Search found 18 matches

by thebestwes
Fri Aug 14, 2015 5:45 pm
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

I'll post the download link at some point this weekend. I have to polish a few things first and I'd like to try and get it working with the newest playlets.
by thebestwes
Fri Aug 14, 2015 2:11 am
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

Also, feel free to do whatever you want with those cameos. They're not my images anyway (it's like a 75/25 real photography to my pixelart ratio), and I'd love to see them put to better use than this dinky little project.
by thebestwes
Fri Aug 14, 2015 1:53 am
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

Got some cool updates if anyone is interested. I've added a few new units to change the game balance up a bit. As part of my quest to make infantry groups more effective in the late game, I've added a new trim model of Mammoth for the GDI, which only carries short-range anti-infantry missiles but ca...
by thebestwes
Thu Aug 13, 2015 10:01 pm
Forum: Mapping and Modding
Topic: Grant multiple prerequisites?
Replies: 4
Views: 4114

I took out the Race attribute, and it still only gives me the GDI airstrike ability. Is it just that you can't have a structure give more than one type of airstrike?
by thebestwes
Thu Aug 13, 2015 9:56 pm
Forum: Mapping and Modding
Topic: Grant multiple prerequisites?
Replies: 4
Views: 4114

Thanks! I did that and it works perfectly for the GDI. The airstrike ability just doesn't show up for Nod, though. Here's what I'm working with: FACT: [snip] ProvidesPrerequisite@buildingname: ProvidesPrerequisite@gdiair: Prerequisite: gdiair Race: gdi ProvidesPrerequisite@nodair: Prerequisite: noda...
by thebestwes
Thu Aug 13, 2015 7:21 pm
Forum: Mapping and Modding
Topic: Grant multiple prerequisites?
Replies: 4
Views: 4114

Grant multiple prerequisites?

Is it possible to make a building provide multiple prerequisites? Specifically I'm trying to make it so that the construction yard grants a prerequisite to the GDI race and another to the Nod race, thereby allowing me to use the same HQ building to give different airstrikes to the two races. Is this...
by thebestwes
Thu Aug 13, 2015 5:05 pm
Forum: Mapping and Modding
Topic: Question about upgrades and veterancy
Replies: 1
Views: 2406

Question about upgrades and veterancy

I know it's possible to allow upgrades that give veterancy by default, but how does one do this? I'm not so clear on how the GainsExperience trait actually manages XP or decides when someone gets an upgrade.
by thebestwes
Sun Jul 26, 2015 6:58 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 5040

Graion, you are a hero. It's still giving me a bit of an issue with the non-remapped colors (I tried setting both the palette and PlayerPalette under RenderSprites to the RA palette and remapped version respectively, but I guess that just overrides the PlayerPalette with a static one), but it's not ...
by thebestwes
Sun Jul 26, 2015 5:45 pm
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

None taken! Thanks for the heads-up. I'll add that to the to-do list.

Apologies to reaperrr for the similarity. I'm fairly new to the community and didn't realize that was a thing.
by thebestwes
Sat Jul 25, 2015 7:13 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 5040

Thanks, guys! Graion, that sounds like exactly what I need. I'm assuming the PaletteFromFile trait goes in the palettes.yaml in a similar format to the rest ("PaletteFromFile@[name]:" followed by the filename etc., but where does PlayerHighlightPalette go, and how is it used? I assumed it goes in pl...
by thebestwes
Fri Jul 24, 2015 8:00 pm
Forum: Mapping and Modding
Topic: Is there a practical way to switch unit palettes?
Replies: 6
Views: 5040

Is there a practical way to switch unit palettes?

I'm trying to copy a unit's shp between RA and TD, but I'm not sure what the best way to change the palette is (I'm using XCC Mixer, albeit not skillfully). My backup plan is just to create a photoshop action to open each image, cut the pixels, change the color table, and then paste them back in (wh...
by thebestwes
Wed Jul 22, 2015 2:39 pm
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

Which version of OpenRA are you using? Try using the latest playtest. I'm consistently getting it to work there. There seems to be a compatibility issue with the older versions that I'm currently sorting out.

And thanks, Graion Dilach! That's exactly what I needed!
by thebestwes
Wed Jul 22, 2015 3:43 am
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

I am a noob and uploaded the file without the updated mod.yaml, so it was pointing to places that didn't exist. Whoops. Here is the correct download link.

And thanks for the support, Norman_!
by thebestwes
Wed Jul 22, 2015 3:03 am
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

Whoops, made a dingus mistake and it crashes. I'll fix it tomorrow.
by thebestwes
Tue Jul 21, 2015 10:24 pm
Forum: Mapping and Modding
Topic: [Mod] A little doohickey I'm working on
Replies: 14
Views: 11366

[Mod] A little doohickey I'm working on

So this may be of absolutely no interest to anyone (which is fine by me, this is mostly a personal project), but I'm working on a small, currently unnamed mod to change the gameplay dynamics of Tiberian Dawn drastically, and I thought people might be interested in checking it out. I realize this isn...