Search found 126 matches

by Mo
Sun Sep 24, 2023 8:39 pm
Forum: Competitions and Events
Topic: The Dark Tournament VII
Replies: 9
Views: 13556

Re: The Dark Tournament VII

Sign me up, I'm in!
by Mo
Sun Apr 10, 2022 2:16 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 12 - Map Contest
Replies: 20
Views: 21030

Re: Red Alert Global League: Season 12 - Map Contest - Voting Now Open!

3 pts: Monsoon
2 pts: Subjugated
1 pt: Dover
by Mo
Sat Apr 02, 2022 3:14 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 12 - Map Contest
Replies: 20
Views: 21030

Re: Red Alert Global League: Season 12 - Map Contest

I submit the following map:

1) Sullied Valleys
https://resource.openra.net/maps/45296/

Big up the naval presence. RAGL needs to see battleship action.

EDIT: Re-read the rules so removed one of them which featured before in RAGL.
by Mo
Sun Jul 11, 2021 11:34 am
Forum: Competitions and Events
Topic: Open League
Replies: 15
Views: 48638

Re: Open League

Orb wrote:
Sat Jul 10, 2021 8:14 pm
Mo wrote:
Sat Jul 10, 2021 3:27 pm
May I recommend the map "Outward Gumption" for the 6 player FFA. It gets crazy plays for FFA:

https://resource.openra.net/maps/25163/
That looks good, yeah we'll add it.
Awesome stuff, get ready for mayhem ;)
by Mo
Sat Jul 10, 2021 3:27 pm
Forum: Competitions and Events
Topic: Open League
Replies: 15
Views: 48638

Re: Open League

May I recommend the map "Outward Gumption" for the 6 player FFA. It gets crazy plays for FFA:

https://resource.openra.net/maps/25163/
by Mo
Sun Nov 08, 2020 12:32 am
Forum: Competitions and Events
Topic: Re: Red Alert Global League: Season 10 - Registrations
Replies: 23
Views: 34701

Re: Re: Red Alert Global League: Season 10 - Registrations

I'm in, sign me up!

Back to the minions I go after relegation :P
by Mo
Fri Apr 24, 2020 12:13 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Registrations
Replies: 30
Views: 74014

Re: Red Alert Global League: Season 9 - Registrations

I was away for so long I missed the re-confirm :o

Is it still too late to confirm?
by Mo
Sun Apr 05, 2020 11:18 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 27
Views: 34342

Re: Naval Revamp - A Red Alert map mod

Sadly very few good naval maps exist, mostly because naval in Red Alert is garbage. Can you give (us) a few map-design guidelines (for others) about: - What map design elements do make up a good OpenRA naval map? - The DO and the DON'T when designing naval maps? From my experience, there's a few th...
by Mo
Sun Apr 21, 2019 5:38 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 867
Views: 1533025

Re: Send me your replays and I'll cast them!

The first game between Bain and I on Aqueduct for the the minor finals was an amazing one. I'm sure he's sent the replay across to you by now.
by Mo
Sun Oct 21, 2018 10:07 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 252051

Re: A Special Announcement from EA

Many people have already made great points, such as suggestions with RA2, feel like RA1, and the 1000s of hours balancing. What I’ll add is: - consider implementing Esports into it. OpenRA with RAGL and tournaments have been fun to observe as spectators and be a part of. Esports is a growing trend s...
by Mo
Sat Oct 06, 2018 11:49 am
Forum: General Discussion
Topic: Angmarian Mapping Beaurau
Replies: 20
Views: 15220

Re: Angmarian Mapping Beaurau

Where do maps get decided whether they get added to the next map pool or not? I've seen my 6 player map take off and it seems to be popular: https://resource.openra.net/maps/25163/ I think what's made this one nice is the replayability aspect as it allows for 6+ spawn configurations: 1. FFA 2. Left ...
by Mo
Sat Oct 06, 2018 11:39 am
Forum: General Discussion
Topic: The Ref Sell change.
Replies: 4
Views: 6128

Re: The Ref Sell change.

Refinery sell cost was reduced, because producing refinery gives you refinery and an ore truck, but with the sell giving back full 50% of its cost it meant you just have an ore truck for free. This skews the lategame where you use free building production queue to build up economy as it's both chea...
by Mo
Sat Oct 06, 2018 11:28 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 67547

Re: Mechanics, engineers and scrapping and restoring husks

What if you gave the hijacker a 10 cell radius of seeing nearby moving vehicles? This would allow them to choose their prey more easily. On the flip side, it may negatively be used for scouting armies if all they see are moving tanks. So this mechanism would need to be worked out and balanced. I thi...