Search found 249 matches

by Graion Dilach
Thu Sep 12, 2019 4:43 pm
Forum: Mapping and Modding
Topic: How can I change the color / tileset of a map
Replies: 11
Views: 161

Re: How can I change the color / tileset of a map

Notepad++ is commonplace for Windows. YAMLs are just shiny text files anyway - the reason plain Notepad wouldn't work with them, is because OpenRA uses Linux line ending and Notepad show the whole text as one really long line as a result.

I got used to Komodo Edit in the last few years myself though.
by Graion Dilach
Thu Sep 12, 2019 4:15 am
Forum: Mapping and Modding
Topic: How can I change the color / tileset of a map
Replies: 11
Views: 161

Re: How can I change the color / tileset of a map

If it's the color brightness alone - map lighting is a thing now, so just use GlobalLightingPaletteEffect.
by Graion Dilach
Sun Aug 04, 2019 6:17 pm
Forum: General Discussion
Topic: Vision range for units (fog of war, shroud)
Replies: 7
Views: 341

Re: Vision range for units (fog of war, shroud)

Yes, most of the units have bigger weapon ranges than sight ranges. This sounds odd at first, but people got used to it and promotes units used exclusively for sight.
by Graion Dilach
Tue Jul 23, 2019 7:20 pm
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 412

Re: possible traits of sequences yaml files

RenderSprites->Scale is a fucking hack which should have been removed ages ago to prevent lazy people relying on it. Providing properly resized 2D artwork is not a workaround but an actual thing people should do in the first place.
by Graion Dilach
Mon Jul 15, 2019 4:46 am
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 773

Re: Back to the roots

Yeah, apparently I mixed it with radar domes - which makes it more arbitrary than I had expected. Powerdown in TS was a tool against power sniping - via temporally powering down high tier structures until you can rebuild your own power and switching one penalty (low power slowdown) for another (losi...
by Graion Dilach
Sun Jul 14, 2019 9:04 am
Forum: Mapping and Modding
Topic: How to change the Loading Screen Symbols in CnC
Replies: 2
Views: 256

Re: How to change the Loading Screen Symbols in CnC

Another option is to just revert to the RA loadscreen.
by Graion Dilach
Thu Jul 11, 2019 8:06 pm
Forum: General Discussion
Topic: Back to the roots
Replies: 12
Views: 773

Re: Back to the roots

Power down: The rest are AFAIK not really a big deal, but this one I have notes to add. A) Powerdown didn't existed in RA2, only in TS. The YR community-patches-for-modders (NPatch/Ares) reenabled it though but in WW RA2/YR, the underlying code was incorporated into Chrono Legionairre temporal weap...
by Graion Dilach
Mon Jul 01, 2019 7:42 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 116855

Re: TD balance thread

Mesacer wrote:
Sat Jun 29, 2019 5:42 pm
the plane will spawn at consistent distance from the airstrip.
This one sounds the more preferable IMO - the other option could be jarring after matches on different maps.
by Graion Dilach
Sun Jun 16, 2019 7:31 pm
Forum: General Discussion
Topic: « Classic » OpenRA ?
Replies: 8
Views: 1002

Re: « Classic » OpenRA ?

Considering that RA-Classic does not need a lot of custom logics and OpenRA-RA covers the logic requirements, I moreso presume it's just frozen and only receives updates when there are new releases/playtests to be caught up and maintain sync with the engine. If that is the case - it doesn't need to ...
by Graion Dilach
Sun Jun 09, 2019 7:55 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1014

Re: Capture the flag mode

You captured the flag with an Engineer and the player died.
by Graion Dilach
Fri May 31, 2019 7:58 pm
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 604

Re: Radar jamming

Temprasphere wrote:
Thu May 30, 2019 2:33 am
What about the concept of blocking super targeting
There's no support within the engine for this feature at the moment.
by Graion Dilach
Mon May 13, 2019 8:05 pm
Forum: General Discussion
Topic: I consider to quit permanently
Replies: 22
Views: 3355

Re: I consider to quit permanently

I just think that making a new mod just to function one to ten map, switching to Red Alert everything when we want to play any other map and losing everything if updating OpenRA to a newer version without saving backups is not a complete solution. :roll: There is a solution already... it's called c...
by Graion Dilach
Sun May 05, 2019 8:19 am
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 6
Views: 990

Re: RA+ Mod thread

Sorry, I don't support other mods anymore directly with AS stuff. You can try catching me on Discord (you can try the Mod Haven's or AS's, since I'm not on OpenRA's, nor am I interested to go there), but I'm no longer interested in tutoring/helping out people due to the experiences I received while ...