Jazz, thanks for all you have done thusfar, ofcourse nothing can last forever!
But glad to see you do still have our backs with RAGL and Tournament servers!
Search found 24 matches
- Wed Apr 25, 2018 4:58 pm
- Forum: General Discussion
- Topic: So long and thanks for the food!
- Replies: 4
- Views: 12303
- Wed Apr 11, 2018 8:26 pm
- Forum: General Discussion
- Topic: Masters level player for tutorial map wanted
- Replies: 8
- Views: 5685
Well this sounds interesting! My late(-ish) reply is cuz I dont check the forums often, but if you want to get some help you could easily contact me on Discord! I dont know for sure what kind of specific missions you want developed, but I could maybe help with creating medium-high skill exercises, s...
- Thu Oct 26, 2017 9:58 am
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 73203
So, your opponent has made an effort to come to your base (thats time disadvantage), killing your army and/or your base defenses. And after that you still want it to be possible to defend that same base with 20% assets count? How's that justified? Take it to the other extreem, play Barf, get Barfed...
- Wed Oct 25, 2017 6:41 pm
- Forum: General Discussion
- Topic: How do you rate the new RA release?
- Replies: 73
- Views: 73203
Greetings Commanders, let me also give my 2 cents on the topic. I don't do forums that often as I mostly find them to much talk, not enough action. Also Voted 4 because the game hasnt ended up being an actual disgrace, but still having gone slightly backwards because of the changes etc. I personally...
- Wed Aug 16, 2017 3:49 pm
- Forum: Competitions and Events
- Topic: The Dark Tournament
- Replies: 82
- Views: 80761
Gatekeeper reporting in for Combat Duty! Unknown maps, shroud on, monsters in the dark, Dear lord this is gonna be goooood. If this wasn't big enough a mindfuck already I'd say make all the players use a smurf name, so no one knows who their actual opponent is as well xDD Ofcourse they'd have to inf...
- Thu Jun 08, 2017 7:06 pm
- Forum: General Discussion
- Topic: Harvesters
- Replies: 10
- Views: 8025
There is also an issue when you transfer harvesters to a new location by clicking on the new ref your issue: Harv is mining cell X, gets manually send to Ref Y, unloads, travels back to cell X -> as per its script (Last cell harvested) and continues its regular script (Harvesting field X, followed ...
- Wed Jun 07, 2017 5:42 pm
- Forum: General Discussion
- Topic: Harvesters
- Replies: 10
- Views: 8025
I was thinking about harv AI a while back and think I found something that might improve their behavior: Currently: Harvesters scan for ore once they spawn/finish WF waypoint, load their bays, move to a ref, dump and move back to the cell they were in once they filled up. They only rescan for ore af...
- Mon Jun 05, 2017 10:52 am
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert 1vs1 Tournament (tm) 2017
- Replies: 75
- Views: 77084
- Tue Mar 07, 2017 5:09 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 20031
Thanks for all the input fellow Commanders! To me the whole why and how of the "unexpected" changes became clear to me after SoS and me had a chat about this whole ordeal after Stream yesterday. Though I still kept this thread running, primarily for the people to be informed. I am curious to see whe...
- Mon Mar 06, 2017 9:48 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 20031
Looking back at it, maybe we should actually try to breed a few more weird, but well playable maps. Just imagine how annoyed you can make your opponent who you think is 20X stronger than you by picking such a map to your own slight advantage. ^^ I just don't wanna see small maps/short possible rush ...
- Mon Mar 06, 2017 9:45 pm
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 20031
On the subject of getting a better mappool (for RAGL etc.)
Dear SoScared & Other readers, For Christmas I would like a pony. But not everyone gets what they want, so lets get over that. It’s hard to form a stable mappool, as there are many MANY factors to comply with. But looking back, the mappool “ship†has drastically changed course when looking at t...
- Mon Nov 21, 2016 8:22 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14630
Finally a thread worthy of signing in for to drop comments on (Looks towards the shittalk thread while still laughing about certain stupidities) So, in random chaotic order, my two(hundred) cents: First of all: There is never enough time to do all the micro! So make sure you split you attention prop...
- Sun Jul 31, 2016 2:10 pm
- Forum: Competitions and Events
- Topic: Big Team Tournament. Scores / Teams / Info
- Replies: 35
- Views: 28386
- Mon Jul 11, 2016 2:37 pm
- Forum: Competitions and Events
- Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
- Replies: 39
- Views: 31148
Gatekeeper reporting in for combat duty! Do we already know who the teamcaptains are gonna be this year? Blackened, all kinds of matches can and will be played during the BTT. You have the choice of playing any match-up you and your opponend(s) (and teammates) feel like playing. Refusing to play too...
- Sat Jun 25, 2016 8:58 pm
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert Tourney Sign ups (closed)
- Replies: 49
- Views: 39446