Search found 9 matches

by libbmaster
Wed Nov 22, 2017 2:58 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5490

You need to define enemys in the map.yaml Then you can attack the unit D'oh! Of course I missed that. Heh... the color is because you load cnc|rules/campaign-palettes.yaml Maybe its better if you test with a nod enemy, creeps are supposed to be noncombatants and the shroud remove didnt work because...
by libbmaster
Wed Nov 22, 2017 12:36 am
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5490

Hi the () is definitly needed for the function call in world loaded You also need to define what creeps is with Creeps = Player.GetPlayer("Creeps") the waypoints are right in the yaml? You are welcome here if you need help http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20361 I hope i will ...
by libbmaster
Tue Nov 21, 2017 7:58 pm
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5490

Okay, tried again and got a crash. Here's my lua file: Patrol = { "jeep" } PatrolPath = { Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location } SendPatrol = function() Reinforcements.Reinforce(Creeps, Patrol, PatrolPath, 15, function(vehicle)...
by libbmaster
Tue Nov 21, 2017 7:25 pm
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5490

You define your SendPatrol function, but never call it from anywhere! The game interacts with your script through the WorldLoaded function, which is called once at game start, the Tick function, which is called once per game tick, and through any callbacks that you bind to triggers. Adding somethin...
by libbmaster
Tue Nov 21, 2017 6:16 pm
Forum: Mapping and Modding
Topic: Need help scripting maps
Replies: 8
Views: 5490

Need help scripting maps

I've been trying to set up some simple missions in an attempt to get familiar with OpenRA, and I'm having a really frustrating time. The tutorial on the github wiki hasn't been very helpful either. Basically, I'm trying to make the simplest map possible: A humvee ("jeep") assigned to team creeps spa...
by libbmaster
Sat Mar 25, 2017 8:06 pm
Forum: General Discussion
Topic: Toxic community.
Replies: 52
Views: 83447

Early radar is another thing. I mean they aren't even rushing air. They just want a radar for some reason... I haven't played multi-player in this game but: I find radar to be extremely useful for maintaining map awareness, and jumping my camera around the battlefield. Additionally, many games prov...
by libbmaster
Wed Aug 31, 2016 12:13 am
Forum: Competitions and Events
Topic: Map Design Contest - The Results
Replies: 20
Views: 15846

Super-duper late here but: congratulations to the winners! I've got plenty of study material here if want to up my game. I can't believe how professional desert rats looks, it certainly deserved its win. EDIT: here's a suggestion for next time: maybe only do one category at a time (only 2v2 maps, or...
by libbmaster
Wed Mar 30, 2016 11:57 am
Forum: Competitions and Events
Topic: Map Design Contest
Replies: 32
Views: 22270

Hello libbmaster, Your screenshots should be located at: Documents>OpenRA>Screenshots>ra>release-20151224 The optimal way to get a picture of your whole map is to simply open it in the map editor and choose the furthest zoom level and snap a picture. This may not work so well with all maps however....
by libbmaster
Wed Mar 30, 2016 1:42 am
Forum: Competitions and Events
Topic: Map Design Contest
Replies: 32
Views: 22270

How am I supposed to get a screen shot of the whole map?

My screenshot command does not seem to work. (Well, I'm not sure: I can't find the screen shot folder!)

Would a picture of the map with players on it be acceptable?