Search found 10 matches

by HeimSpiel
Tue Dec 12, 2017 7:19 pm
Forum: Mapping and Modding
Topic: problem scripting short team modus in LUA
Replies: 2
Views: 2143

Ah, now I see. That did the trick.

Thx!
by HeimSpiel
Sat Dec 09, 2017 10:22 am
Forum: Mapping and Modding
Topic: problem scripting short team modus in LUA
Replies: 2
Views: 2143

problem scripting short team modus in LUA

Hello, I'm trying to make a 4v4 map. Teams are fixed and tied to positions top vs bottom inside the yaml. That works. What I'm looking for is a 'Short GTeam Modus' where the whole team loses once one of its members loses. So far, that's what I got: MissionSurvive = { } Gamers = { ...
by HeimSpiel
Sun Oct 25, 2015 8:31 pm
Forum: Mapping and Modding
Topic: Revealing Shroud for parts of the map
Replies: 7
Views: 7078

I finally managed to achieve what I wanted. For those who may need a similar thing: I removed all cameras from the yaml and into the lua. At the beginning of the match, the cameras are created dynamically with a trigger that kills them after a few seconds: CamPosNorth = { CPos.New(9,0),...
by HeimSpiel
Wed Oct 21, 2015 6:35 pm
Forum: Mapping and Modding
Topic: Revealing Shroud for parts of the map
Replies: 7
Views: 7078

My current situation is the following: I have a bunch of Actors in map.yaml ... Actor1101: camera Owner: Multi0 Location: 189,216 ... What I try to do is to kill all those camera actors a second after map start with the following lua script DoFoW = function() for i = 0,7 do CurPlayer = Playe...
by HeimSpiel
Sun Oct 18, 2015 4:05 pm
Forum: Mapping and Modding
Topic: Revealing Shroud for parts of the map
Replies: 7
Views: 7078

Hi guys, after some tries I decided to go with the solution abcdefg30 proposed. But 2 more questions: a) is it possible to have multiple locations as an owner of a map? It's quite dull to have the actors spawned 4 times. b) is there an actor that reveals only fow but not the shroud? 'camera' seems t...
by HeimSpiel
Sun Oct 11, 2015 4:10 pm
Forum: Mapping and Modding
Topic: Revealing Shroud for parts of the map
Replies: 7
Views: 7078

Re: Revealing Shroud for parts of the map

You can either do a lua script So I decided to go that way. What I have so far: River = { 80, 80, 79, 78, etc. } RevealCoord = function(pos, gamer) for i=1,#gamer do ??? what to do here ??? end end WorldLoaded = function() north = { } south = { } for i ...
by HeimSpiel
Sun Oct 11, 2015 11:04 am
Forum: Mapping and Modding
Topic: Revealing Shroud for parts of the map
Replies: 7
Views: 7078

Revealing Shroud for parts of the map

Hi guys, I'm trying to build a map with an north-south-conflict. There are 4 positions in the north and 4 in the south. They are separated by a river that flows more or less in the middle from east to west. The following is what I want to do: I want to reveal the shroud (but not fow) in the northern...
by HeimSpiel
Sat Aug 22, 2015 6:06 am
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 86020

I very much liked the shoutcast. Thx!
by HeimSpiel
Mon Aug 10, 2015 4:09 pm
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 86020

HeimSpielRot (it., gen_X) wants to enter round 3.

HeimSpielBlau (hausmo, Blackstone) goes into round 3, too.
by HeimSpiel
Mon Jul 27, 2015 3:18 pm
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 86020

Hi, some questions about the tournament: a) what map will be played? Will there be a map pool or such a thing depending on # of teams? b) how will the locations on the maps be assigned to teams? c) do we use the latest playtest or the release version? d) a word about map settings (money/tech level/f...