Ah, now I see. That did the trick.
Thx!
Search found 10 matches
- Tue Dec 12, 2017 7:19 pm
- Forum: Mapping and Modding
- Topic: problem scripting short team modus in LUA
- Replies: 2
- Views: 2143
- Sat Dec 09, 2017 10:22 am
- Forum: Mapping and Modding
- Topic: problem scripting short team modus in LUA
- Replies: 2
- Views: 2143
problem scripting short team modus in LUA
Hello, I'm trying to make a 4v4 map. Teams are fixed and tied to positions top vs bottom inside the yaml. That works. What I'm looking for is a 'Short GTeam Modus' where the whole team loses once one of its members loses. So far, that's what I got: MissionSurvive = { } Gamers = { ...
- Sun Oct 25, 2015 8:31 pm
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7078
- Wed Oct 21, 2015 6:35 pm
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7078
- Sun Oct 18, 2015 4:05 pm
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7078
Hi guys, after some tries I decided to go with the solution abcdefg30 proposed. But 2 more questions: a) is it possible to have multiple locations as an owner of a map? It's quite dull to have the actors spawned 4 times. b) is there an actor that reveals only fow but not the shroud? 'camera' seems t...
- Sun Oct 11, 2015 4:10 pm
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7078
Re: Revealing Shroud for parts of the map
You can either do a lua script So I decided to go that way. What I have so far: River = { 80, 80, 79, 78, etc. } RevealCoord = function(pos, gamer) for i=1,#gamer do ??? what to do here ??? end end WorldLoaded = function() north = { } south = { } for i ...
- Sun Oct 11, 2015 11:04 am
- Forum: Mapping and Modding
- Topic: Revealing Shroud for parts of the map
- Replies: 7
- Views: 7078
Revealing Shroud for parts of the map
Hi guys, I'm trying to build a map with an north-south-conflict. There are 4 positions in the north and 4 in the south. They are separated by a river that flows more or less in the middle from east to west. The following is what I want to do: I want to reveal the shroud (but not fow) in the northern...
- Sat Aug 22, 2015 6:06 am
- Forum: Competitions and Events
- Topic: OpenRA Team FFA Tournament 14h - 15 august
- Replies: 61
- Views: 86020
- Mon Aug 10, 2015 4:09 pm
- Forum: Competitions and Events
- Topic: OpenRA Team FFA Tournament 14h - 15 august
- Replies: 61
- Views: 86020
- Mon Jul 27, 2015 3:18 pm
- Forum: Competitions and Events
- Topic: OpenRA Team FFA Tournament 14h - 15 august
- Replies: 61
- Views: 86020
Hi, some questions about the tournament: a) what map will be played? Will there be a map pool or such a thing depending on # of teams? b) how will the locations on the maps be assigned to teams? c) do we use the latest playtest or the release version? d) a word about map settings (money/tech level/f...