Search found 248 matches

by FRenzy
Thu Nov 15, 2018 11:33 am
Forum: General Discussion
Topic: RAGL Frontline Reports :: S06.4
Replies: 4
Views: 137

Re: RAGL Frontline Reports :: S06.4

Great read as usual netnazgul !
by FRenzy
Fri Nov 02, 2018 8:39 pm
Forum: Mapping and Modding
Topic: Bold Balance Playtest Maps
Replies: 43
Views: 4776

Re: Bold Balance Playtest Maps

I had the project of doing a 2v2 naval map, probably using your rules.
Never had the time so far, but I hope soon !
by FRenzy
Wed Oct 31, 2018 4:49 pm
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 272

Re: Misc thoughts

Yes, here's a suggestion I made in the discord #playtesting channel. http://i.imgur.com/qzAAioo.png The colors might not be optimal, but the idea is to : - make information more distinguishable between teams - simplify and reduce the amount of text, by regrouping similar information EDIT : for more ...
by FRenzy
Wed Oct 31, 2018 8:54 am
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 272

Re: Misc thoughts

8. Tooltips for superpowers. Same as before: it would be nice to check whose player/team a certain nuke refers to. Now that you raised that issue, I never really knew how it worked, so I took a closer look : The way superpowers are displayed are by order of the player list (when you press Esc). So ...
by FRenzy
Tue Oct 30, 2018 11:33 pm
Forum: General Discussion
Topic: Misc thoughts
Replies: 11
Views: 272

Re: Misc thoughts

1. Spy power down ability Other options : - One spy shuts downs at certain percentage / or amount of power. For instance : -20% /or -500 in power. - A spy only shuts downs facilities in a certain radius (base defenses, radar, production slow down of nearby structures, ...) - Add an infiltration del...
by FRenzy
Mon Oct 29, 2018 5:18 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 137
Views: 84626

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Nice new 2v2 map by eskimo : "Merciless"
https://resource.openra.net/maps/29355

Image
by FRenzy
Thu Oct 25, 2018 7:24 am
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 137
Views: 84626

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated the map "Frostmourne" to v7 : "This is a modded map containing two additions : - Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR) - Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)" https://forum.openra.ne...
by FRenzy
Sat Oct 13, 2018 6:03 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 137
Views: 84626

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Updated the map "Diffraction" to v4 :
viewtopic.php?p=307796#p307796

Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).

Enjoy :)
by FRenzy
Tue Oct 09, 2018 3:48 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 137
Views: 84626

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Hello there, I've finished and published my 3v3 maps : Daybreak and Frostmourne. Daybreak - https://forum.openra.net/viewtopic.php?p=307706#p307706 Frostmourne - https://forum.openra.net/viewtopic.php?p=307761#p307761 I've been inspired by N/a's addition of Adv. PP in his maps to add various captura...
by FRenzy
Mon Oct 08, 2018 6:53 pm
Forum: Mapping and Modding
Topic: Questions ...
Replies: 2
Views: 120

Re: Questions ...

Thanks Sleipnir, apparently it did the trick !

Replaced "Faction: england" with "Faction: ukraine" for the paras.
by FRenzy
Mon Oct 08, 2018 5:26 pm
Forum: Mapping and Modding
Topic: Questions ...
Replies: 2
Views: 120

Questions ...

Hello there ! Quick questions about mapping ... - How to make a neutral, capturable refinery not spawn an unwanted harvester ? - How to make a capturable airfield give all the related superpowers (including parabombs) ? Currently, seems to depends on the player's faction (Allies don't get anything) ...
by FRenzy
Sun Jul 01, 2018 6:59 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 4
Views: 245

Re: 1v1 map compilation (cross mods)

Done !
by FRenzy
Sat Jun 30, 2018 11:53 am
Forum: Mapping and Modding
Topic: Introducing : MapTools
Replies: 10
Views: 529

Re: Introducing : MapTools

Matt, this is because the tools only operate on tile-basis, without taking into account the entire sprite. It would be theoritically possible to further enhance it, by building a matching table of mirrored tiles, etc ... However, this wouldn't work on a lot of RA sprites, such as rivers, beaches, ma...
by FRenzy
Fri Jun 29, 2018 9:31 pm
Forum: Mapping and Modding
Topic: Introducing : MapTools
Replies: 10
Views: 529

Re: Introducing : MapTools

Playing around with the tools :

- Desert Rats mirroring, two versions :

Image

Image
by FRenzy
Fri Jun 29, 2018 8:24 am
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 4
Views: 245

Re: 1v1 map compilation (cross mods)

Yeah that might need a new topic