Search found 36 matches

by SMIFFGIG
Sun Feb 12, 2017 1:44 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 119992

Rather than removing bad crates, how about different colour crates.

For example

Blue = no/low risk or moderate reward (unit speed increase, squad crate, armour increase etc)

Green = Reveal map, 2k credits, shroud map, explosion etc.

Just an idea.
or
A lobby option to disable 'Baddy crates'
by SMIFFGIG
Wed Jan 18, 2017 10:10 pm
Forum: Mapping and Modding
Topic: [SHP] New Tiberium trees
Replies: 2
Views: 3166

These look very good. How do they look in game ?
by SMIFFGIG
Tue Dec 27, 2016 1:41 pm
Forum: General Discussion
Topic: Should Flame Throwers explode?
Replies: 36
Views: 24942

If there is only one unit in the entire game that explodes with damage when destroyed, then it should be the flamethrower infantry (minus demo truck).
by SMIFFGIG
Thu Dec 15, 2016 9:45 pm
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140858

I have not played RA2 and I would assume there are others too. I don't understand what this means. Could you please elaborate more? RA2 was the first Command & Conquer introducing the multiple build queues (buildings, defenses, infantry, vehicles) we also use in OpenRA today. TS still had only two ...
by SMIFFGIG
Thu Dec 15, 2016 10:02 am
Forum: General Discussion
Topic: MCV Balance Playtesting
Replies: 162
Views: 140858

How about keeping the RA2 style tabbed building system, but only allowing 1 of any building to be built at any time like TS and games before? The chances of a pillbox spam will be greatly reduced if the player is half way through building a tech center for example. It could also potentially > even p...
by SMIFFGIG
Sun Dec 04, 2016 10:32 pm
Forum: General Discussion
Topic: Spy in RA
Replies: 6
Views: 4064

this sounds like a decent idea.
by SMIFFGIG
Mon Nov 28, 2016 2:22 pm
Forum: General Discussion
Topic: Weather effects
Replies: 6
Views: 4223

It would be ni e if these weather effects came at intervals throughout the game (specified in he map code) rather than being continuous throughout.

Much like Ion Storms in TS
by SMIFFGIG
Thu Nov 24, 2016 12:26 am
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 35024

Map options: MCV Crate - when player has no MCV/Construction Yard, then any crate they find has a much higher chance (perhaps it was even 100%) of being an MCV We had this a few years ago but you can just always sell your conyard and get a bunch of infantry engie and 2000$ also base was sometimes n...
by SMIFFGIG
Wed Nov 23, 2016 10:41 pm
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 35024

Map options: MCV Crate - when player has no MCV/Construction Yard, then any crate they find has a much higher chance (perhaps it was even 100%) of being an MCV We had this a few years ago but you can just always sell your conyard and get a bunch of infantry engie and 2000$ also base was sometimes n...
by SMIFFGIG
Wed Nov 23, 2016 10:37 pm
Forum: General Discussion
Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
Replies: 10
Views: 7244

Stream is good, not watched it all yet.

Can we maybe not have that Flamewh33l guy in future streams, he's irritating as hell, talking crap and seems to be throwing everyone else off who's actually trying to comment about the game.
by SMIFFGIG
Wed Nov 23, 2016 12:18 pm
Forum: General Discussion
Topic: TD Aircraft
Replies: 61
Views: 86485

What's the point in the helipad, if hey never have to rearm?
by SMIFFGIG
Mon Nov 21, 2016 10:47 pm
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 35024

zinc wrote: The destroyers may have been deliberately changed I think?

We already have mcv crates, and redeployable mcv's so not sure why you mention these.
I didn't realise there was an option to turn off redeployable MCVs in the game setup menu?
by SMIFFGIG
Mon Nov 21, 2016 9:46 pm
Forum: General Discussion
Topic: Is there anything from Red Alert not yet implemented?
Replies: 41
Views: 35024

Map options: Redeployable MCVs (this was only in TS as you could not redeploy MCV at all in RA1) Shroud Regrows Destroyers with Secondary 'Depth Charge' weapon for killing subs Tesla zap weapon having x3 short burst for killing infantry or x1 powerful shot when targeting vehicles/buildings Anti Pers...
by SMIFFGIG
Mon Nov 21, 2016 12:36 pm
Forum: General Discussion
Topic: Gap Generator, Balance, Projectile Shadows - Playtest Build
Replies: 10
Views: 7244

Not seen it in action yet, but this sounds like a great feature addition!

Will watch SoScared replay as soon as it's available!
by SMIFFGIG
Mon Nov 21, 2016 12:35 pm
Forum: General Discussion
Topic: Idea to modify sandbags / walls building
Replies: 16
Views: 10370

@FRenzy - Pretty sure the 'Light Tank' is considered a light vehicle, no?