
- Topic: First person Kyrylo
- Replies: 35
- Views: 42317
- Fri Jul 22, 2016 12:23 pm
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 8147
Adding Custom building to map
Hi, hope anyone can help me out with SHP questions. Want to add some TD buildings and units to a RA map.
Trying to add a GDI War Factory. I have looked into a few modded maps, but cannot seem to get any further.
I've got 4 .shp files that I renamed to GRGE (as in Garage)
GRGE.shp
GRGE2.shp (the ...
Trying to add a GDI War Factory. I have looked into a few modded maps, but cannot seem to get any further.
I've got 4 .shp files that I renamed to GRGE (as in Garage)
GRGE.shp
GRGE2.shp (the ...
- Tue Jul 19, 2016 10:00 am
- Forum: General Discussion
- Topic: Just a little observation
- Replies: 31
- Views: 30330
- Mon Jul 18, 2016 7:02 am
- Forum: Competitions and Events
- Topic: Map Design Contest - The Results
- Replies: 20
- Views: 25161