Search found 44 matches

by pulse
Sat May 14, 2016 5:28 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

PersianImmortal wrote: I'm sorry you couldn't be bothered to read it.
I agree, that was dumb of me.

The only reason I'm pissed is because the game was great as it was (for me). But hey, it's not my game and it's not my call.

I don't have to like it though.
by pulse
Sun May 08, 2016 11:22 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

@ACM We're all entitled to opinion. Mine is that this is a terrible update for TD. Perhaps the balance changes made 1v1 matches slightly more tight in principle, but at the same time they completely washed out the dynamics of 2v2 and 3v3 matches. It's like if I was in a Quake community and one day t...
by pulse
Sun May 08, 2016 8:52 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

What it does is it turns a dynamic and expansion-based game into a static, tower defense game. I played a number of Tank700 matches and I absolutely hate the gameplay it brings to table. I'm sorry to the developers, I'm sure you put a lot of work into it but I feel it should remain a mapmod and noth...
by pulse
Sun May 08, 2016 3:19 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

My feedback is that it sucks
by pulse
Sun May 08, 2016 3:16 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

It's a mod for TD that screws up the gameplay by having the MCV cost 4000 and require a repair pad, plus some minor changes that are also useless in my opinion. I hate this mod but apparently this is now the game

Worst idea ever, the game was perfect as it was

Bye I guess
by pulse
Sun May 08, 2016 3:05 pm
Forum: General Discussion
Topic: Tank700 sucks
Replies: 21
Views: 17269

Tank700 sucks

Thanks for changing everything about the game overnight without notice

I already uninstalled, this is bullshit
by pulse
Wed Jan 27, 2016 9:46 am
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 15735

Btw, links are screwed up. Choose latest revision of each map before downloading.
by pulse
Wed Jan 20, 2016 6:58 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 60362

Not sure if this will work :D

Image
by pulse
Wed Jan 20, 2016 6:17 pm
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 13954

Wow .. looks great!
by pulse
Wed Jan 20, 2016 6:07 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 60362

One more attempt from me

I just wanted to go for a clean simple look. You can always just attach a box to the bottom or the sides and fill that with text, I think.

Image
by pulse
Wed Jan 20, 2016 2:14 pm
Forum: General Discussion
Topic: OpenRA Marketingplan part III - executing the plans
Replies: 73
Views: 60362

Contribooting ;)

Image
by pulse
Tue Jan 19, 2016 9:06 pm
Forum: Mapping and Modding
Topic: New User-Interface for CnC
Replies: 24
Views: 25525

Contributing ideas

Image
by pulse
Tue Jan 19, 2016 12:16 am
Forum: General Discussion
Topic: Yellows Game: No One's Space
Replies: 8
Views: 6075

Looks awesome!

What is it written in?
by pulse
Tue Jan 19, 2016 12:15 am
Forum: General Discussion
Topic: Marketingplan OpenRA part II
Replies: 30
Views: 22798

noobmapmaker wrote: Hope you will do some further tries. Not as a part of the marketingplan, but as a next step
Yeah I think the staff doesn't want to go with a modern/flat/responsive/etc. design (based on conversations on IRC I've had with them), so it's a bit pointless to do any more tries.
by pulse
Wed Jan 13, 2016 9:54 pm
Forum: General Discussion
Topic: Marketingplan OpenRA part II
Replies: 30
Views: 22798

I had an idea for the main website design so I prototyped it a bit, check it here

The overwhelming opinion on IRC is that's it's too CnCnet-like - I can't disagree :D

I might do some more prototypes if I have some time