Search found 137 matches

by r34ch
Thu Aug 11, 2016 6:15 am
Forum: Mapping and Modding
Topic: Return fire stationary AI units
Replies: 1
Views: 1467

Return fire stationary AI units

Is there a way I can specify certain units on a skirmish map to not move and only return fire? If I assign them to a team and the AI fills that slot, often they simply charge them at the start of the game. Failing that, is there a way I can specify all the enemy units not to move and simply return f...
by r34ch
Sat Aug 06, 2016 7:23 am
Forum: General Discussion
Topic: Tesla Boat
Replies: 14
Views: 2516

I liked the idea of a flak boat a while ago but the fact it does little damage against buildings and the fact that the allied AA gun is flak based, I now prefer the SAM boat ;)

But I agree that navy is lacking and that players are starting to see these issues.
by r34ch
Fri Aug 05, 2016 7:35 pm
Forum: General Discussion
Topic: Tesla Boat
Replies: 14
Views: 2516

I agree soviets need some sort of early game naval unit that can attack land and air, but tesla weaponry attacking air units doesn't fit with the theme of the rest of the tesla weaponry.
by r34ch
Mon Jul 25, 2016 7:14 pm
Forum: General Discussion
Topic: Dune II
Replies: 19
Views: 5667

Awesome work
by r34ch
Sat Jul 23, 2016 12:08 pm
Forum: General Discussion
Topic: Never too early to start playtesting.
Replies: 26
Views: 4606

I like a few of the changes proposed here (flame tower and tech center). I've actually been working on a balance project on and off myself over the last year which I will post soon. Just wanted to say the timing was coincidental in case you think it's somehow related to this thread. And good effort ...
by r34ch
Tue Jul 19, 2016 5:10 pm
Forum: Mapping and Modding
Topic: Spy Hunt
Replies: 11
Views: 33980

Allies mision 05 (Tanya tale) ships with the game and has many of the things you list. It would be a good place to start to pick apart the yaml.
by r34ch
Sat Jul 16, 2016 7:52 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 10852

SoScared wrote: If the engineer could get more active roles during the game I'd fully support the fix. E.g. free, slow structure repair and detecting mines.
+1
by r34ch
Sat Jul 16, 2016 8:54 am
Forum: General Discussion
Topic: Recharging ammo of aircraft
Replies: 12
Views: 2526

does it take advantage of every airfield available to the player? Yes all of them. As far as I can tell if air units do not have a target when refilling, once reloaded they take off again and go to the building waypoint allowing other air units the chance to reload. By proxy, it also seems to reduc...
by r34ch
Fri Jul 15, 2016 4:51 pm
Forum: General Discussion
Topic: Recharging ammo of aircraft
Replies: 12
Views: 2526

The next release has complete automatic queued reloading of aircraft
https://github.com/OpenRA/OpenRA/pull/11393

It's really awesome.
by r34ch
Sun Jul 10, 2016 8:57 pm
Forum: General Discussion
Topic: Original Doubles back in official maps?
Replies: 6
Views: 1370

Re: Original Doubles back in official maps?

zinc wrote: Does anyone want to argue that the new version is a better map to play??
If anyone is curious as to why the map was changed.
by r34ch
Thu Jul 07, 2016 8:54 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6685

No I was really talking about detailed build orders as in where to place what building where and when. Ore patches and obstacles were moved hence the way some players remember opening their build with was skewed. The overall playstyle and build order is excactly the same. Fair. Still, it seems peop...
by r34ch
Wed Jul 06, 2016 8:03 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6685

Certainly the new map structure would break certain set of detailed build orders (and fond memories) and I can symphathize with the resentment of the new version replacing the old with the exact same name I didn't realise the 'new map' broke build orders? Regardless, would you mind making a new iss...
by r34ch
Fri Jul 01, 2016 8:04 pm
Forum: General Discussion
Topic: [RA Balance] MAD Tank
Replies: 20
Views: 4804

Remove the self-destruct, and make it a continuous-fire seismic tank that gradually damages all surrounding vehicles / structures while it is deployed (no 33% damage limit, but much slower to deal damage). I think it would be interesting as a somewhat continuous damage AoE unit. I would love to see...
by r34ch
Wed Jun 29, 2016 7:10 pm
Forum: General Discussion
Topic: [RA Balance] Shock troopers
Replies: 30
Views: 22589

That test I didn't realise I had explicitly disagreed with how you are suggesting to test? :/ EDIT: You know what, I understand the sentiment. I was dismissive of the idea before giving it a proper chance which is being stupidly obstinate. anjew, why don't you make a map with the changes and if you...
by r34ch
Tue Jun 28, 2016 10:16 pm
Forum: General Discussion
Topic: Help Newbies
Replies: 33
Views: 9270

Frenzy wrote: Comfort / esthetics : AFAIK I don't know any modern game that uses shroud, which is esthetically ugly as hell, IMO.
Funny I was going to say this but don't the civilisation games still use shroud?