Search found 90 matches

by Inq
Sun Nov 24, 2019 7:25 pm
Forum: General Discussion
Topic: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?
Replies: 2
Views: 1309

Re: Wouldn't it be rather simple to load C&C remaster assets into OpenRA?

Depends how/if the art files are encrypted. but yes, it would be fairly straight forward. Ignoring the legality of it. However probably best not upset people at EA considering they released these games for free & it would draw unwanted attention to OpenRA as a pirate game platform. The same reason t...
by Inq
Thu Oct 03, 2019 4:42 pm
Forum: Mapping and Modding
Topic: Design new countries for RA
Replies: 4
Views: 1300

Re: Design new countries for RA

Perhaps Turkey could have some Soviet units as a faction bonus? & poorer at combat but cheaper to produce infantry.

https://www.cnbc.com/2019/07/08/turkey- ... nings.html
by Inq
Sun Jul 14, 2019 4:57 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 1125

Re: Back to the roots

My bad then, I thought it was possible. Just being confused with being affected by low power.
by Inq
Sat Jul 13, 2019 6:37 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 1125

Re: Back to the roots

While some points here have merit, I don’t think faction stat bonuses is a good method to pursue. In the original RA half of these bonuses didn’t even work & some were even detrimental. (The Russian bonus was a 10% price discount but it didn’t effect production time) It also leads to difficulty bala...
by Inq
Thu Jul 04, 2019 4:52 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

Combined Arms Lite is available for those that want it. It's a less feature heavy & hopefully more stable version of my mod Combined Arms. :D https://www.moddb.com/mods/command-conquer-combined-arms/news/combined-arms-lite-first-release https://media.moddb.com/images/members/5/4113/4112225/profile/s...
by Inq
Sat Jun 08, 2019 9:11 am
Forum: General Discussion
Topic: « Classic » OpenRA ?
Replies: 8
Views: 1311

Re: « Classic » OpenRA ?

netnazgul wrote:
Fri Jun 07, 2019 12:04 pm
Dasha wrote:
Fri Jun 07, 2019 5:18 am
Thanks for your replies. Indeed I saw this mod but it seemed abandonned.
Even if it looked abandoned (which it is not AFAIR, just not being updated to main branch *that* frequently), it is fully operational and usable!
I just downloaded & played it. Seems perfectly functional to me.
by Inq
Fri Nov 23, 2018 12:51 am
Forum: Mapping and Modding
Topic: LUA script to force AI to build in a certain Order
Replies: 5
Views: 848

Re: LUA script to force AI to build in a certain Order

A workaround could be using yaml prerequisite & condition systems. For instance you could clone the refinery (make it only available to the specific bot/faction) & make ai build Powerplant then Refinery & then refinery 2 before it can unlock other buildings. You’d need to clone most of the bots tech...
by Inq
Wed Nov 21, 2018 10:05 am
Forum: General Discussion
Topic: Implications of the C&C Remastered collection for OpenRA
Replies: 9
Views: 1703

Re: Implications of the C&C Remastered collection for OpenRA

I'm hoping C&C Remastered gets released after the whole Generals 2 fiasco for one thing... EA are sitting on a lot of money with the C&C franchise, but they have been pushing it too far from the original concept & making dreadful decisions along the way, like allowing C&C 4 to go ahead. I really hop...
by Inq
Thu Sep 13, 2018 7:19 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

0.52.3 Released, No major changes,
fixes critical errors with Linux versions & content installer. 8)

https://www.moddb.com/mods/command-conq ... einstaller
by Inq
Sat Sep 08, 2018 12:58 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

You can grab the 0.51 test version @ https://github.com/Inq8/CAmod/releases :) Its quite simply a rough copy of 0.5 upgraded to the latest playtest with installers! . (Should be playable on Windows,Mac,Linux!) :bana: (I have tested the appimage on Linux & it works but you'll need to download and pla...
by Inq
Sat Sep 01, 2018 4:54 am
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

I might try change AI factories to the TD production model, while keeping player factories the same. Thus letting them pump out units faster. (Units from every factory/barracks) Might make it harder Still won’t solve the horrible pathing & indecisiveness... (especially air units) The amount of times...
by Inq
Sun Aug 26, 2018 11:39 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

Just a heads up - if you are experiencing a lot of crashes, try disabling the “Hardware Cursors” checkbox in the options menu. This is a temporary fix till I find out what is causing it & can release an update. Alright i will jot down what map and factions i was playing as. As of what i can remember...
by Inq
Thu Aug 23, 2018 9:55 pm
Forum: Mapping and Modding
Topic: Mod: C&C: Combined Arms
Replies: 26
Views: 6891

Re: Mod: C&C: Combined Arms

Hey thanks for playing / testing it, I have another crash report related to “Hardware Cursors” so you could try play with that enabled or disabled in the options menu & let me know if it crashes. (Selecting units etc) If you don’t get crash logs, if you could you still note things like what map it w...
by Inq
Fri Aug 17, 2018 11:56 pm
Forum: General Discussion
Topic: Hijacking husks
Replies: 6
Views: 902

Re: Hijacking husks

In the original husks didn’t exist...

If he did hijack husks instead surely he would be a “Salvager” not a “Hijacker”