New revision(2017-08-05) is already out: http://resource.openra.net/maps/22395/
Had to place a forth tree on the "safe" tiberium field, and just re-calibrate the economic distribution of the map after I realised how out of whack the extra trees made it. Basically, players who left their spawn ...
Search found 30 matches
- Sat Aug 05, 2017 4:40 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Sat Aug 05, 2017 1:31 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1381133
I had someone point this out to me during one of my map tests, that right now bridges are so weak they take basically nothing to destroy; even small arms fire can destroy them like it's nothing, like a small squad of 10 minigunners will down a bridge in 3 seconds flat. This was a map where I didn't ...
- Wed Aug 02, 2017 2:19 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Wed Jul 26, 2017 5:34 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Fri Jun 30, 2017 10:03 pm
- Forum: General Discussion
- Topic: Why do you play OpenRA?
- Replies: 17
- Views: 21776
For the most part I missed out on the first generation c&c games; only experiencing them through awkward and incomplete pirated versions and the PS1 games. Being that I wasn't conscious of online multiplayer as a thing until mid-2002 either I certainly missed out on their online scenes as well. So ...
- Mon May 15, 2017 8:49 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Wed Apr 12, 2017 7:13 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Fri Mar 17, 2017 3:11 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
One of the things I really love about your map and what makes it a bit unique is the lack of a tree on the safe tib. Not many maps incorporate this and it kind of forces the player to be thinking ahead rather than sticking to a build. A hope to see more maps with nuances like this I'll keep this in ...
- Wed Mar 15, 2017 10:32 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Sat Feb 25, 2017 2:31 am
- Forum: General Discussion
- Topic: The Huey is now complete
- Replies: 29
- Views: 175827
- Sat Aug 13, 2016 11:45 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Sat Aug 13, 2016 12:30 am
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
New revision, already:
http://resource.openra.net/maps/15676/
Tiberium harvesting layout for both natural expansions should now be balanced.
http://resource.openra.net/maps/15676/
Tiberium harvesting layout for both natural expansions should now be balanced.
- Fri Aug 12, 2016 3:59 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269
- Tue Jun 07, 2016 10:04 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1381133
Ehh... I would miss the dreaded charge-up sound of the obelisk if it were to be removed entirely, as it has always been its defining characteristic that inspired terror in every player who stepped too close to one. Maybe only half the charge-up time to mitigate some of the targeting headaches, and ...
- Fri Jun 03, 2016 5:23 pm
- Forum: General Discussion
- Topic: Maps by the One and Only (ACM!)
- Replies: 26
- Views: 57269