Search found 390 matches

by SirCake
Wed Nov 24, 2021 9:18 pm
Forum: General Discussion
Topic: RAOT - Balance Proposal
Replies: 3
Views: 267

Re: RAOT - Balance Proposal

In vanilla RA a pillbox is smoking rubble with one V2 shot.
How far have we strayed ..

I like the goals of your mods. More volatitility is cool for interesting game situations.
by SirCake
Thu Oct 07, 2021 7:18 pm
Forum: General Discussion
Topic: Github decoding help request
Replies: 1
Views: 663

Re: Github decoding help request

Hello Ronald, 1. best you look at closed pull requests - those are little or big packages one or more authors have contributed to the project. See: https://github.com/OpenRA/OpenRA/pulls?q=is%3Apr+is%3Aclosed you can look at the author and reviewers and you get a good idea who was working on those t...
by SirCake
Thu Nov 12, 2020 8:06 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 48
Views: 23364

Re: SirCake's Mod/map Haven

Hey guys, wanted to give a final update on my modded maps, since I decided not to support them further for the next release or beyond. They shall now slowly fall into disrepair ;P So you have still some time to try them out until the OpenRA team comes around with another release. I had fun creating ...
by SirCake
Tue Sep 29, 2020 7:25 am
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 7
Views: 2318

Re: Translation support currently disabled...please activate it

you missed xcc mixer, which allows importing and exporting from mix files. somewhere on ppm forums. But openRA does not rely on mix files. you can add any new content without mix files. The prime reason why it is not possible to translate is that "THERE CAN ONLY BE ONE!" language at the same time in...
by SirCake
Mon Sep 28, 2020 1:31 pm
Forum: General Discussion
Topic: Translation support currently disabled...please activate it
Replies: 7
Views: 2318

Re: Translation support currently disabled...please activate it

Ronald, Command and conquer (TM) red alert was published in 1996 and translated to many languages, audio files(voices and sounds), videos and in-game unit names included. This is not an achievement of OpenRA, but of C&C RA. So there are files out there you can use to get localized voices and unit ic...
by SirCake
Fri Sep 25, 2020 6:29 am
Forum: Mapping and Modding
Topic: Which parts can/should a SDK mod affect?
Replies: 2
Views: 1127

Which parts can/should a SDK mod affect?

Hi Guys, I have a general question about the OpenRa project code. Currently I want to change some part of the map editor logic and which information it loads from a terrain template. I'm editing the OpenHv project for this, but it also could be any other mod project. So far I have managed to add new...
by SirCake
Thu Sep 24, 2020 12:37 pm
Forum: General Discussion
Topic: Dune 2000 Panel
Replies: 5
Views: 2010

Re: Dune 2000 Panel

Hi Swedberg, It's the other way around, only RA mod is very popular, all other mods have only a few players. RA is the go-to mod if you "just wanna play right now", because there are always enough people online. D2k folks often enjoy bot-bashing with friends. However, there are some people for playe...
by SirCake
Thu Sep 24, 2020 6:38 am
Forum: Mapping and Modding
Topic: OpenHV
Replies: 27
Views: 11742

Re: OpenHV

Any intel what the changes include? ;)
by SirCake
Wed Sep 23, 2020 8:45 am
Forum: General Discussion
Topic: [Solved] - OpenRA - GameEngine - Looking for the Actor Overview
Replies: 4
Views: 1404

Re: OpenRA - GameEngine - Looking for the Actor Overview

I think dynamic is the wrong word. But yes once loaded into openRA (by executing the program) the actors are static and cannot change their abilities or their behaviour. You can turn off some of their abilities with RequiresCondition: and GrantCondition*:(or similar) properties which are truly dynam...
by SirCake
Wed Sep 23, 2020 6:29 am
Forum: General Discussion
Topic: [Solved] - OpenRA - GameEngine - Looking for the Actor Overview
Replies: 4
Views: 1404

Re: OpenRA - GameEngine - Looking for the Actor Overview

If you are looking for the entities placeable in a map, then the map editor (main menu > extras > map editor) shows you a complete list of those in the side bar. If you are looking for a text-based definition of those, you can find them in the respective mod folder openra > mods > ra/td/d2k > rules....
by SirCake
Tue Sep 22, 2020 7:31 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 56
Views: 17051

Re: RAGL through the seasons

Looking at the harvesters built only may be deceiving, since refs come with a harvester, too.
Can you show us how win rates look if the ref-harvesters are included?
by SirCake
Fri Sep 18, 2020 4:19 pm
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 5160

Re: Dome Tech Revamp

Obviously the harvester is poorly microed, it could have easily be put to work closer to the AA gun, denying the mig any angle of attack. Also, as a mig-veteran like me knows, you can 2-shot a harvester with 2 migs (2 attack runs), not 3 shot/burst. Migs can also easily be deterred by rocket soldier...
by SirCake
Fri Sep 18, 2020 6:42 am
Forum: General Discussion
Topic: Dome Tech Revamp
Replies: 17
Views: 5160

Re: Dome Tech Revamp

Come on, competitive games rarely see high tech. It's tanks+inf all game.

A Mig is basically a flying rocket soldier with limited ammo and a close combat attack.
by SirCake
Sat Sep 12, 2020 6:23 pm
Forum: General Discussion
Topic: Dune 2000 Panel
Replies: 5
Views: 2010

Re: Dune 2000 Panel

Hi ysgamor,

you can change the UI-Scale to 150%, then the panels in-game are bigger.
Open the main menu > settings > display > Ui-Scale dropdown.
(only possible in fullscreen mode I think).

Cheers

PS: if you are looking for dune players, sunday is good day for dune (on discord and in the lobby)!