True (although the cash bounty is next to nothing)Minotaur wrote: ↑ permanently turned on Killbounty helps only the winner to win better, it doesnt help the losing side at all. This should have been an tickbox enabled mutator and not forced.
Search found 25 matches
- Wed Mar 02, 2016 9:14 pm
- Forum: General Discussion
- Topic: Debate about OpenRA vs classic RA
- Replies: 20
- Views: 15824
- Wed Feb 17, 2016 7:20 pm
- Forum: General Discussion
- Topic: [RA] The Official Map Pool - collaboration thread
- Replies: 18
- Views: 12208
My #1 problem with the map pool is that its too small. Most of the maps totally suck, leaving me with only few I want to play. And theres hardly any 1v1 maps to start with. I don't usually bother finding and installing custom maps as I play on a bunch of different computers so I have to put up with ...
- Sun Nov 15, 2015 9:36 am
- Forum: General Discussion
- Topic: Open RA Unit Balancing how to
- Replies: 18
- Views: 13908
@dzine Aircraft: I 10000% agree with this. They're too fast and die instantly if they move 1 pixel too close to AA. In their current state most people just use them as passive scouts = idling above your own artillery, which is boring and unfun. Especially soviet aircraft is too hard to use. I like y...
- Tue Jul 07, 2015 6:15 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 28034
wtf is going on with the quotes lol :o0: Further clarification: In singleplayer if you add bots they get some default colors. If you don't like their colors you can change them. In multiplayer you can't change the color of other people because the colors are synchronized and everyone sees them the s...
- Tue Jul 07, 2015 3:35 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 28034
That being said, a fixed color palette is stupid, limited and a sacrifice. What I'd opt for - and might even look into, depending on my mood - is a switch similar to Warcraft 3: override allies/enemies color with a shade. If you're unaware of this in War3, there's an option there which replaces you...
- Tue Jul 07, 2015 2:09 pm
- Forum: General Discussion
- Topic: 'Colour was too similar to x, and has been adjusted'
- Replies: 16
- Views: 28034
Ok we just remove color pallet and add only pre-selected colors to choose from! You may be joking but I believe having a fixed player color palette actually solves all of our problems. - Players can't pick the same color - No color can conflict with terrain - All colors are visible on the minimap (...
- Sun Jun 21, 2015 8:00 am
- Forum: General Discussion
- Topic: The "Enemy detected" alert sound
- Replies: 21
- Views: 17827
OK, and how does those work if your opponent is not out for coffee at the time? It now requires you to have a 1-man distraction at the very least, and the notification gets nullified, because your enemy is distracted - something you should have been doing without the notification anyway. Otherwise ...
- Thu Jun 18, 2015 4:28 pm
- Forum: General Discussion
- Topic: The "Enemy detected" alert sound
- Replies: 21
- Views: 17827
The "Enemy detected" alert sound
In the latest release an audio alert was added to the Dune 2000 and Red Alert mods that plays whenever an enemy unit is in your vision. I'd prefer it be removed from the next release. Cast some votes and let the developers know if you'd like it removed as well. Reasons: - The alert is annoying. Yes,...
- Sun Jun 14, 2015 7:06 am
- Forum: General Discussion
- Topic: Rating and rankingsystem
- Replies: 22
- Views: 19969
This is how C&C 3 does handicapping: http://media.moddb.com/cache/images/mods/1/14/13732/thumb_620x2000/skirmishmenu.jpg In multiplayer you can give yourself and only yourself a handicap if you want to. In singleplayer you can handicap the bots. Nobody can force you to handicap yourself. I don't see...
- Wed Jun 10, 2015 4:12 pm
- Forum: General Discussion
- Topic: Rating and rankingsystem
- Replies: 22
- Views: 19969
My point of view is that I want to get ingame asap with one click. Thats what a quickmatch ladder basically does and the reason why I think it could help openra get more players. Getting the skill level right isn't that important to me but just icing on the cake. Anyway I totally agree with everyone...
- Tue Jun 09, 2015 8:53 am
- Forum: General Discussion
- Topic: teamkilling and stealing nicks
- Replies: 27
- Views: 22237
Having to manually set up a game, choose a map, set game options and all that bullshit is only a minor nuisance but not many bother because you can just join a team game instead and start playing right away, right now (even if it isn't balanced its still fun). A ranked ladder would be awesome. Some ...
- Sun May 31, 2015 9:54 pm
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 1071836
All of the above sounds good. I think flame tanks were nerfed too much in release 20141029. They aren't used anymore. The reason for the nerf was flame tanks being unstoppable. But I think the speed and health nerfs were enough to fix that. Being able to quickly destroy a structure is supposed to be...
- Thu May 28, 2015 8:43 am
- Forum: General Discussion
- Topic: Attack Move
- Replies: 13
- Views: 12112
I think the way of westwood is the best: units auto-target all enemy units and base defenses but ignore structures. When attacking an enemy base you generally want to either snipe a key structure (thus giving an explicit attack command to that structure) or kill enemy units first and then kill enemy...
- Fri May 22, 2015 10:18 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 77
- Views: 47610
Not in my experience, in fact, if you build too much early game (other than in base battle situations) you will likely lose against good players (because you will be behind in econ), which is what I see a lot of noobs do. Later on build away , Once armed with a solid number of ore trucks the good p...
- Fri May 22, 2015 6:54 pm
- Forum: General Discussion
- Topic: Ideas for better game balancing.
- Replies: 77
- Views: 47610
They are "static" though, not guaranteed to see any action whereas a tank always can. Tanks can be repaired in 2 different ways. Static def is useless against any long range attack. Yes it sucks attacking into a bunch of stat. def. with tanks, so maybe try not to do it? Exactly. But going around a ...