Search found 18 matches
- Fri Aug 14, 2015 5:45 pm
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
- Fri Aug 14, 2015 2:11 am
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
- Fri Aug 14, 2015 1:53 am
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
Got some cool updates if anyone is interested. I've added a few new units to change the game balance up a bit. As part of my quest to make infantry groups more effective in the late game, I've added a new trim model of Mammoth for the GDI, which only carries short-range anti-infantry missiles but ca...
- Thu Aug 13, 2015 10:01 pm
- Forum: Mapping and Modding
- Topic: Grant multiple prerequisites?
- Replies: 4
- Views: 4114
- Thu Aug 13, 2015 9:56 pm
- Forum: Mapping and Modding
- Topic: Grant multiple prerequisites?
- Replies: 4
- Views: 4114
Thanks! I did that and it works perfectly for the GDI. The airstrike ability just doesn't show up for Nod, though. Here's what I'm working with: FACT: [snip] ProvidesPrerequisite@buildingname: ProvidesPrerequisite@gdiair: Prerequisite: gdiair Race: gdi ProvidesPrerequisite@nodair: Prerequisite: noda...
- Thu Aug 13, 2015 7:21 pm
- Forum: Mapping and Modding
- Topic: Grant multiple prerequisites?
- Replies: 4
- Views: 4114
Grant multiple prerequisites?
Is it possible to make a building provide multiple prerequisites? Specifically I'm trying to make it so that the construction yard grants a prerequisite to the GDI race and another to the Nod race, thereby allowing me to use the same HQ building to give different airstrikes to the two races. Is this...
- Thu Aug 13, 2015 5:05 pm
- Forum: Mapping and Modding
- Topic: Question about upgrades and veterancy
- Replies: 1
- Views: 2406
Question about upgrades and veterancy
I know it's possible to allow upgrades that give veterancy by default, but how does one do this? I'm not so clear on how the GainsExperience trait actually manages XP or decides when someone gets an upgrade.
- Sun Jul 26, 2015 6:58 pm
- Forum: Mapping and Modding
- Topic: Is there a practical way to switch unit palettes?
- Replies: 6
- Views: 5040
Graion, you are a hero. It's still giving me a bit of an issue with the non-remapped colors (I tried setting both the palette and PlayerPalette under RenderSprites to the RA palette and remapped version respectively, but I guess that just overrides the PlayerPalette with a static one), but it's not ...
- Sun Jul 26, 2015 5:45 pm
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
- Sat Jul 25, 2015 7:13 pm
- Forum: Mapping and Modding
- Topic: Is there a practical way to switch unit palettes?
- Replies: 6
- Views: 5040
Thanks, guys! Graion, that sounds like exactly what I need. I'm assuming the PaletteFromFile trait goes in the palettes.yaml in a similar format to the rest ("PaletteFromFile@[name]:" followed by the filename etc., but where does PlayerHighlightPalette go, and how is it used? I assumed it goes in pl...
- Fri Jul 24, 2015 8:00 pm
- Forum: Mapping and Modding
- Topic: Is there a practical way to switch unit palettes?
- Replies: 6
- Views: 5040
Is there a practical way to switch unit palettes?
I'm trying to copy a unit's shp between RA and TD, but I'm not sure what the best way to change the palette is (I'm using XCC Mixer, albeit not skillfully). My backup plan is just to create a photoshop action to open each image, cut the pixels, change the color table, and then paste them back in (wh...
- Wed Jul 22, 2015 2:39 pm
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
- Wed Jul 22, 2015 3:43 am
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
I am a noob and uploaded the file without the updated mod.yaml, so it was pointing to places that didn't exist. Whoops. Here is the correct download link.
And thanks for the support, Norman_!
And thanks for the support, Norman_!
- Wed Jul 22, 2015 3:03 am
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
- Tue Jul 21, 2015 10:24 pm
- Forum: Mapping and Modding
- Topic: [Mod] A little doohickey I'm working on
- Replies: 14
- Views: 11366
[Mod] A little doohickey I'm working on
So this may be of absolutely no interest to anyone (which is fine by me, this is mostly a personal project), but I'm working on a small, currently unnamed mod to change the gameplay dynamics of Tiberian Dawn drastically, and I thought people might be interested in checking it out. I realize this isn...