After the tile has been placed the software has to draw a new tile: a NR tile and it has to be placed 436pixels lower and 101 pixels to the left.
Luckily it's not that complicated. The OpenRA templates always align to map cells so offsets only need to take cells into account, not pixels.
Now ...
Search found 13 matches
- Sun Jun 26, 2016 2:45 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Wed Jun 15, 2016 7:47 am
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
I think you have some good ideas there, noobmapmaker. I'll look more into that when adding water and adding the other cliff types. One thing you have to keep in mind with that system too is you'd need a way to specify the location of each end, so it'd probably be more verbose and complicated. But it ...
- Tue Jun 14, 2016 7:04 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Mon Jun 13, 2016 2:11 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
Thanks. What you mention could be possible. The way it works now is it uses a jitter factor. You can see the third picture in my blog post has almost no jitter, cliffs tend to go straight, while the first and last have high jitter. You can adjust the settings, and the higher jitter % means a larger ...
- Fri Jun 10, 2016 10:34 am
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Fri Apr 15, 2016 11:23 am
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
It's probably difficult if you're not familiar with the programs. There's a guide on the OpenRA Wiki here.
I'd like to create builds if it's needed to get enough testers but not sure how to do that well right now, so I'm just trying to get people who can compile at first.
I'd like to create builds if it's needed to get enough testers but not sure how to do that well right now, so I'm just trying to get people who can compile at first.
- Fri Apr 15, 2016 10:11 am
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Tue Mar 22, 2016 1:40 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Mon Mar 21, 2016 1:30 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
Here's a little progress update. Not much to show but better than nothing: http://thomasvanderberg.nl/blog/progress-1/
Screenshot with debris placement in RA1:

Screenshot with debris placement in RA1:

- Tue Mar 08, 2016 9:53 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Thu Mar 03, 2016 6:51 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Thu Mar 03, 2016 2:08 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
- Thu Mar 03, 2016 12:08 pm
- Forum: General Discussion
- Topic: Generating maps in OpenRA
- Replies: 30
- Views: 32245
Generating maps in OpenRA
Hey all,
I recently starting working on procedurally generated maps in OpenRA. I made a blog post about it:
http://thomasvanderberg.nl/blog/generating-maps-in-openra/
You can reply to this thread and I'll try to answer any questions or feedback.
Here's a screenshot of it to make this post a bit ...
I recently starting working on procedurally generated maps in OpenRA. I made a blog post about it:
http://thomasvanderberg.nl/blog/generating-maps-in-openra/
You can reply to this thread and I'll try to answer any questions or feedback.
Here's a screenshot of it to make this post a bit ...