If I assume Marn's setup is right, the the default animations with 50 TickRate should suffice.
You also don't need to edit the SHP, there is the explicit Frames: tag which can be used instead of Start/Length, even stuff like Frames: 4, 5, 6, 6, 7, 7 would work.
So you can tell it in what order to ...
Search found 51 matches
- Fri Jun 03, 2016 6:15 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1381093
- Fri Jun 03, 2016 6:12 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57256
So I am in my process of my Tiberian Sun map port, and converting stock Tiberian Sun to OpenRA is giving me a lot of headaches, just by all the little differences as well as things missing from OpenRA; for example, Tiberium here apparently doesn't like gradients. :stressed: Little things like this ...
- Wed Jun 01, 2016 8:39 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1381093
Not sure how it messes up the charge animation. At 1 initial and 65 reload it fires as soon as the white bright tip is gone and begins its charge animation again. I don't see any glitches or weird animations happening. (Unless I misunderstood what you mean.)
Yeah that's just the thing, obelisk is ...
Yeah that's just the thing, obelisk is ...
- Wed Jun 01, 2016 3:09 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1381093
- Wed Jun 01, 2016 2:25 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 38547
- Wed Jun 01, 2016 1:51 am
- Forum: General Discussion
- Topic: MiG with Air-Air Missiles
- Replies: 30
- Views: 34045
I would suggest to make a custom map, grab another player and test squad vs squad battles, migs vs longbows.
Migs are already made out of paper, have to reload, and it's next to impossible to suicide them in to blobs so I don't see how adding aa could ruin everything.
Plus it's a huge investment ...
Migs are already made out of paper, have to reload, and it's next to impossible to suicide them in to blobs so I don't see how adding aa could ruin everything.
Plus it's a huge investment ...
- Tue May 31, 2016 12:45 pm
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 38547
- Tue May 31, 2016 11:31 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57256
Okay...so I fired up FinalSun today, and already I'm having my first problem: that is the preliminary test map I converted over to OpenRA can't stop crashing. In particular when I turn on Disable visibility checks or build a radar. It also doesn't want to be opened up in OpenRA's map editor.
Yeah ...
Yeah ...
- Tue May 31, 2016 10:28 am
- Forum: Mapping and Modding
- Topic: [Tiberian Sun] marn edition
- Replies: 24
- Views: 38547
- Mon May 30, 2016 7:09 am
- Forum: General Discussion
- Topic: Question about Blossom Trees
- Replies: 4
- Views: 6631
- Mon May 30, 2016 6:21 am
- Forum: General Discussion
- Topic: Question about Blossom Trees
- Replies: 4
- Views: 6631
- Sun May 29, 2016 2:55 pm
- Forum: General Discussion
- Topic: Red Alert Balance Discussion [Release-20160508]
- Replies: 50
- Views: 85039
- Sun May 29, 2016 2:38 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57256
Would you be interested making a TS map sometime D: ? I would be willing to give it a try. The map roster when playing your TS mod felt very wanting. Haven't touched Final Sun in over a decade though, so I don't know what it's like.
It's the same as it's been for the past decade :)
It's up to you ...
It's the same as it's been for the past decade :)
It's up to you ...
- Sun May 29, 2016 2:34 pm
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 159601
I assumed FiveAces flew cross country to visit someone, is he back early D: ?
- Sun May 29, 2016 1:25 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57256