I think im correct in saying that Pillboxes are comparitivly weak when attacking buildings.
Be interesting to see a battle between 3 basic pillboxes and two flame turrets
anyone got the full stat line for both ?, might be worth posting here for comparison
Search found 73 matches
- Fri Jan 15, 2016 11:08 pm
- Forum: General Discussion
- Topic: Pricing of flame tower and pillbox
- Replies: 5
- Views: 4695
- Fri Jan 15, 2016 10:29 pm
- Forum: General Discussion
- Topic: Marketingplan OpenRA part II
- Replies: 30
- Views: 22831
Computer games , the past, the future ? ....its always worth watching stuff like this as it gives you an outsiders view, helps avoid group think etc http://www.bbc.co.uk/iplayer/episode/p03064m1/the-computer-programme-1-its-happening-now openRA is still in alpha, its wise to let people know this in ...
- Fri Jan 15, 2016 5:58 pm
- Forum: General Discussion
- Topic: Maximum number of players openRA can support in a singlegame
- Replies: 4
- Views: 4027
- Fri Jan 15, 2016 5:56 pm
- Forum: General Discussion
- Topic: Age of kings style audible commands
- Replies: 6
- Views: 4968
most RTS games support text chat some like Age of Kings integrate 'audio samples' too I cant think of an RTS game which uses ' audio chat ' to its maximum potential...its a feature that has great potential Ive used Ventrilo, Roger wilco etc in the past, audio chat servers that run in the bacground, ...
- Fri Jan 15, 2016 5:41 pm
- Forum: General Discussion
- Topic: Age of kings style audible commands
- Replies: 6
- Views: 4968
Age of kings style audible commands
Age of kings style audible commands 14 , "start the game allready" ....afk player get yer butt back in here OK we dont need the taunts, but a dozen well thought out WAV's would help game hosts "ready up" "spot and team" "North vs South " "East Vs west " "pass the soup" In age of kings WAV/ audio fil...
- Fri Jan 15, 2016 5:26 pm
- Forum: General Discussion
- Topic: openRA minimap Team colour AND number
- Replies: 0
- Views: 3892
openRA minimap Team colour AND number
openRA in game lobby minimap design PLAYER TEAM NUMBER (not just player colour) needs to be added to the minimap (mouse over for team number is inadeqaute, and thoroughly tedious) ive lost count of the number of times we have had 'spot n team' issues because the PLAYER TEAM NUMBER isnt on the map ab...
- Fri Jan 15, 2016 3:53 pm
- Forum: General Discussion
- Topic: Maximum number of players openRA can support in a singlegame
- Replies: 4
- Views: 4027
Maximum number of players openRA can support in a singlegame
Q Whats the Maximum number of players openRA can support in a singlegame ?
Right now, and in the current game engine if that number is higher ?
Right now, and in the current game engine if that number is higher ?
- Fri Jan 15, 2016 3:32 pm
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 21927
Good design = good design Thats all im passionate about ref I look forward to considering your mockups and test implementation of how this would look and act inside OpenRA. Have some codework done allready, ill post some screen shots when i have time (and i have something thats a 'keeper' design wi...
- Tue Jan 12, 2016 1:08 am
- Forum: General Discussion
- Topic: Redalert Colour picker design
- Replies: 15
- Views: 21927
Don Norman: The three ways that good design makes you happy https://www.youtube.com/watch?v=RlQEoJaLQRA The current colour picker scrapes a pass but much better designs allready exist . The best colour pickers for RTS games are designed with speed , clarity & simplicity in mind. The current colour p...
- Tue Jan 12, 2016 12:26 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30310
OpenRA is competing for attention with every other human activity not just other Redalert variants, RTS game or computer games in general Approx 2 billion people have the resources and knowledge to play a game like openRA The Pareto principle , 80 20 rule https://en.wikipedia.org/wiki/Pareto_princi...
- Mon Jan 11, 2016 3:59 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30310
ref Hmmm actually maybe a whole tutorials series, "professional style" Agreed The best kind of marketing isnt marketing at all Great community tools and rescources FTW ref Advanced / pro tactics (maybe that should stay secret :p lol ) ...was just thinking that myself lol to die by the mastercrafted ...
- Mon Jan 11, 2016 3:56 am
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 98806
- Mon Jan 11, 2016 3:28 am
- Forum: General Discussion
- Topic: OpenRa Tutorial
- Replies: 30
- Views: 21180
@ray Good quality audio is essential for videos [/b] Iffy sound can ruin a pixel perfect video and make it unwatchable or unenjoyable to watch. A realy good quality microphone is essential, maintaining mouth to mic distance is key and using a pop filter helps too. Many cameras have built in microph...
- Sun Jan 10, 2016 1:24 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 871
- Views: 1626234
- Sun Jan 10, 2016 12:35 am
- Forum: General Discussion
- Topic: Creating a marketingplan for OpenRA
- Replies: 47
- Views: 30310
Another obvious method is uploading to you tube etc games with quality comentaries If its fun to watch...its prolly fun to play futher still 'Advanced video tutorials, tactics and strategies. This is not so easy as the game balance is constantly changing (endless development hell) Ultimately openRA...