Search found 4 matches
- Sat Jan 16, 2016 10:15 am
- Forum: Competitions and Events
- Topic: OpenRA: Tiberium Dawn 1v1 League Rules/Signups
- Replies: 22
- Views: 17338
This would be easier if there was some shared calendar that adjusted for time-zones where one could mark availability. I'm interested, I'll figure out my availability in UTC when I wake Edit: Generally I'm available in the morning in the United States on Saturday and Sunday, PM me here. I'll get on ...
- Sat Jan 16, 2016 8:35 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 951922
Is there a resource describing the AI or the relevant parts of the code? I can think of some small behavior changes that would improve skirmish AI immensely. The AI is defined in yaml, so you should be able to find it in your OpenRA install: "OpenRA/mods/cnc/rules/ai.yaml". Thank you so much, I'll ...
- Sun Jan 10, 2016 5:31 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 951922
@AoA I have been playing the hell out of AI skirmishes. TD seems to be more challenging than RA. Strangely, the AI is really inept at dealing with other AI but is persistent when it comes to fighting me. I sometimes observe all AI skirmises and they are really really stupid. The last one of those I ...
- Thu Jan 07, 2016 2:38 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 951922
First post here, just wanted to express my gratitude for OpenRA. I just got done with a FOUR HOUR skirmish against four AI players on an 8 player map. I was almost killed off twice, had my second base eliminated twice before the third barely made it, finally giving me the edge to win. I must have be...