Search found 268 matches
- Mon Dec 05, 2016 6:24 pm
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 26163
Thanks Klaas ! That's really great With my very poor programming skills, I managed to take on, and get out some results from it. Tried out with the Masters Division of Season 1, here's what it gives : COUNTRIES : ('germany', 'england', 'france', 'russia', 'ukraine') Wins : 4, 16, 5, 17, 21 Losses : ...
- Mon Dec 05, 2016 11:18 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 26163
For numbers one could look at the current RAGL masters league wins of random players, how often they win with soviets vs. allies. You could also look at the other leagues and see how often the players pick allies over soviets. The replay file should save this data, so maybe I'll write some script i...
- Mon Dec 05, 2016 11:14 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 26163
It seems that there is/was a philosophy to make the allies the a strong defensive, weak offense faction versus the aggressive strong offence soviets I think it's kinda true. Soviets have the firepower, whether it's Russia or Ukraine. I'd also point out that Soviets are more mobile, and with good mi...
- Mon Dec 05, 2016 7:39 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 882
- Views: 2446667
Holly molly ! :eek: Great match ! I though that late demo truck would have been the game-changer, since it killed most of your army, but you still managed to continue. The second one wasn't effective, that shows how much demo trucks are a hit-or-miss unit. I like to see Ukraine VS Ukraine match-ups ...
- Mon Dec 05, 2016 7:22 am
- Forum: General Discussion
- Topic: Producing dogs
- Replies: 4
- Views: 2958
Does your idea come from defending against spies, where you'd need to dog-spam your base ? I think it would induce balance issues though. Dogs are already an infantry unit (very fragile indeed, but still if lucky can deal a lot of damage to enemy troops), so it would be double infantry production fo...
- Mon Dec 05, 2016 7:17 am
- Forum: General Discussion
- Topic: Why no stance cycling for yaks?
- Replies: 1
- Views: 1754
- Mon Dec 05, 2016 7:16 am
- Forum: General Discussion
- Topic: Spy in RA
- Replies: 6
- Views: 4184
"as allied player spys should disguise them if i' m not totally wrong."
Currently spies do nothing vs spies.
https://github.com/OpenRA/OpenRA/issues/12443
Currently spies do nothing vs spies.
https://github.com/OpenRA/OpenRA/issues/12443
- Mon Nov 28, 2016 8:17 pm
- Forum: Competitions and Events
- Topic: RAGL: Play of the Season
- Replies: 50
- Views: 40226
RAGL-S02-MINION-R03-HAN-FRE Game on Tourney Island. Tech VS expansion. Han goes for a tech rush, to rush a shockies blob. Fortunately repelled it, thanks to seeing it in time ahead, and by overproducing Hinds. Then locking down in his base, even from sea. Not my best game ever, but maybe worth looki...
- Mon Nov 28, 2016 1:31 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 15236
- Sun Nov 27, 2016 12:14 pm
- Forum: General Discussion
- Topic: RA Shock Trooper Defense
- Replies: 8
- Views: 5740
- Sat Nov 26, 2016 3:33 pm
- Forum: General Discussion
- Topic: Increasing tile size of allied defenses
- Replies: 2
- Views: 2789
- Mon Nov 21, 2016 7:32 pm
- Forum: General Discussion
- Topic: Do shock troopers need another buff?
- Replies: 2
- Views: 2511
- Mon Nov 21, 2016 2:00 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 15236
- Mon Nov 21, 2016 1:58 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 15
- Views: 10957
@SMIFFGIG What I mean by "light" is a wheeled, non-tracked vehicle, therefore not considered as tanks. Light tank is considered as a tank in the engine, same for APC. They both have heavy armor and tracks, it makes sense physically that they can crush sandbags. Although I understand your point, but ...
- Sun Nov 20, 2016 5:31 pm
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 15
- Views: 10957
@zinc : Oh ok I didn't understand it that way. Then yes I agree walls can be helpful in that case. @SMIFFGIG : I'm not quite sure about making sandbags non-crushable : it still is mainly anti-infantry and light vehicles. Otherwise they'd become OP early game, you could wall off your entire base, way...