Search found 193 matches

by kyrylo
Mon Oct 29, 2018 5:10 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Scoreboards and Fixtures
Replies: 20
Views: 36401

Re: Red Alert Global League: Season 6 - Scoreboards and Fixtures

There was a balance issue regarding the starting ore being unevenly available for left and right spawns, the situation required a swift resolution because the season is ongoing. Thus, I've took it upon myself to test and implement the changes. My point is not that the map is perfect as is but it's ...
by kyrylo
Sun Oct 28, 2018 4:33 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Scoreboards and Fixtures
Replies: 20
Views: 36401

Re: Red Alert Global League: Season 6 - Scoreboards and Fixtures

Why are you modifying my map to be used in RAGL without discussing the needed/wanted changes with me?
by kyrylo
Tue Oct 23, 2018 1:35 pm
Forum: Competitions and Events
Topic: RAGL Frontline Reports :: S06.1
Replies: 4
Views: 10678

Re: RAGL Frontline Reports :: S06.1

Nice update, thanks! I've been watching some games and I'm pretty excited about the league. > Regarding the matches of those who do show up, one can select Bain/Zaqzorn and mechANIC/Odourless pairs as potential top-table derbies. We surely wait for these games to happen but come on, it's an OpenRA t...
by kyrylo
Mon Oct 15, 2018 11:14 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 251942

Re: A Special Announcement from EA

From the remaster I want: 1. HD graphics that looks more realistic rather than cartoony. Lessen the amount of funkiness and add more realism *with* funkiness. 2. Classic skirmish 3. Co-op campaign 4. Rebalanced factions (RA1 has terrible balance). This includes air units, naval units, and less for g...
by kyrylo
Thu Sep 27, 2018 11:53 am
Forum: General Discussion
Topic: Mechanics, engineers and scrapping and restoring husks
Replies: 43
Views: 67495

Re: Mechanics, engineers and scrapping and restoring husks

I agree with Sleipnir on all fronts. I do believe that mechanic's ability to capture husks is extremely powerful to be possessed only by one faction. Soviet's counter is the Hijacker, but as everyone knows, it's broken. Just to demonstrate how powerful the Mechanic is, imagine this common scenario. ...
by kyrylo
Thu Sep 13, 2018 2:37 pm
Forum: Mapping and Modding
Topic: Map Design Contest 2018 - The Outcome
Replies: 12
Views: 19589

Re: Map Design Contest 2018 - The Outcome

Nice work, fellow mapmakers! Congratulations to other winners!

Unfortunately, I cannot claim my prize because PayPal doesn't allow receiving funds for Ukraine residents. There's simply no way for me to do it. Therefore, I'd like to donate $20 for RAGL and $25 for the next Map Design Contest. :D
by kyrylo
Wed Aug 29, 2018 4:50 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 55279

Re: Using of software programmable macros in competitive games

Thanks. Btw, you have disabled private message receipt, so you may want to change that in case people want to reply :lol:
by kyrylo
Wed Aug 29, 2018 3:58 pm
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 55279

Re: Using of software programmable macros in competitive games

Thanks for the explanation, @WhoCares. I do feel like these scripts can have detrimental effects on the gameplay although I recognise your courage in experimenting. I think the build scripts are especially powerful because consistent builds is an art to be mastered. Sometimes you just build a wrong ...
by kyrylo
Wed Aug 29, 2018 11:01 am
Forum: General Discussion
Topic: Using of software programmable macros in competitive games
Replies: 63
Views: 55279

Re: Using of software programmable macros in competitive games

I feel like I am a little out of the loop here. Could somebody summarise what macros achieve, exactly? I see some people mention that some macros are more harmful than other. Could we have a list of all of these macros and their impact? Are they possible only if you own a mouse with a lot of buttons...
by kyrylo
Thu Aug 23, 2018 9:53 am
Forum: Competitions and Events
Topic: RAGL Season 5 Post Season Discussion
Replies: 41
Views: 45950

Re: RAGL Season 5 Post Season Discussion

I have a few things to discuss about RAGL. Viewer's POV: 1. Separate website is inconvenient. * the new site can sometimes be down completely or just slow * it looks abandoned (updates are super rare), and it seems like nobody develops it anymore * it does not offer anything new. The old style (foru...
by kyrylo
Wed Jun 27, 2018 7:38 am
Forum: Mapping and Modding
Topic: Introducing : MapTools
Replies: 11
Views: 10720

Re: Introducing : MapTools

Nice work! The mirror functionality sounds especially useful. Mirroring by hand is very hard and error prone. It was always the most tedious and boring part of mapmaking for me, so if your tool can at least roughly mirror maps, that's already a huge win.
by kyrylo
Mon Nov 27, 2017 3:41 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Tables, Fixtures, All Divisions
Replies: 47
Views: 79231

Thanks guys!

If my opinion matters, a simple spreadsheet on google docs does the job better than ragl.org (less clicks, easier to read).
by kyrylo
Mon Nov 27, 2017 12:25 pm
Forum: Competitions and Events
Topic: Red Alert Global League - Tables, Fixtures, All Divisions
Replies: 47
Views: 79231

I, as a league follower, am very disappointed about the frequency of updates:

> Original post
> Last edited by Blackened on Sun Oct 08, 2017 12:48 am; edited 11 times in total

I have no idea what's happening in the league, what the latest results are and who's going to win.
by kyrylo
Sun Sep 10, 2017 11:51 pm
Forum: General Discussion
Topic: kyrylo's maps
Replies: 30
Views: 31889

I have a new and last batch of maps (updated the original post with screenshots and links): Bridgetown (1v1, 80x60) needs playtesting Further experiments with 1v1 navy. The island in the middle has gems (connectable by 2 bridges). The idea is that players should fight for it. Megaton Dawn (1v1, 70x7...
by kyrylo
Tue Aug 29, 2017 7:55 am
Forum: General Discussion
Topic: Your most stupid move in ORA
Replies: 15
Views: 13081

On Sidestep, I mined the middle area, then built a demo truck at the 5 o'clock base and sent it through A-move to the 11 o'clock base of my opponent, and forgot about it. Guess where the demo truck driver decided to take a shortcut (and what blew up presently) :)