Search found 95 matches

by Inq
Thu Jun 23, 2022 4:55 am
Forum: Competitions and Events
Topic: Combined Arms Tournament - 21st May
Replies: 23
Views: 41514

Re: Combined Arms Tournament - 21st May

https://www.youtube.com/watch?v=uknzzQXcju8&t

Thanks to all who took part! Special thanks to Kaution for casting and Darkademic for organising! :)
by Inq
Sun May 08, 2022 5:31 am
Forum: Competitions and Events
Topic: Combined Arms Tournament - 21st May
Replies: 23
Views: 41514

Re: Combined Arms Tournament Roll Call

J!NX wrote:
Thu May 05, 2022 12:25 am
Will there be any rules or last minute balances to this tourney? Or can we expect to play with all of the units in the current version (0.81) ?
It will be played on 0.82, which should be released sometime today to give people a chance to practice for the tournament without further changes.
by Inq
Fri Jan 10, 2020 4:15 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 54786

Re: Mod: C&C: Combined Arms

Combined Arms has been updated for 2020.

Image

Download here: https://www.moddb.com/mods/command-conq ... darms-0-60
by Inq
Wed Jan 08, 2020 6:40 pm
Forum: Mapping and Modding
Topic: How many frames does a new shp unit need?
Replies: 2
Views: 8023

Re: How many frames does a new shp unit need?

32 is generally a smooth rotation & optimal, some units in RA have 16 such as the ships.
by Inq
Fri Dec 27, 2019 1:37 pm
Forum: Mapping and Modding
Topic: Traits "Health" & "Harvester" changeable by condition?
Replies: 2
Views: 7843

Re: Traits "Health" & "Harvester" changeable by condition?

There is no way to do either of those without using a workaround or custom code.

Killself with a condition & "Transform" DamageTypes, then SpawnActorOnDeath with the "Transform" DamageType would be one way of working around it.
by Inq
Sun Nov 24, 2019 7:25 pm
Forum: General Discussion
Topic: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?
Replies: 2
Views: 14499

Re: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?

Depends how/if the art files are encrypted. but yes, it would be fairly straight forward. Ignoring the legality of it. However probably best not upset people at EA considering they released these games for free & it would draw unwanted attention to OpenRA as a pirate game platform. The same reason t...
by Inq
Thu Oct 03, 2019 4:42 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 3
Views: 9227

Re: Design new countries for RA

Perhaps Turkey could have some Soviet units as a faction bonus? & poorer at combat but cheaper to produce infantry.

https://www.cnbc.com/2019/07/08/turkey- ... nings.html
by Inq
Sun Jul 14, 2019 4:57 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 17701

Re: Back to the roots

My bad then, I thought it was possible. Just being confused with being affected by low power.
by Inq
Sat Jul 13, 2019 6:37 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 17701

Re: Back to the roots

While some points here have merit, I don’t think faction stat bonuses is a good method to pursue. In the original RA half of these bonuses didn’t even work & some were even detrimental. (The Russian bonus was a 10% price discount but it didn’t effect production time) It also leads to difficulty bala...
by Inq
Thu Jul 04, 2019 4:52 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 54786

Re: Mod: C&C: Combined Arms

Combined Arms Lite is available for those that want it. It's a less feature heavy & hopefully more stable version of my mod Combined Arms. :D https://www.moddb.com/mods/command-conquer-combined-arms/news/combined-arms-lite-first-release https://media.moddb.com/images/members/5/4113/4112225/profile/s...
by Inq
Sat Jun 08, 2019 9:11 am
Forum: General Discussion
Topic: « Classic » OpenRA ?
Replies: 8
Views: 16810

Re: « Classic » OpenRA ?

netnazgul wrote:
Fri Jun 07, 2019 12:04 pm
Dasha wrote:
Fri Jun 07, 2019 5:18 am
Thanks for your replies. Indeed I saw this mod but it seemed abandonned.
Even if it looked abandoned (which it is not AFAIR, just not being updated to main branch *that* frequently), it is fully operational and usable!
I just downloaded & played it. Seems perfectly functional to me.
by Inq
Fri Nov 23, 2018 12:51 am
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 8467

Re: LUA script to force AI to build in a certain Order

A workaround could be using yaml prerequisite & condition systems. For instance you could clone the refinery (make it only available to the specific bot/faction) & make ai build Powerplant then Refinery & then refinery 2 before it can unlock other buildings. You’d need to clone most of the bots tech...
by Inq
Wed Nov 21, 2018 10:05 am
Forum: General Discussion
Topic: Implications of the C&C Remastered collection for OpenRA
Replies: 9
Views: 21338

Re: Implications of the C&C Remastered collection for OpenRA

I'm hoping C&C Remastered gets released after the whole Generals 2 fiasco for one thing... EA are sitting on a lot of money with the C&C franchise, but they have been pushing it too far from the original concept & making dreadful decisions along the way, like allowing C&C 4 to go ahead. I really hop...
by Inq
Thu Sep 13, 2018 7:19 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 54786

Re: Mod: C&C: Combined Arms

0.52.3 Released, No major changes,
fixes critical errors with Linux versions & content installer. 8)

https://www.moddb.com/mods/command-conq ... einstaller
by Inq
Sat Sep 08, 2018 12:58 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 33
Views: 54786

Re: Mod: C&C: Combined Arms

You can grab the 0.51 test version @ https://github.com/Inq8/CAmod/releases :) Its quite simply a rough copy of 0.5 upgraded to the latest playtest with installers! . (Should be playable on Windows,Mac,Linux!) :bana: (I have tested the appimage on Linux & it works but you'll need to download and pla...